Re: [hlcoders] RE: [hlds_linux] Engine update
On Fri, 23 Sep 2005, Eric (Deacon) wrote: > In a bold display of creativity, kama wrote: > > I can only se benefits for both valve and the community to include such > > options. > > You also don't have to pull out your wallet to pay people to accomodate > whatever hack coders out there come up with next. I really dont mean that they should include all hacks. But some hacks have been used since cs1.0. One of those is the menusystem and there are probably others. /Bjorn -- The multiple voices inside my head are having a conversation, unfortunatly, I wasn't invited... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlcoders] RE: [hlds_linux] Engine update
It would be useful to know the precise nature of the "shortcut" and the "official" path. If it's just some glue code to minimize typing, it might be better implemented as a 3rd party library that translates the shortcut in the mod to the more verbose form that Valve dictates. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlcoders] RE: [hlds_linux] Engine update
On Sat, 24 Sep 2005, kama wrote: On Fri, 23 Sep 2005, Eric Smith wrote: You need to contact the authors of the server plugins/mods if you're having problems with them. Many of the server plugins/mods don't use the APIs provided by the SDK. I dont understand this way of resoning. Let take this metaphor. If you provide a road from A to B. But if most people can use a shortcut, to save them time, they will use it. After a while you will have a path going through that shortcut. Why not simply create a road on that path? My argument would be that sometimes there are lots of different paths created as shortcuts that have the same start and end, and it's inefficient to create many roads in place of these when there is already a perfectly good road available. Thus if you build a wall across all the shortcuts either people will make new shortcuts, but it may take a while to find them, or people will start using the designated road and will always be able to get to the destination (and never have the problem of a wall being in the way). john ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlcoders] RE: [hlds_linux] Engine update
In a bold display of creativity, Michael McKoy wrote: Yet they seem perfectly willing to pay people to remove those "shortcuts"? Sometimes fixing a broken fence means some schoolkid's shortcuts get cut off. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlcoders] RE: [hlds_linux] Engine update
Yet they seem perfectly willing to pay people to remove those "shortcuts"? - Original Message - From: "Eric (Deacon)" <[EMAIL PROTECTED]> To: Sent: Friday, September 23, 2005 8:40 PM Subject: Re: [hlcoders] RE: [hlds_linux] Engine update In a bold display of creativity, kama wrote: I can only se benefits for both valve and the community to include such options. You also don't have to pull out your wallet to pay people to accomodate whatever hack coders out there come up with next. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlcoders] RE: [hlds_linux] Engine update
In a bold display of creativity, kama wrote: I can only se benefits for both valve and the community to include such options. You also don't have to pull out your wallet to pay people to accomodate whatever hack coders out there come up with next. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlcoders] RE: [hlds_linux] Engine update
On Fri, 23 Sep 2005, Eric Smith wrote: > You need to contact the authors of the server plugins/mods if you're > having problems with them. Many of the server plugins/mods don't use > the APIs provided by the SDK. I dont understand this way of resoning. Let take this metaphor. If you provide a road from A to B. But if most people can use a shortcut, to save them time, they will use it. After a while you will have a path going through that shortcut. Why not simply create a road on that path? If all the plugindevelopers want to use the system a certain way. And doing it through a nifty hack. Why not just realize that, and include those into the SDK? The discussion about the menusystem a great couple of month ago, when you shut down the ability to use the widely used ingame menu is a good example of an option that should be included into the SDK, or give a way to accomplish exactly the same thing. I can only se benefits for both valve and the community to include such options. /Bjorn -- whats a folder ? directory bloody MS'ism's ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux