Re: [hlcoders] RE: [hlds_linux] Engine update

2005-09-24 Thread kama
On Fri, 23 Sep 2005, Eric (Deacon) wrote:

> In a bold display of creativity, kama wrote:
> > I can only se benefits for both valve and the community to include such
> > options.
>
> You also don't have to pull out your wallet to pay people to accomodate
> whatever hack coders out there come up with next.

I really dont mean that they should include all hacks. But some hacks have
been used since cs1.0. One of those is the menusystem and there are
probably others.

/Bjorn

--

The multiple voices inside my head are having a conversation,
unfortunatly, I wasn't invited...


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Re: [hlcoders] RE: [hlds_linux] Engine update

2005-09-23 Thread ScratchMonkey

It would be useful to know the precise nature of the "shortcut" and the
"official" path. If it's just some glue code to minimize typing, it might
be better implemented as a 3rd party library that translates the shortcut
in the mod to the more verbose form that Valve dictates.

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Re: [hlcoders] RE: [hlds_linux] Engine update

2005-09-23 Thread john

On Sat, 24 Sep 2005, kama wrote:


On Fri, 23 Sep 2005, Eric Smith wrote:


You need to contact the authors of the server plugins/mods if you're
having problems with them.  Many of the server plugins/mods don't use
the APIs provided by the SDK.


I dont understand this way of resoning.

Let take this metaphor.

If you provide a road from A to B. But if most people can use a shortcut,
to save them time, they will use it. After a while you will have a path
going through that shortcut. Why not simply create a road on that path?


My argument would be that sometimes there are lots of different paths
created as shortcuts that have the same start and end, and it's
inefficient to create many roads in place of these when there is already a
perfectly good road available. Thus if you build a wall across all the
shortcuts either people will make new shortcuts, but it may take a while
to find them, or people will start using the designated road and will
always be able to get to the destination (and never have the problem of a
wall being in the way).

john

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Re: [hlcoders] RE: [hlds_linux] Engine update

2005-09-23 Thread Eric (Deacon)

In a bold display of creativity, Michael McKoy wrote:

Yet they seem perfectly willing to pay people to remove those "shortcuts"?


Sometimes fixing a broken fence means some schoolkid's shortcuts get cut
off.

--
Eric (the Deacon remix)

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Re: [hlcoders] RE: [hlds_linux] Engine update

2005-09-23 Thread Michael McKoy

Yet they seem perfectly willing to pay people to remove those "shortcuts"?

- Original Message -
From: "Eric (Deacon)" <[EMAIL PROTECTED]>
To: 
Sent: Friday, September 23, 2005 8:40 PM
Subject: Re: [hlcoders] RE: [hlds_linux] Engine update



In a bold display of creativity, kama wrote:

I can only se benefits for both valve and the community to include such
options.


You also don't have to pull out your wallet to pay people to accomodate
whatever hack coders out there come up with next.

--
Eric (the Deacon remix)

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Re: [hlcoders] RE: [hlds_linux] Engine update

2005-09-23 Thread Eric (Deacon)

In a bold display of creativity, kama wrote:

I can only se benefits for both valve and the community to include such
options.


You also don't have to pull out your wallet to pay people to accomodate
whatever hack coders out there come up with next.

--
Eric (the Deacon remix)

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Re: [hlcoders] RE: [hlds_linux] Engine update

2005-09-23 Thread kama
On Fri, 23 Sep 2005, Eric Smith wrote:

> You need to contact the authors of the server plugins/mods if you're
> having problems with them.  Many of the server plugins/mods don't use
> the APIs provided by the SDK.

I dont understand this way of resoning.

Let take this metaphor.

If you provide a road from A to B. But if most people can use a shortcut,
to save them time, they will use it. After a while you will have a path
going through that shortcut. Why not simply create a road on that path?

If all the plugindevelopers want to use the system a certain way. And
doing it through a nifty hack. Why not just realize that, and include
those into the SDK?

The discussion about the menusystem a great couple of month ago, when you
shut down the ability to use the widely used ingame menu is a good example
of an option that should be included into the SDK, or give a way to
accomplish exactly the same thing.

I can only se benefits for both valve and the community to include such
options.

/Bjorn

--
 whats a folder ?
 directory
 bloody MS'ism's


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