Re: [hlds_linux] IPv6 in Source

2009-08-27 Thread Japje | Jasper Wonnink
I wrote Alfred about this some months ago. His answer:

Hey Jasper, we have no firm IPV6 plans at this time.

so no.. dont count on it


and Arg!,

surely there'd be no benefit for valve to develop this until at least a 
large portion of their player base actually has an IPv6 connection

Thats like waiting to build a highway until a large portion of the 
people in a city have a car..

There will be IPv6 only connections sooner then 2 years, probably in 
country's who don't have much IPv4 like Africa or Azie (which has a 
substation IPv6 network already)

There have been dual stack solutions for a long time for all kinds of 
software.. i think its utter BS that a gameserver cant listen on IPv6 
for players, or a client can't connect to an IPv6 server (when he has an 
IPv6 connection).

Hell they could make it an experimental switch you could give a game 
--with-ipv6 for all i care

People should stop putting their heads in their ass and acknowledge that 
IPv4 will run out, and we will use IPv6. Better fix support now that the 
user base is still small enough that deploying it wont cause a lot of 
trouble.


Japje / Jasper Wonnink


[Don] - Luigi wrote:
 Hi all,

  

 I wonder, if there is IPv6 support in Source, or will this implemented
 in the near future? Did someone heard anything about this?

  

 Mfg

 Luigi


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Re: [hlds_linux] IPv6 in Source

2009-08-27 Thread Luigi
A beta would be great to have a stable version when we have to use ipv6

On 27.08.2009, at 10:09, Japje | Jasper Wonnink j...@japje.nl wrote:

 I wrote Alfred about this some months ago. His answer:

 Hey Jasper, we have no firm IPV6 plans at this time.

 so no.. dont count on it


 and Arg!,

 surely there'd be no benefit for valve to develop this until at  
 least a
 large portion of their player base actually has an IPv6 connection

 Thats like waiting to build a highway until a large portion of the
 people in a city have a car..

 There will be IPv6 only connections sooner then 2 years, probably in
 country's who don't have much IPv4 like Africa or Azie (which has a
 substation IPv6 network already)

 There have been dual stack solutions for a long time for all kinds of
 software.. i think its utter BS that a gameserver cant listen on IPv6
 for players, or a client can't connect to an IPv6 server (when he  
 has an
 IPv6 connection).

 Hell they could make it an experimental switch you could give a game
 --with-ipv6 for all i care

 People should stop putting their heads in their ass and acknowledge  
 that
 IPv4 will run out, and we will use IPv6. Better fix support now that  
 the
 user base is still small enough that deploying it wont cause a lot of
 trouble.


 Japje / Jasper Wonnink


 [Don] - Luigi wrote:
 Hi all,



 I wonder, if there is IPv6 support in Source, or will this  
 implemented
 in the near future? Did someone heard anything about this?



 Mfg

 Luigi


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Re: [hlds_linux] IPv6 in Source

2009-08-27 Thread Evaldas, GameConnect
Next year RIPE will reach their IPv4 limits, so... At least client side 
support should be added.



Evaldas,
GameConnect, Lithuania
www.gameconnect.lt

- Original Message - 
From: Japje | Jasper Wonnink j...@japje.nl
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Thursday, August 27, 2009 11:09 AM
Subject: Re: [hlds_linux] IPv6 in Source


I wrote Alfred about this some months ago. His answer:

 Hey Jasper, we have no firm IPV6 plans at this time.

 so no.. dont count on it


 and Arg!,

 surely there'd be no benefit for valve to develop this until at least a
 large portion of their player base actually has an IPv6 connection

 Thats like waiting to build a highway until a large portion of the
 people in a city have a car..

 There will be IPv6 only connections sooner then 2 years, probably in
 country's who don't have much IPv4 like Africa or Azie (which has a
 substation IPv6 network already)

 There have been dual stack solutions for a long time for all kinds of
 software.. i think its utter BS that a gameserver cant listen on IPv6
 for players, or a client can't connect to an IPv6 server (when he has an
 IPv6 connection).

 Hell they could make it an experimental switch you could give a game
 --with-ipv6 for all i care

 People should stop putting their heads in their ass and acknowledge that
 IPv4 will run out, and we will use IPv6. Better fix support now that the
 user base is still small enough that deploying it wont cause a lot of
 trouble.


 Japje / Jasper Wonnink


 [Don] - Luigi wrote:
 Hi all,



 I wonder, if there is IPv6 support in Source, or will this implemented
 in the near future? Did someone heard anything about this?



 Mfg

 Luigi


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Re: [hlds_linux] IPv6 in Source

2009-08-27 Thread Japje | Jasper Wonnink
And where will that IPv6 enabled client connect to? ;) either do both, 
or dont do it... i prefer the first!

All current windows versions (vista, windows 7 and xp) support IPv6.. so 
no need for fancy pansy hacks or whatnot.. just make sure you open a 
dual stack socket and your done.

So Valve guys, think about it again.. I'll bet there will be cake 
available if IPv6 support is available ;)


Japje / Jasper Wonnink

Evaldas, GameConnect wrote:
 Next year RIPE will reach their IPv4 limits, so... At least client side 
 support should be added.



 Evaldas,
 GameConnect, Lithuania
 www.gameconnect.lt

 - Original Message - 
 From: Japje | Jasper Wonnink j...@japje.nl
 To: Half-Life dedicated Linux server mailing list 
 hlds_linux@list.valvesoftware.com
 Sent: Thursday, August 27, 2009 11:09 AM
 Subject: Re: [hlds_linux] IPv6 in Source


   
 I wrote Alfred about this some months ago. His answer:

 Hey Jasper, we have no firm IPV6 plans at this time.

 so no.. dont count on it


 and Arg!,

 surely there'd be no benefit for valve to develop this until at least a
 large portion of their player base actually has an IPv6 connection

 Thats like waiting to build a highway until a large portion of the
 people in a city have a car..

 There will be IPv6 only connections sooner then 2 years, probably in
 country's who don't have much IPv4 like Africa or Azie (which has a
 substation IPv6 network already)

 There have been dual stack solutions for a long time for all kinds of
 software.. i think its utter BS that a gameserver cant listen on IPv6
 for players, or a client can't connect to an IPv6 server (when he has an
 IPv6 connection).

 Hell they could make it an experimental switch you could give a game
 --with-ipv6 for all i care

 People should stop putting their heads in their ass and acknowledge that
 IPv4 will run out, and we will use IPv6. Better fix support now that the
 user base is still small enough that deploying it wont cause a lot of
 trouble.


 Japje / Jasper Wonnink


 [Don] - Luigi wrote:
 
 Hi all,



 I wonder, if there is IPv6 support in Source, or will this implemented
 in the near future? Did someone heard anything about this?



 Mfg

 Luigi


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[hlds_linux] IPv6 in Source

2009-08-26 Thread [Don] - Luigi
Hi all,

 

I wonder, if there is IPv6 support in Source, or will this implemented
in the near future? Did someone heard anything about this?

 

Mfg

Luigi


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Re: [hlds_linux] IPv6 in Source

2009-08-26 Thread Nightbox
Good question :)

2009/8/26 [Don] - Luigi lu...@my-don.de

 Hi all,



 I wonder, if there is IPv6 support in Source, or will this implemented
 in the near future? Did someone heard anything about this?



 Mfg

 Luigi


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Re: [hlds_linux] IPv6 in Source

2009-08-26 Thread Romain Pierre
Hi Luigi,

I don't think, and never!
Actually, there is no plan to support 64bit, so IPv6...

Best regards,
Romain Pierre


2009/8/26 [Don] - Luigi lu...@my-don.de

 Hi all,



 I wonder, if there is IPv6 support in Source, or will this implemented
 in the near future? Did someone heard anything about this?



 Mfg

 Luigi


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Re: [hlds_linux] IPv6 in Source

2009-08-26 Thread [Don] - Luigi
Hi Romain,

Problem here is that hoster will be forced to use pure IPv6 networks. I 
know this did not happened in the next 1 or 2 years, but the switch to 
IPv6 will come and Valve should be prepared.
And IPv6 could be faster, because of faster routing :)

Mfg
Luigi

-Original Message-
From: Romain Pierre [mailto:ult...@gmail.com] 
Sent: Mittwoch, 26. August 2009 23:01
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] IPv6 in Source

Hi Luigi,

I don't think, and never!
Actually, there is no plan to support 64bit, so IPv6...

Best regards,
Romain Pierre


2009/8/26 [Don] - Luigi lu...@my-don.de

 Hi all,



 I wonder, if there is IPv6 support in Source, or will this implemented
 in the near future? Did someone heard anything about this?



 Mfg

 Luigi


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Re: [hlds_linux] IPv6 in Source

2009-08-26 Thread Romain Pierre
You can't use address translation?
I don't know very well IPv6 but I think you can use IPv4 locally and IPv6 on
the cloud.
You can watch in this way.

Best regards,
Romain Pierre


2009/8/26 [Don] - Luigi lu...@my-don.de

 Hi Romain,

 Problem here is that hoster will be forced to use pure IPv6 networks. I
 know this did not happened in the next 1 or 2 years, but the switch to
 IPv6 will come and Valve should be prepared.
 And IPv6 could be faster, because of faster routing :)

 Mfg
 Luigi

 -Original Message-
 From: Romain Pierre [mailto:ult...@gmail.com]
 Sent: Mittwoch, 26. August 2009 23:01
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] IPv6 in Source

 Hi Luigi,

 I don't think, and never!
 Actually, there is no plan to support 64bit, so IPv6...

 Best regards,
 Romain Pierre


 2009/8/26 [Don] - Luigi lu...@my-don.de

  Hi all,
 
 
 
  I wonder, if there is IPv6 support in Source, or will this implemented
  in the near future? Did someone heard anything about this?
 
 
 
  Mfg
 
  Luigi
 
 
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Re: [hlds_linux] IPv6 in Source

2009-08-26 Thread Arg!
surely there'd be no benefit for valve to develop this until at least a
large portion of their player base actually has an IPv6 connection

On Thu, Aug 27, 2009 at 7:29 AM, Romain Pierre ult...@gmail.com wrote:

 You can't use address translation?
 I don't know very well IPv6 but I think you can use IPv4 locally and IPv6
 on
 the cloud.
 You can watch in this way.

 Best regards,
 Romain Pierre


 2009/8/26 [Don] - Luigi lu...@my-don.de

  Hi Romain,
 
  Problem here is that hoster will be forced to use pure IPv6 networks. I
  know this did not happened in the next 1 or 2 years, but the switch to
  IPv6 will come and Valve should be prepared.
  And IPv6 could be faster, because of faster routing :)
 
  Mfg
  Luigi
 
  -Original Message-
  From: Romain Pierre [mailto:ult...@gmail.com]
  Sent: Mittwoch, 26. August 2009 23:01
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] IPv6 in Source
 
  Hi Luigi,
 
  I don't think, and never!
  Actually, there is no plan to support 64bit, so IPv6...
 
  Best regards,
  Romain Pierre
 
 
  2009/8/26 [Don] - Luigi lu...@my-don.de
 
   Hi all,
  
  
  
   I wonder, if there is IPv6 support in Source, or will this implemented
   in the near future? Did someone heard anything about this?
  
  
  
   Mfg
  
   Luigi
  
  
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