Re: [hlds_linux] sv_maxplayersvisible = busted?

2005-05-14 Thread Michael McKoy
I expected it to stop more than 16 players from joining, since that was the
impression I was given on its function. Ie, an easy way for plugins to
adjust the visible number of slots in order to implement reserved slots and
such. If the cvar doesn't stop people from joining, then it is useless in
implementing or hiding reserved slots.
- Original Message -
From: apophis [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Saturday, May 14, 2005 1:27 AM
Subject: Re: [hlds_linux] sv_maxplayersvisible = busted?

What did you expect it to do?
On 5/13/05, Michael McKoy [EMAIL PROTECTED] wrote:
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Yeah so.. I keep my slots at 30 and then sv_maxplayersvisible to 16.. So
I can adjust slots on the fly for various reasons.
Right now my server has 17 of 16 players connected. I find this a little
odd.
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Re: [hlds_linux] sv_maxplayersvisible = busted?

2005-05-14 Thread Florian Zschocke
Michael McKoy wrote:

 I expected it to stop more than 16 players from joining, since that was the
 impression I was given on its function.

The cvar itself doesn't prevent players from joining. It only tells the
client how many server slots it should see. While the game client
serverbrowser respects this cvar, third party server browsers may not.

 Ie, an easy way for plugins to
 adjust the visible number of slots in order to implement reserved slots and
 such. If the cvar doesn't stop people from joining, then it is useless in
 implementing or hiding reserved slots.

No, it is very useful. As you said, it helps a plugin implement reserved
slots and such by hiding the reserved slots. But the plugin will still
have to implement the slot reservation itself. The cvar does only do the
hiding, or rather, suggests it to the server browser.

Florian

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[hlds_linux] sv_maxplayersvisible = busted?

2005-05-13 Thread Michael McKoy
This is a multi-part message in MIME format.
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Yeah so.. I keep my slots at 30 and then sv_maxplayersvisible to 16.. So I can 
adjust slots on the fly for various reasons.

Right now my server has 17 of 16 players connected. I find this a little odd.
--


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