Re: [hlds_linux] IPv6 in Source

2009-08-27 Thread Japje | Jasper Wonnink
And where will that IPv6 enabled client connect to? ;) either do both, 
or dont do it... i prefer the first!

All current windows versions (vista, windows 7 and xp) support IPv6.. so 
no need for fancy pansy hacks or whatnot.. just make sure you open a 
dual stack socket and your done.

So Valve guys, think about it again.. I'll bet there will be cake 
available if IPv6 support is available ;)


Japje / Jasper Wonnink

Evaldas, GameConnect wrote:
> Next year RIPE will reach their IPv4 limits, so... At least client side 
> support should be added.
>
>
>
> Evaldas,
> GameConnect, Lithuania
> www.gameconnect.lt
>
> - Original Message - 
> From: "Japje | Jasper Wonnink" 
> To: "Half-Life dedicated Linux server mailing list" 
> 
> Sent: Thursday, August 27, 2009 11:09 AM
> Subject: Re: [hlds_linux] IPv6 in Source
>
>
>   
>> I wrote Alfred about this some months ago. His answer:
>>
>> "Hey Jasper, we have no firm IPV6 plans at this time."
>>
>> so no.. dont count on it
>>
>>
>> and Arg!,
>>
>> "surely there'd be no benefit for valve to develop this until at least a
>> large portion of their player base actually has an IPv6 connection"
>>
>> Thats like waiting to build a highway until "a large portion of the
>> people in a city" have a car..
>>
>> There will be IPv6 only connections sooner then 2 years, probably in
>> country's who don't have much IPv4 like Africa or Azie (which has a
>> substation IPv6 network already)
>>
>> There have been dual stack solutions for a long time for all kinds of
>> software.. i think its utter BS that a gameserver cant listen on IPv6
>> for players, or a client can't connect to an IPv6 server (when he has an
>> IPv6 connection).
>>
>> Hell they could make it an experimental switch you could give a game
>> --with-ipv6 for all i care
>>
>> People should stop putting their heads in their ass and acknowledge that
>> IPv4 will run out, and we will use IPv6. Better fix support now that the
>> user base is still small enough that deploying it wont cause a lot of
>> trouble.
>>
>>
>> Japje / Jasper Wonnink
>>
>>
>> [Don] - Luigi wrote:
>> 
>>> Hi all,
>>>
>>>
>>>
>>> I wonder, if there is IPv6 support in Source, or will this implemented
>>> in the near future? Did someone heard anything about this?
>>>
>>>
>>>
>>> Mfg
>>>
>>> Luigi
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>   
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux 
>> 
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>   


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] IPv6 in Source

2009-08-27 Thread Evaldas, GameConnect
Next year RIPE will reach their IPv4 limits, so... At least client side 
support should be added.



Evaldas,
GameConnect, Lithuania
www.gameconnect.lt

- Original Message - 
From: "Japje | Jasper Wonnink" 
To: "Half-Life dedicated Linux server mailing list" 

Sent: Thursday, August 27, 2009 11:09 AM
Subject: Re: [hlds_linux] IPv6 in Source


>I wrote Alfred about this some months ago. His answer:
>
> "Hey Jasper, we have no firm IPV6 plans at this time."
>
> so no.. dont count on it
>
>
> and Arg!,
>
> "surely there'd be no benefit for valve to develop this until at least a
> large portion of their player base actually has an IPv6 connection"
>
> Thats like waiting to build a highway until "a large portion of the
> people in a city" have a car..
>
> There will be IPv6 only connections sooner then 2 years, probably in
> country's who don't have much IPv4 like Africa or Azie (which has a
> substation IPv6 network already)
>
> There have been dual stack solutions for a long time for all kinds of
> software.. i think its utter BS that a gameserver cant listen on IPv6
> for players, or a client can't connect to an IPv6 server (when he has an
> IPv6 connection).
>
> Hell they could make it an experimental switch you could give a game
> --with-ipv6 for all i care
>
> People should stop putting their heads in their ass and acknowledge that
> IPv4 will run out, and we will use IPv6. Better fix support now that the
> user base is still small enough that deploying it wont cause a lot of
> trouble.
>
>
> Japje / Jasper Wonnink
>
>
> [Don] - Luigi wrote:
>> Hi all,
>>
>>
>>
>> I wonder, if there is IPv6 support in Source, or will this implemented
>> in the near future? Did someone heard anything about this?
>>
>>
>>
>> Mfg
>>
>> Luigi
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux 


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] IPv6 in Source

2009-08-27 Thread Luigi
A beta would be great to have a stable version when we have to use ipv6

On 27.08.2009, at 10:09, Japje | Jasper Wonnink  wrote:

> I wrote Alfred about this some months ago. His answer:
>
> "Hey Jasper, we have no firm IPV6 plans at this time."
>
> so no.. dont count on it
>
>
> and Arg!,
>
> "surely there'd be no benefit for valve to develop this until at  
> least a
> large portion of their player base actually has an IPv6 connection"
>
> Thats like waiting to build a highway until "a large portion of the
> people in a city" have a car..
>
> There will be IPv6 only connections sooner then 2 years, probably in
> country's who don't have much IPv4 like Africa or Azie (which has a
> substation IPv6 network already)
>
> There have been dual stack solutions for a long time for all kinds of
> software.. i think its utter BS that a gameserver cant listen on IPv6
> for players, or a client can't connect to an IPv6 server (when he  
> has an
> IPv6 connection).
>
> Hell they could make it an experimental switch you could give a game
> --with-ipv6 for all i care
>
> People should stop putting their heads in their ass and acknowledge  
> that
> IPv4 will run out, and we will use IPv6. Better fix support now that  
> the
> user base is still small enough that deploying it wont cause a lot of
> trouble.
>
>
> Japje / Jasper Wonnink
>
>
> [Don] - Luigi wrote:
>> Hi all,
>>
>>
>>
>> I wonder, if there is IPv6 support in Source, or will this  
>> implemented
>> in the near future? Did someone heard anything about this?
>>
>>
>>
>> Mfg
>>
>> Luigi
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list  
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list  
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] IPv6 in Source

2009-08-27 Thread Japje | Jasper Wonnink
I wrote Alfred about this some months ago. His answer:

"Hey Jasper, we have no firm IPV6 plans at this time."

so no.. dont count on it


and Arg!,

"surely there'd be no benefit for valve to develop this until at least a 
large portion of their player base actually has an IPv6 connection"

Thats like waiting to build a highway until "a large portion of the 
people in a city" have a car..

There will be IPv6 only connections sooner then 2 years, probably in 
country's who don't have much IPv4 like Africa or Azie (which has a 
substation IPv6 network already)

There have been dual stack solutions for a long time for all kinds of 
software.. i think its utter BS that a gameserver cant listen on IPv6 
for players, or a client can't connect to an IPv6 server (when he has an 
IPv6 connection).

Hell they could make it an experimental switch you could give a game 
--with-ipv6 for all i care

People should stop putting their heads in their ass and acknowledge that 
IPv4 will run out, and we will use IPv6. Better fix support now that the 
user base is still small enough that deploying it wont cause a lot of 
trouble.


Japje / Jasper Wonnink


[Don] - Luigi wrote:
> Hi all,
>
>  
>
> I wonder, if there is IPv6 support in Source, or will this implemented
> in the near future? Did someone heard anything about this?
>
>  
>
> Mfg
>
> Luigi
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>   


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] IPv6 in Source

2009-08-26 Thread Arg!
surely there'd be no benefit for valve to develop this until at least a
large portion of their player base actually has an IPv6 connection

On Thu, Aug 27, 2009 at 7:29 AM, Romain Pierre  wrote:

> You can't use address translation?
> I don't know very well IPv6 but I think you can use IPv4 locally and IPv6
> on
> the cloud.
> You can watch in this way.
>
> Best regards,
> Romain Pierre
>
>
> 2009/8/26 [Don] - Luigi 
>
> > Hi Romain,
> >
> > Problem here is that hoster will be forced to use pure IPv6 networks. I
> > know this did not happened in the next 1 or 2 years, but the switch to
> > IPv6 will come and Valve should be prepared.
> > And IPv6 could be faster, because of faster routing :)
> >
> > Mfg
> > Luigi
> >
> > -Original Message-
> > From: Romain Pierre [mailto:ult...@gmail.com]
> > Sent: Mittwoch, 26. August 2009 23:01
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] IPv6 in Source
> >
> > Hi Luigi,
> >
> > I don't think, and never!
> > Actually, there is no plan to support 64bit, so IPv6...
> >
> > Best regards,
> > Romain Pierre
> >
> >
> > 2009/8/26 [Don] - Luigi 
> >
> > > Hi all,
> > >
> > >
> > >
> > > I wonder, if there is IPv6 support in Source, or will this implemented
> > > in the near future? Did someone heard anything about this?
> > >
> > >
> > >
> > > Mfg
> > >
> > > Luigi
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] IPv6 in Source

2009-08-26 Thread Romain Pierre
You can't use address translation?
I don't know very well IPv6 but I think you can use IPv4 locally and IPv6 on
the cloud.
You can watch in this way.

Best regards,
Romain Pierre


2009/8/26 [Don] - Luigi 

> Hi Romain,
>
> Problem here is that hoster will be forced to use pure IPv6 networks. I
> know this did not happened in the next 1 or 2 years, but the switch to
> IPv6 will come and Valve should be prepared.
> And IPv6 could be faster, because of faster routing :)
>
> Mfg
> Luigi
>
> -Original Message-
> From: Romain Pierre [mailto:ult...@gmail.com]
> Sent: Mittwoch, 26. August 2009 23:01
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] IPv6 in Source
>
> Hi Luigi,
>
> I don't think, and never!
> Actually, there is no plan to support 64bit, so IPv6...
>
> Best regards,
> Romain Pierre
>
>
> 2009/8/26 [Don] - Luigi 
>
> > Hi all,
> >
> >
> >
> > I wonder, if there is IPv6 support in Source, or will this implemented
> > in the near future? Did someone heard anything about this?
> >
> >
> >
> > Mfg
> >
> > Luigi
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] IPv6 in Source

2009-08-26 Thread [Don] - Luigi
Hi Romain,

Problem here is that hoster will be forced to use pure IPv6 networks. I 
know this did not happened in the next 1 or 2 years, but the switch to 
IPv6 will come and Valve should be prepared.
And IPv6 could be faster, because of faster routing :)

Mfg
Luigi

-Original Message-
From: Romain Pierre [mailto:ult...@gmail.com] 
Sent: Mittwoch, 26. August 2009 23:01
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] IPv6 in Source

Hi Luigi,

I don't think, and never!
Actually, there is no plan to support 64bit, so IPv6...

Best regards,
Romain Pierre


2009/8/26 [Don] - Luigi 

> Hi all,
>
>
>
> I wonder, if there is IPv6 support in Source, or will this implemented
> in the near future? Did someone heard anything about this?
>
>
>
> Mfg
>
> Luigi
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, 
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] IPv6 in Source

2009-08-26 Thread Romain Pierre
Hi Luigi,

I don't think, and never!
Actually, there is no plan to support 64bit, so IPv6...

Best regards,
Romain Pierre


2009/8/26 [Don] - Luigi 

> Hi all,
>
>
>
> I wonder, if there is IPv6 support in Source, or will this implemented
> in the near future? Did someone heard anything about this?
>
>
>
> Mfg
>
> Luigi
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] IPv6 in Source

2009-08-26 Thread Nightbox
Good question :)

2009/8/26 [Don] - Luigi 

> Hi all,
>
>
>
> I wonder, if there is IPv6 support in Source, or will this implemented
> in the near future? Did someone heard anything about this?
>
>
>
> Mfg
>
> Luigi
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] IPv6 in Source

2009-08-26 Thread [Don] - Luigi
Hi all,

 

I wonder, if there is IPv6 support in Source, or will this implemented
in the near future? Did someone heard anything about this?

 

Mfg

Luigi


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux