Re: [hlds_linux] IPv6 in Source
And where will that IPv6 enabled client connect to? ;) either do both, or dont do it... i prefer the first! All current windows versions (vista, windows 7 and xp) support IPv6.. so no need for fancy pansy hacks or whatnot.. just make sure you open a dual stack socket and your done. So Valve guys, think about it again.. I'll bet there will be cake available if IPv6 support is available ;) Japje / Jasper Wonnink Evaldas, GameConnect wrote: > Next year RIPE will reach their IPv4 limits, so... At least client side > support should be added. > > > > Evaldas, > GameConnect, Lithuania > www.gameconnect.lt > > - Original Message - > From: "Japje | Jasper Wonnink" > To: "Half-Life dedicated Linux server mailing list" > > Sent: Thursday, August 27, 2009 11:09 AM > Subject: Re: [hlds_linux] IPv6 in Source > > > >> I wrote Alfred about this some months ago. His answer: >> >> "Hey Jasper, we have no firm IPV6 plans at this time." >> >> so no.. dont count on it >> >> >> and Arg!, >> >> "surely there'd be no benefit for valve to develop this until at least a >> large portion of their player base actually has an IPv6 connection" >> >> Thats like waiting to build a highway until "a large portion of the >> people in a city" have a car.. >> >> There will be IPv6 only connections sooner then 2 years, probably in >> country's who don't have much IPv4 like Africa or Azie (which has a >> substation IPv6 network already) >> >> There have been dual stack solutions for a long time for all kinds of >> software.. i think its utter BS that a gameserver cant listen on IPv6 >> for players, or a client can't connect to an IPv6 server (when he has an >> IPv6 connection). >> >> Hell they could make it an experimental switch you could give a game >> --with-ipv6 for all i care >> >> People should stop putting their heads in their ass and acknowledge that >> IPv4 will run out, and we will use IPv6. Better fix support now that the >> user base is still small enough that deploying it wont cause a lot of >> trouble. >> >> >> Japje / Jasper Wonnink >> >> >> [Don] - Luigi wrote: >> >>> Hi all, >>> >>> >>> >>> I wonder, if there is IPv6 support in Source, or will this implemented >>> in the near future? Did someone heard anything about this? >>> >>> >>> >>> Mfg >>> >>> Luigi >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] IPv6 in Source
Next year RIPE will reach their IPv4 limits, so... At least client side support should be added. Evaldas, GameConnect, Lithuania www.gameconnect.lt - Original Message - From: "Japje | Jasper Wonnink" To: "Half-Life dedicated Linux server mailing list" Sent: Thursday, August 27, 2009 11:09 AM Subject: Re: [hlds_linux] IPv6 in Source >I wrote Alfred about this some months ago. His answer: > > "Hey Jasper, we have no firm IPV6 plans at this time." > > so no.. dont count on it > > > and Arg!, > > "surely there'd be no benefit for valve to develop this until at least a > large portion of their player base actually has an IPv6 connection" > > Thats like waiting to build a highway until "a large portion of the > people in a city" have a car.. > > There will be IPv6 only connections sooner then 2 years, probably in > country's who don't have much IPv4 like Africa or Azie (which has a > substation IPv6 network already) > > There have been dual stack solutions for a long time for all kinds of > software.. i think its utter BS that a gameserver cant listen on IPv6 > for players, or a client can't connect to an IPv6 server (when he has an > IPv6 connection). > > Hell they could make it an experimental switch you could give a game > --with-ipv6 for all i care > > People should stop putting their heads in their ass and acknowledge that > IPv4 will run out, and we will use IPv6. Better fix support now that the > user base is still small enough that deploying it wont cause a lot of > trouble. > > > Japje / Jasper Wonnink > > > [Don] - Luigi wrote: >> Hi all, >> >> >> >> I wonder, if there is IPv6 support in Source, or will this implemented >> in the near future? Did someone heard anything about this? >> >> >> >> Mfg >> >> Luigi >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] IPv6 in Source
A beta would be great to have a stable version when we have to use ipv6 On 27.08.2009, at 10:09, Japje | Jasper Wonnink wrote: > I wrote Alfred about this some months ago. His answer: > > "Hey Jasper, we have no firm IPV6 plans at this time." > > so no.. dont count on it > > > and Arg!, > > "surely there'd be no benefit for valve to develop this until at > least a > large portion of their player base actually has an IPv6 connection" > > Thats like waiting to build a highway until "a large portion of the > people in a city" have a car.. > > There will be IPv6 only connections sooner then 2 years, probably in > country's who don't have much IPv4 like Africa or Azie (which has a > substation IPv6 network already) > > There have been dual stack solutions for a long time for all kinds of > software.. i think its utter BS that a gameserver cant listen on IPv6 > for players, or a client can't connect to an IPv6 server (when he > has an > IPv6 connection). > > Hell they could make it an experimental switch you could give a game > --with-ipv6 for all i care > > People should stop putting their heads in their ass and acknowledge > that > IPv4 will run out, and we will use IPv6. Better fix support now that > the > user base is still small enough that deploying it wont cause a lot of > trouble. > > > Japje / Jasper Wonnink > > > [Don] - Luigi wrote: >> Hi all, >> >> >> >> I wonder, if there is IPv6 support in Source, or will this >> implemented >> in the near future? Did someone heard anything about this? >> >> >> >> Mfg >> >> Luigi >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] IPv6 in Source
I wrote Alfred about this some months ago. His answer: "Hey Jasper, we have no firm IPV6 plans at this time." so no.. dont count on it and Arg!, "surely there'd be no benefit for valve to develop this until at least a large portion of their player base actually has an IPv6 connection" Thats like waiting to build a highway until "a large portion of the people in a city" have a car.. There will be IPv6 only connections sooner then 2 years, probably in country's who don't have much IPv4 like Africa or Azie (which has a substation IPv6 network already) There have been dual stack solutions for a long time for all kinds of software.. i think its utter BS that a gameserver cant listen on IPv6 for players, or a client can't connect to an IPv6 server (when he has an IPv6 connection). Hell they could make it an experimental switch you could give a game --with-ipv6 for all i care People should stop putting their heads in their ass and acknowledge that IPv4 will run out, and we will use IPv6. Better fix support now that the user base is still small enough that deploying it wont cause a lot of trouble. Japje / Jasper Wonnink [Don] - Luigi wrote: > Hi all, > > > > I wonder, if there is IPv6 support in Source, or will this implemented > in the near future? Did someone heard anything about this? > > > > Mfg > > Luigi > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] IPv6 in Source
surely there'd be no benefit for valve to develop this until at least a large portion of their player base actually has an IPv6 connection On Thu, Aug 27, 2009 at 7:29 AM, Romain Pierre wrote: > You can't use address translation? > I don't know very well IPv6 but I think you can use IPv4 locally and IPv6 > on > the cloud. > You can watch in this way. > > Best regards, > Romain Pierre > > > 2009/8/26 [Don] - Luigi > > > Hi Romain, > > > > Problem here is that hoster will be forced to use pure IPv6 networks. I > > know this did not happened in the next 1 or 2 years, but the switch to > > IPv6 will come and Valve should be prepared. > > And IPv6 could be faster, because of faster routing :) > > > > Mfg > > Luigi > > > > -Original Message- > > From: Romain Pierre [mailto:ult...@gmail.com] > > Sent: Mittwoch, 26. August 2009 23:01 > > To: Half-Life dedicated Linux server mailing list > > Subject: Re: [hlds_linux] IPv6 in Source > > > > Hi Luigi, > > > > I don't think, and never! > > Actually, there is no plan to support 64bit, so IPv6... > > > > Best regards, > > Romain Pierre > > > > > > 2009/8/26 [Don] - Luigi > > > > > Hi all, > > > > > > > > > > > > I wonder, if there is IPv6 support in Source, or will this implemented > > > in the near future? Did someone heard anything about this? > > > > > > > > > > > > Mfg > > > > > > Luigi > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] IPv6 in Source
You can't use address translation? I don't know very well IPv6 but I think you can use IPv4 locally and IPv6 on the cloud. You can watch in this way. Best regards, Romain Pierre 2009/8/26 [Don] - Luigi > Hi Romain, > > Problem here is that hoster will be forced to use pure IPv6 networks. I > know this did not happened in the next 1 or 2 years, but the switch to > IPv6 will come and Valve should be prepared. > And IPv6 could be faster, because of faster routing :) > > Mfg > Luigi > > -Original Message- > From: Romain Pierre [mailto:ult...@gmail.com] > Sent: Mittwoch, 26. August 2009 23:01 > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] IPv6 in Source > > Hi Luigi, > > I don't think, and never! > Actually, there is no plan to support 64bit, so IPv6... > > Best regards, > Romain Pierre > > > 2009/8/26 [Don] - Luigi > > > Hi all, > > > > > > > > I wonder, if there is IPv6 support in Source, or will this implemented > > in the near future? Did someone heard anything about this? > > > > > > > > Mfg > > > > Luigi > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] IPv6 in Source
Hi Romain, Problem here is that hoster will be forced to use pure IPv6 networks. I know this did not happened in the next 1 or 2 years, but the switch to IPv6 will come and Valve should be prepared. And IPv6 could be faster, because of faster routing :) Mfg Luigi -Original Message- From: Romain Pierre [mailto:ult...@gmail.com] Sent: Mittwoch, 26. August 2009 23:01 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] IPv6 in Source Hi Luigi, I don't think, and never! Actually, there is no plan to support 64bit, so IPv6... Best regards, Romain Pierre 2009/8/26 [Don] - Luigi > Hi all, > > > > I wonder, if there is IPv6 support in Source, or will this implemented > in the near future? Did someone heard anything about this? > > > > Mfg > > Luigi > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] IPv6 in Source
Hi Luigi, I don't think, and never! Actually, there is no plan to support 64bit, so IPv6... Best regards, Romain Pierre 2009/8/26 [Don] - Luigi > Hi all, > > > > I wonder, if there is IPv6 support in Source, or will this implemented > in the near future? Did someone heard anything about this? > > > > Mfg > > Luigi > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] IPv6 in Source
Good question :) 2009/8/26 [Don] - Luigi > Hi all, > > > > I wonder, if there is IPv6 support in Source, or will this implemented > in the near future? Did someone heard anything about this? > > > > Mfg > > Luigi > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] IPv6 in Source
Hi all, I wonder, if there is IPv6 support in Source, or will this implemented in the near future? Did someone heard anything about this? Mfg Luigi ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux