RE: [hlds_linux] Players timing out

2005-03-06 Thread Phoenix
>I have been seeing weird things since the last update. As reported
before there have been >many random crashes of HL2MP Linux servers, I
also have seen this quite a few times:
>
>RMK<747>" disconnected (reason
"Disconnect by user.")
>"GrImReaper556<682>" disconnected
(reason "GrImReaper556 timed out")
>"Oddjob<733>" disconnected (reason
"Oddjob timed out")
>"Skate<745>" disconnected (reason
"Skate timed out")
>"Dragon_Fire628<740>" disconnected
(reason "Dragon_Fire628 timed out")
>"cthomas_03<738>" disconnected (reason
"cthomas_03 timed out")
>"deadbunnyx<726>" disconnected (reason
"deadbunnyx timed out")
>"UrineMonkey<746>" disconnected
(reason "UrineMonkey timed out")
>"Mithrandir<667>" disconnected (reason
"Mithrandir timed out")
>
>Half my server emptied out, a bunhc of players timing out at the same
time. This was half way through a map, not on map change which also
happens alot... Any ideas what is causing this?
>The server will be going along fine, gameplay is nice, and out of no
where a bunch of people will timeout and drop. This doesn't happen
constantly but it does happen now and then. I have never seen this
before, until the last update. When this happens I have seen no ping
spikes or anything... they just drop.
>
>Thanks

>Are you setting -tickrate
>Are you using mani mod or some other mod?
>Can you observe the host CPU to see if it is dropping to zero for a
few seconds?
>What is your timeout variable set to?

>"Are you setting -tickrate?"
>no it is default
>"Are you using mani mod or some other mod?"
>no default install, no plugins or anything
>"Can you observe the host CPU to see if it is dropping to zero for a few
>seconds?"
>I can't see the host cpu

>"What is your timeout variable set to?"
>sv_timeout 60

>It is weird, I can't figure out why it is happening. Should I
increase timout to longer then 60? I have always ran it on 60 for
every server I have ever had.

>Original message from Chris Jones
>Linebreaks are your friend.

I had them in my original something must get messed up when sending
through gmail with outlook xpress. Thanks for your witty response
though... that helped.

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Re: [hlds_linux] Players timing out

2005-03-06 Thread Chris Jones
Linebreaks are your friend.


Original message from Phoenix:

> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> >[ Picked text/plain from multipart/alternative ]
> >I have been seeing weird things since the last update. As reported before =
> there have been many random crashes of HL2MP Linux servers, I also have see=
> n this quite a few times:>>RMK<747>" 
> disconnected (reason "Disconnect =by 
> user.")>"GrImReaper556<682>" disconnected 
> (reason "=GrImReaper556 timed 
> out")>"Oddjob<733>" disconnected (reason 
> "Oddjob =timed out")>"Skate<745>" disconnected 
> (reason "Skate ti=med 
> out")>"Dragon_Fire628<740>" disconnected 
> (reason ="Dragon_Fire628 timed 
> out")>"cthomas_03<738>" disconnected (reason 
> "cth=omas_03 timed out")>"deadbunnyx<726>" 
> disconnected (reason "dea=dbunnyx timed 
> out")>"UrineMonkey<746>" disconnected (reason 
> "Ur=ineMonkey timed out")>"Mithrandir<667>" 
> disconnected (reason "Mith=randir timed out")>>Half my server emptied out, a 
> bunhc of players timing out at the same time=. This was half way through a 
> map, not on map change which also happens alo=t... Any ideas what is causing 
> this?>The server will be going along fine, gameplay is nice, and out of no 
> where= a bunch of people will timeout and drop. This doesn't happen 
> constantly bu=t it does happen now and then. I have never seen this before, 
> until the las=t update. When this happens I have seen no ping spikes or 
> anything... they =just drop.>>Thanks>-->>>Are you setting -tickrate?>Are you 
> using mani mod or some other mod?>Can you observe the host CPU to see if it 
> is dropping to zero for a few>seconds?>What is your timeout variable set to?
> "Are you setting -tickrate?"
> no it is default"Are you using mani mod or some other mod?"no default 
> install, no plugins or anything"Can you observe the host CPU to see if it is 
> dropping to zero for a few
> seconds?"I can't see the host cpu
> "What is your timeout variable set to?" sv_timeout 60It is weird, I can't 
> figure out why it is happening. Should I increase timout to longer then 60? I 
> have always ran it on 60 for every server I have ever had.
> --
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
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--
Chris

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re: [hlds_linux] Players timing out

2005-03-06 Thread Phoenix
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
>[ Picked text/plain from multipart/alternative ]
>I have been seeing weird things since the last update. As reported before =
there have been many random crashes of HL2MP Linux servers, I also have see=
n this quite a few times:>>RMK<747>" 
disconnected (reason "Disconnect =by 
user.")>"GrImReaper556<682>" disconnected 
(reason "=GrImReaper556 timed 
out")>"Oddjob<733>" disconnected (reason "Oddjob 
=timed out")>"Skate<745>" disconnected (reason 
"Skate ti=med out")>"Dragon_Fire628<740>" 
disconnected (reason ="Dragon_Fire628 timed 
out")>"cthomas_03<738>" disconnected (reason 
"cth=omas_03 timed out")>"deadbunnyx<726>" 
disconnected (reason "dea=dbunnyx timed 
out")>"UrineMonkey<746>" disconnected (reason 
"Ur=ineMonkey timed out")>"Mithrandir<667>" 
disconnected (reason "Mith=randir timed out")>>Half my server emptied out, a 
bunhc of players timing out at the same time=. This was half way through a map, 
not on map change which also happens alo=t... Any ideas what is causing 
this?>The server will be going along fine, gameplay is nice, and out of no 
where= a bunch of people will timeout and drop. This doesn't happen constantly 
bu=t it does happen now and then. I have never seen this before, until the 
las=t update. When this happens I have seen no ping spikes or anything... they 
=just drop.>>Thanks>-->>>Are you setting -tickrate?>Are you using mani mod or 
some other mod?>Can you observe the host CPU to see if it is dropping to zero 
for a few>seconds?>What is your timeout variable set to?
"Are you setting -tickrate?"
no it is default"Are you using mani mod or some other mod?"no default install, 
no plugins or anything"Can you observe the host CPU to see if it is dropping to 
zero for a few
seconds?"I can't see the host cpu
"What is your timeout variable set to?" sv_timeout 60It is weird, I can't 
figure out why it is happening. Should I increase timout to longer then 60? I 
have always ran it on 60 for every server I have ever had.
--


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Re: [hlds_linux] Players timing out

2005-03-06 Thread Chris Jones
Original message from Phoenix:

> The server will be going along fine, gameplay is nice, and out of no
> where a bunch of people will timeout and drop.

I've seen this before when I ran ntpdate and the clock skew was updated
excessively.  Not sure if that's you're problem, but make sure your
server clock is not having issues and getting skewed whenever ntp
adjusts it.

It could also be network related.  A certain path going dead for a bit
would explain half the people timing out.  I've seen all California
players on my server time out when we had a gblx bgp issue.



--
Chris

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Re: [hlds_linux] Players timing out

2005-03-06 Thread wArgOd
Phoenix wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I have been seeing weird things since the last update. As reported before there 
have been many random crashes of HL2MP Linux servers, I also have seen this 
quite a few times:
RMK<747>" disconnected (reason "Disconnect by 
user.")
"GrImReaper556<682>" disconnected (reason 
"GrImReaper556 timed out")
"Oddjob<733>" disconnected (reason "Oddjob timed 
out")
"Skate<745>" disconnected (reason "Skate timed 
out")
"Dragon_Fire628<740>" disconnected (reason 
"Dragon_Fire628 timed out")
"cthomas_03<738>" disconnected (reason "cthomas_03 
timed out")
"deadbunnyx<726>" disconnected (reason "deadbunnyx 
timed out")
"UrineMonkey<746>" disconnected (reason "UrineMonkey 
timed out")
"Mithrandir<667>" disconnected (reason "Mithrandir 
timed out")
Half my server emptied out, a bunhc of players timing out at the same time. 
This was half way through a map, not on map change which also happens alot... 
Any ideas what is causing this?
The server will be going along fine, gameplay is nice, and out of no where a 
bunch of people will timeout and drop. This doesn't happen constantly but it 
does happen now and then. I have never seen this before, until the last update. 
When this happens I have seen no ping spikes or anything... they just drop.
Thanks
--

Are you setting -tickrate?
Are you using mani mod or some other mod?
Can you observe the host CPU to see if it is dropping to zero for a few
seconds?
What is your timeout variable set to?
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Re: [hlds_linux] Players timing out when they shouldn't

2004-01-17 Thread kama
On Wed, 14 Jan 2004, kama wrote:

> On Tue, 13 Jan 2004, m0gely wrote:
>
> > Man, it just happened again.. but it was half the server and it said that the
> > clients dropped instead of timed out.  Hmm
> >
>
> I have noticed that too several times... I cant reproduce it...
>
> The server is full.. and suddenly most of the clients drops..
> I cant find the errorfile I created.. but it had something todo with the
> scoreboard... most of the users where in spectator mode when this
> happened.

I found it...

processing AY&SY:rLast 32 messages parsed.171811 0095 Train171811 0097
StatusIcon171811 0111 CurWeapon171811 0115 WeapPickup171811 0117
WeapPickup171811 0119 AmmoPickup171811 0122 ScoreAttrib171811 0125
ScreenFade171811 0136 RoundTime171811 0139 ScoreAttrib171811 0142
ScoreAttrib171811 0145 ScoreAttrib171811 0148 ScoreAttrib171811 0151
ScoreAttrib171811 0154 ScoreAttrib171811 0157 ScoreAttrib171811 0160
ScoreAttrib171811 0163 ScoreAttrib171811 0166 ScoreAttrib171811 0169
ScoreAttrib171811 0172 ScoreAttrib171811 0175 ScoreAttrib171811 0178
ScoreAttrib171811 0181 svc_sound171811 0194 svc_sound171811 0208
svc_sound171811 0221 svc_event_reliable171811 0224 ScoreAttrib171811 0227
CurWeapon171811 0231 CurWeapon171811 0235 svc_filetxferfailedBAD:
246:svc_badWrote erroneous message to buffer.datLast 32 messages
parsed.171811 0095 Train171811 0097 StatusIcon171811 0111 CurWeapon171811
0115 WeapPickup171811 0117 WeapPickup171811 0119 AmmoPickup171811 0122
ScoreAttrib171811 0125 ScreenFade171811 0136 RoundTime171811 0139
ScoreAttrib171811 0142 ScoreAttrib171811 0145 ScoreAttrib171811 0148
ScoreAttrib171811 0151 ScoreAttrib171811 0154 ScoreAttrib171811 0157
ScoreAttrib171811 0160 ScoreAttrib171811 0163 ScoreAttrib171811 0166
ScoreAttrib171811 0169 ScoreAttrib171811 0172 ScoreAttrib171811 0175
ScoreAttrib171811 0178 ScoreAttrib171811 0181 svc_sound171811 0194
svc_sound171811 0208 svc_sound171811 0221 svc_event_reliable171811 0224
ScoreAttrib171811 0227 CurWeapon171811 0231 CurWeapon171811 0235
svc_filetxferfailedBAD:  246:svc_badWrote erroneous message to
buffer.datHost_Error: CL_ParseServerMessage: Illegible server message -
svc_bad

This is the error i got on the client when this happend... (badly
formatet. please include the newline support on the copy&paste function)

hope this helps...

/Bjorn

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Re: [hlds_linux] Players timing out when they shouldn't

2004-01-14 Thread m0gely
john wrote:
I see the same too on standard maps. Similar setup, just not using
statsme.
I use:
Steam/CS
MM 1.17 (AMD version by kolargol)
AMX 0.9.8a  (AMD version by kolargol)
WebMod 0.47 (fixed version by kolargol)
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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