[jira] [Updated] (CB-4987) IOS 7 Phonegap crash when rendering images
[ https://issues.apache.org/jira/browse/CB-4987?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel ] Shazron Abdullah updated CB-4987: - Labels: core (was: ) IOS 7 Phonegap crash when rendering images -- Key: CB-4987 URL: https://issues.apache.org/jira/browse/CB-4987 Project: Apache Cordova Issue Type: Bug Components: iOS Affects Versions: 3.0.0 Environment: IOS 7, iPhone 5s, Cordova 3.0 Reporter: Blair Vanderhoof Labels: core I have an infinite scrolling list in which the user scrolls to the bottom and new items load from the database. I am properly removing any object and image from the DOM however that is not in view. I unload images by setting their src to an empty string. I have monitored with Instruments on the Mac and I can see the memory constantly being collected and never peaking about 25 MB. My problem is random, when rendering a new page from infinite scrolling, if it is heavy with images, it crashes. Here is log from the thread that crashed: {code} Thread 10 Crashed: 0 AGXGLDriver 0x2e5ec26d AGXHalLLVMShader::emitConstants(unsigned int*, unsigned long long, GLDTextureRec* const*, AGXSamplerState const* const*) + 261 1 AGXGLDriver 0x2e5d097d agxuEmitRenderPipelineState + 2293 2 AGXGLDriver 0x2e5d946b agxuBeginPrimitiveBuffer(AGXContextRec*, unsigned int, int*) + 279 3 GLEngine 0x319d722b gleBeginPrimitiveTCLFunc + 67 4 GLEngine 0x319ab0c7 gleDrawArraysOrElements_ExecCore + 595 5 GLEngine 0x319a94df glDrawElements_IMM_ES2Exec + 231 6 QuartzCore0x31c3bb8b CA::OGL::GLContext::draw_elements(CA::OGL::PrimitiveMode, unsigned int, unsigned short const*, CA::OGL::Vertex const*, unsigned int, unsigned int, CA::OGL::ClipPlane const*) + 339 7 QuartzCore0x31c3ba2d CA::OGL::Context::array_flush() + 89 8 QuartzCore0x31c764fb CA::OGL::DownsampleState::downsample1(float, float) + 227 9 QuartzCore0x31c75659 CA::OGL::Context::downsample_surface(CA::OGL::Surface*, CA::Vec2double const, CA::Transform const, CA::OGL::Context::DownsampleFilter, float) + 681 10 QuartzCore0x31c65629 CA::OGL::ContentsGeometry::fill_and_unbind(CA::OGL::Context, CA::OGL::Image*, CA::OGL::TextureFilter, float) const + 953 11 QuartzCore0x31c3d025 CA::CG::fill_image(CA::CG::Renderer, CGImage*, CA::Rect const, CA::Mat2float const, bool, bool, CGInterpolationQuality, CA::Bounds const*) + 1781 12 QuartzCore0x31c3c921 CA::CG::DrawImage::draw_image(CA::CG::Renderer, bool) const + 77 13 QuartzCore0x31c39679 CA::CG::DrawOp::render(CA::CG::Renderer) const + 2145 14 QuartzCore0x31c37d9d CA::CG::Queue::render_callback(void*) + 265 15 libdispatch.dylib 0x3a003e73 _dispatch_queue_drain + 371 16 libdispatch.dylib 0x3a000f97 _dispatch_queue_invoke + 39 17 libdispatch.dylib 0x3a00474f _dispatch_root_queue_drain + 75 18 libdispatch.dylib 0x3a0049cd _dispatch_worker_thread2 + 53 19 libsystem_pthread.dylib 0x3a12edfd _pthread_wqthread + 297 20 libsystem_pthread.dylib 0x3a12ecc0 start_wqthread + 4 {code} Images are about 900px width and resized with css to about 400px. There are no shadows or fancy css3 effects on the images. Every time the app crashes, it usually comes after a memory warning. I have reproduced this only after getting 3 memory warnings. I always get this same crash dump every time it crashes. -- This message was sent by Atlassian JIRA (v6.1.5#6160)
[jira] [Updated] (CB-4987) IOS 7 Phonegap crash when rendering images
[ https://issues.apache.org/jira/browse/CB-4987?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel ] Vunda Von updated CB-4987: -- Description: I have an infinite scrolling list in which the user scrolls to the bottom and new items load from the database. I am properly removing any object and image from the DOM however that is not in view. I unload images by setting their src to an empty string. I have monitored with Instruments on the Mac and I can see the memory constantly being collected and never peaking about 25 MB. My problem is random, when rendering a new page from infinite scrolling, if it is heavy with images, it crashes. Here is log from the thread that crashed: {code} Thread 10 Crashed: 0 AGXGLDriver 0x2e5ec26d AGXHalLLVMShader::emitConstants(unsigned int*, unsigned long long, GLDTextureRec* const*, AGXSamplerState const* const*) + 261 1 AGXGLDriver 0x2e5d097d agxuEmitRenderPipelineState + 2293 2 AGXGLDriver 0x2e5d946b agxuBeginPrimitiveBuffer(AGXContextRec*, unsigned int, int*) + 279 3 GLEngine0x319d722b gleBeginPrimitiveTCLFunc + 67 4 GLEngine0x319ab0c7 gleDrawArraysOrElements_ExecCore + 595 5 GLEngine0x319a94df glDrawElements_IMM_ES2Exec + 231 6 QuartzCore 0x31c3bb8b CA::OGL::GLContext::draw_elements(CA::OGL::PrimitiveMode, unsigned int, unsigned short const*, CA::OGL::Vertex const*, unsigned int, unsigned int, CA::OGL::ClipPlane const*) + 339 7 QuartzCore 0x31c3ba2d CA::OGL::Context::array_flush() + 89 8 QuartzCore 0x31c764fb CA::OGL::DownsampleState::downsample1(float, float) + 227 9 QuartzCore 0x31c75659 CA::OGL::Context::downsample_surface(CA::OGL::Surface*, CA::Vec2double const, CA::Transform const, CA::OGL::Context::DownsampleFilter, float) + 681 10 QuartzCore 0x31c65629 CA::OGL::ContentsGeometry::fill_and_unbind(CA::OGL::Context, CA::OGL::Image*, CA::OGL::TextureFilter, float) const + 953 11 QuartzCore 0x31c3d025 CA::CG::fill_image(CA::CG::Renderer, CGImage*, CA::Rect const, CA::Mat2float const, bool, bool, CGInterpolationQuality, CA::Bounds const*) + 1781 12 QuartzCore 0x31c3c921 CA::CG::DrawImage::draw_image(CA::CG::Renderer, bool) const + 77 13 QuartzCore 0x31c39679 CA::CG::DrawOp::render(CA::CG::Renderer) const + 2145 14 QuartzCore 0x31c37d9d CA::CG::Queue::render_callback(void*) + 265 15 libdispatch.dylib 0x3a003e73 _dispatch_queue_drain + 371 16 libdispatch.dylib 0x3a000f97 _dispatch_queue_invoke + 39 17 libdispatch.dylib 0x3a00474f _dispatch_root_queue_drain + 75 18 libdispatch.dylib 0x3a0049cd _dispatch_worker_thread2 + 53 19 libsystem_pthread.dylib 0x3a12edfd _pthread_wqthread + 297 20 libsystem_pthread.dylib 0x3a12ecc0 start_wqthread + 4 {code} Images are about 900px width and resized with css to about 400px. There are no shadows or fancy css3 effects on the images. Every time the app crashes, it usually comes after a memory warning. I have reproduced this only after getting 3 memory warnings. was: I have an infinite scrolling list in which the user scrolls to the bottom and new items load from the database. I am properly removing any object and image from the DOM however that is not in view. I unload images by setting their src to an empty string. I have monitored with Instruments on the Mac and I can see the memory constantly being collected and never peaking about 25 MB. My problem is random, when rendering a new page from infinite scrolling, if it is heavy with images, it crashes. Here is log from the thread that crashed: {code} Thread 10 Crashed: 0 AGXGLDriver 0x2e5ec26d AGXHalLLVMShader::emitConstants(unsigned int*, unsigned long long, GLDTextureRec* const*, AGXSamplerState const* const*) + 261 1 AGXGLDriver 0x2e5d097d agxuEmitRenderPipelineState + 2293 2 AGXGLDriver 0x2e5d946b agxuBeginPrimitiveBuffer(AGXContextRec*, unsigned int, int*) + 279 3 GLEngine0x319d722b gleBeginPrimitiveTCLFunc + 67 4 GLEngine0x319ab0c7 gleDrawArraysOrElements_ExecCore + 595 5 GLEngine0x319a94df glDrawElements_IMM_ES2Exec + 231 6 QuartzCore 0x31c3bb8b CA::OGL::GLContext::draw_elements(CA::OGL::PrimitiveMode, unsigned int, unsigned short const*, CA::OGL::Vertex const*, unsigned int, unsigned int, CA::OGL::ClipPlane const*) + 339 7 QuartzCore 0x31c3ba2d
[jira] [Updated] (CB-4987) IOS 7 Phonegap crash when rendering images
[ https://issues.apache.org/jira/browse/CB-4987?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel ] Vunda Von updated CB-4987: -- Description: I have an infinite scrolling list in which the user scrolls to the bottom and new items load from the database. I am properly removing any object and image from the DOM however that is not in view. I unload images by setting their src to an empty string. I have monitored with Instruments on the Mac and I can see the memory constantly being collected and never peaking about 25 MB. My problem is random, when rendering a new page from infinite scrolling, if it is heavy with images, it crashes. Here is log from the thread that crashed: {code} Thread 10 Crashed: 0 AGXGLDriver 0x2e5ec26d AGXHalLLVMShader::emitConstants(unsigned int*, unsigned long long, GLDTextureRec* const*, AGXSamplerState const* const*) + 261 1 AGXGLDriver 0x2e5d097d agxuEmitRenderPipelineState + 2293 2 AGXGLDriver 0x2e5d946b agxuBeginPrimitiveBuffer(AGXContextRec*, unsigned int, int*) + 279 3 GLEngine0x319d722b gleBeginPrimitiveTCLFunc + 67 4 GLEngine0x319ab0c7 gleDrawArraysOrElements_ExecCore + 595 5 GLEngine0x319a94df glDrawElements_IMM_ES2Exec + 231 6 QuartzCore 0x31c3bb8b CA::OGL::GLContext::draw_elements(CA::OGL::PrimitiveMode, unsigned int, unsigned short const*, CA::OGL::Vertex const*, unsigned int, unsigned int, CA::OGL::ClipPlane const*) + 339 7 QuartzCore 0x31c3ba2d CA::OGL::Context::array_flush() + 89 8 QuartzCore 0x31c764fb CA::OGL::DownsampleState::downsample1(float, float) + 227 9 QuartzCore 0x31c75659 CA::OGL::Context::downsample_surface(CA::OGL::Surface*, CA::Vec2double const, CA::Transform const, CA::OGL::Context::DownsampleFilter, float) + 681 10 QuartzCore 0x31c65629 CA::OGL::ContentsGeometry::fill_and_unbind(CA::OGL::Context, CA::OGL::Image*, CA::OGL::TextureFilter, float) const + 953 11 QuartzCore 0x31c3d025 CA::CG::fill_image(CA::CG::Renderer, CGImage*, CA::Rect const, CA::Mat2float const, bool, bool, CGInterpolationQuality, CA::Bounds const*) + 1781 12 QuartzCore 0x31c3c921 CA::CG::DrawImage::draw_image(CA::CG::Renderer, bool) const + 77 13 QuartzCore 0x31c39679 CA::CG::DrawOp::render(CA::CG::Renderer) const + 2145 14 QuartzCore 0x31c37d9d CA::CG::Queue::render_callback(void*) + 265 15 libdispatch.dylib 0x3a003e73 _dispatch_queue_drain + 371 16 libdispatch.dylib 0x3a000f97 _dispatch_queue_invoke + 39 17 libdispatch.dylib 0x3a00474f _dispatch_root_queue_drain + 75 18 libdispatch.dylib 0x3a0049cd _dispatch_worker_thread2 + 53 19 libsystem_pthread.dylib 0x3a12edfd _pthread_wqthread + 297 20 libsystem_pthread.dylib 0x3a12ecc0 start_wqthread + 4 {code} Images are about 900px width and resized with css to about 400px. There are no shadows or fancy css3 effects on the images. Every time the app crashes, it usually comes after a memory warning. I have reproduced this only after getting 3 memory warnings. I always get this same crash dump every time it crashes. was: I have an infinite scrolling list in which the user scrolls to the bottom and new items load from the database. I am properly removing any object and image from the DOM however that is not in view. I unload images by setting their src to an empty string. I have monitored with Instruments on the Mac and I can see the memory constantly being collected and never peaking about 25 MB. My problem is random, when rendering a new page from infinite scrolling, if it is heavy with images, it crashes. Here is log from the thread that crashed: {code} Thread 10 Crashed: 0 AGXGLDriver 0x2e5ec26d AGXHalLLVMShader::emitConstants(unsigned int*, unsigned long long, GLDTextureRec* const*, AGXSamplerState const* const*) + 261 1 AGXGLDriver 0x2e5d097d agxuEmitRenderPipelineState + 2293 2 AGXGLDriver 0x2e5d946b agxuBeginPrimitiveBuffer(AGXContextRec*, unsigned int, int*) + 279 3 GLEngine0x319d722b gleBeginPrimitiveTCLFunc + 67 4 GLEngine0x319ab0c7 gleDrawArraysOrElements_ExecCore + 595 5 GLEngine0x319a94df glDrawElements_IMM_ES2Exec + 231 6 QuartzCore 0x31c3bb8b CA::OGL::GLContext::draw_elements(CA::OGL::PrimitiveMode, unsigned int, unsigned short const*, CA::OGL::Vertex const*, unsigned int, unsigned int, CA::OGL::ClipPlane const*) + 339