Re: Compiling LilyPond - question and documentation

2011-01-02 Thread Graham Percival
On Sun, Jan 02, 2011 at 11:45:20AM -, Phil Holmes wrote:
> What's the simplest way to revert to the "proper" source, rather
> than the stuff I've edited, to ensure my source tree is clean?

git reset --hard origin

It's in the CG chapter on source code.

> In doing this, I've been following the CG.  In the instructions for
> LilyBuntu it's explicit about using an out-of-tree build (using a
> separate "build" directory).  In much of the rest of the CG this
> seems to be ignored.

I've got a patch waiting for review that adds this to the compile
chapter.

Cheers,
- Graham

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Re: Compiling LilyPond - question and documentation

2011-01-02 Thread Sven Axelsson
On 2 January 2011 12:45, Phil Holmes  wrote:
> I've been experimenting with putting trace messages in Lily by editing the
> source, make and then using DDD to watch what's going on.  My question:
>
> What's the simplest way to revert to the "proper" source, rather than the
> stuff I've edited, to ensure my source tree is clean?
>
> In doing this, I've been following the CG.  In the instructions for
> LilyBuntu it's explicit about using an out-of-tree build (using a separate
> "build" directory).  In much of the rest of the CG this seems to be ignored.

The simplest thing surely must be to make your changes in a separate
git branch and just switch between that and master when needed.

-- 
Sven Axelsson
++[>++>+++>++>++
><-]>.+..>+.>+.<<-.>>+.>.<<.
+++.>-.<<++.>>.<++.>>>++..>>.<.

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Compiling LilyPond - question and documentation

2011-01-02 Thread Phil Holmes
I've been experimenting with putting trace messages in Lily by editing the 
source, make and then using DDD to watch what's going on.  My question:


What's the simplest way to revert to the "proper" source, rather than the 
stuff I've edited, to ensure my source tree is clean?


In doing this, I've been following the CG.  In the instructions for 
LilyBuntu it's explicit about using an out-of-tree build (using a separate 
"build" directory).  In much of the rest of the CG this seems to be ignored.


--
Phil Holmes
Bug Squad




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