[Mesa-dev] [PATCH 15/29] mesa: Switch to bitmask based enabled lights in gen_matypes.c
From: Mathias Fröhlich Reviewed-by: Brian Paul Signed-off-by: Mathias Fröhlich --- src/mesa/x86/gen_matypes.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/mesa/x86/gen_matypes.c b/src/mesa/x86/gen_matypes.c index 18ffb72..fc06dc7 100644 --- a/src/mesa/x86/gen_matypes.c +++ b/src/mesa/x86/gen_matypes.c @@ -125,7 +125,7 @@ int main( int argc, char **argv ) OFFSET( "CTX_LIGHT_COLOR_MAT_MODE", struct gl_context, Light.ColorMaterialMode ); OFFSET( "CTX_LIGHT_COLOR_MAT_MASK", struct gl_context, Light._ColorMaterialBitmask ); OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", struct gl_context, Light.ColorMaterialEnabled ); - OFFSET( "CTX_LIGHT_ENABLED_LIST ", struct gl_context, Light.EnabledList ); + OFFSET( "CTX_LIGHT_ENABLED_LIGHTS", struct gl_context, Light._EnabledLights ); OFFSET( "CTX_LIGHT_NEED_VERTS", struct gl_context, Light._NeedVertices ); OFFSET( "CTX_LIGHT_BASE_COLOR", struct gl_context, Light._BaseColor ); @@ -208,8 +208,6 @@ int main( int argc, char **argv ) */ OFFSET_HEADER( "struct gl_light" ); - OFFSET( "LIGHT_NEXT ", struct gl_light, next ); - OFFSET( "LIGHT_PREV ", struct gl_light, prev ); printf( "\n" ); OFFSET( "LIGHT_AMBIENT ", struct gl_light, Ambient ); OFFSET( "LIGHT_DIFFUSE ", struct gl_light, Diffuse ); -- 2.5.5 ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
[Mesa-dev] [PATCH 15/29] mesa: Switch to bitmask based enabled lights in gen_matypes.c
From: Mathias Fröhlich Signed-off-by: Mathias Fröhlich --- src/mesa/x86/gen_matypes.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/mesa/x86/gen_matypes.c b/src/mesa/x86/gen_matypes.c index 18ffb72..fc06dc7 100644 --- a/src/mesa/x86/gen_matypes.c +++ b/src/mesa/x86/gen_matypes.c @@ -125,7 +125,7 @@ int main( int argc, char **argv ) OFFSET( "CTX_LIGHT_COLOR_MAT_MODE", struct gl_context, Light.ColorMaterialMode ); OFFSET( "CTX_LIGHT_COLOR_MAT_MASK", struct gl_context, Light._ColorMaterialBitmask ); OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", struct gl_context, Light.ColorMaterialEnabled ); - OFFSET( "CTX_LIGHT_ENABLED_LIST ", struct gl_context, Light.EnabledList ); + OFFSET( "CTX_LIGHT_ENABLED_LIGHTS", struct gl_context, Light._EnabledLights ); OFFSET( "CTX_LIGHT_NEED_VERTS", struct gl_context, Light._NeedVertices ); OFFSET( "CTX_LIGHT_BASE_COLOR", struct gl_context, Light._BaseColor ); @@ -208,8 +208,6 @@ int main( int argc, char **argv ) */ OFFSET_HEADER( "struct gl_light" ); - OFFSET( "LIGHT_NEXT ", struct gl_light, next ); - OFFSET( "LIGHT_PREV ", struct gl_light, prev ); printf( "\n" ); OFFSET( "LIGHT_AMBIENT ", struct gl_light, Ambient ); OFFSET( "LIGHT_DIFFUSE ", struct gl_light, Diffuse ); -- 2.5.5 ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev