Re: [Mesa-dev] GL 3.1 on Radeon HD 4670?
On 10/31/2012 10:11 AM, Patrick Baggett wrote: Hi all, I've got a really weird duck of system: an Itanium2 system running Linux 3.7.0-rc3 with the newest libdrm and mesa git from yesterday. I configured it with --enable-texture-float and the radeon DRI driver. When I use glxinfo, I see that it is Mesa 9.1-devel but only OpenGL 3.0. Is that because my version glxinfo doesn't create the appropriate context? Is there an updated version of glxinfo that does? Or a flag that I should pass to only consider core contexts? There isn't one, but it's something that we talked about doing. I guess nobody got the motivation to do it. That may partially be because we weren't sure how we wanted it to operate. glxinfo already dumps quite a pile of info. Should we make it dump information for both core and compatibility? What about ES? etc. Thanks for making all of this open source and possible too; I probably have one of the only ia64 systems with GL = 3.0 in the world! Patrick ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] GL 3.1 on Radeon HD 4670?
DOH. I'm sorry, I read that Mesa supported GL 3.1 and somehow I generalized that to all drivers. Thanks for that TODO list. I guess I need to start reading about the R700 architecture... Patrick On Wed, Oct 31, 2012 at 1:28 PM, Alex Deucher alexdeuc...@gmail.com wrote: On Wed, Oct 31, 2012 at 1:11 PM, Patrick Baggett baggett.patr...@gmail.com wrote: Hi all, I've got a really weird duck of system: an Itanium2 system running Linux 3.7.0-rc3 with the newest libdrm and mesa git from yesterday. I configured it with --enable-texture-float and the radeon DRI driver. When I use glxinfo, I see that it is Mesa 9.1-devel but only OpenGL 3.0. Is that because my version glxinfo doesn't create the appropriate context? Is there an updated version of glxinfo that does? Or a flag that I should pass to only consider core contexts? The open source r600g driver only supports GL 3.0 at the moment. See this document to see what's still missing: http://cgit.freedesktop.org/mesa/mesa/tree/docs/GL3.txt Alex ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] GL 3.1 on Radeon HD 4670?
The missing features for GL 3.1 are just UBOs and TBOs. Dave Airlie has been working on TBOs. Nobody is working on UBOs as far as I know. Both features need changes in the driver and in the common code (st/mesa). Marek On Wed, Oct 31, 2012 at 7:34 PM, Patrick Baggett baggett.patr...@gmail.com wrote: DOH. I'm sorry, I read that Mesa supported GL 3.1 and somehow I generalized that to all drivers. Thanks for that TODO list. I guess I need to start reading about the R700 architecture... Patrick On Wed, Oct 31, 2012 at 1:28 PM, Alex Deucher alexdeuc...@gmail.com wrote: On Wed, Oct 31, 2012 at 1:11 PM, Patrick Baggett baggett.patr...@gmail.com wrote: Hi all, I've got a really weird duck of system: an Itanium2 system running Linux 3.7.0-rc3 with the newest libdrm and mesa git from yesterday. I configured it with --enable-texture-float and the radeon DRI driver. When I use glxinfo, I see that it is Mesa 9.1-devel but only OpenGL 3.0. Is that because my version glxinfo doesn't create the appropriate context? Is there an updated version of glxinfo that does? Or a flag that I should pass to only consider core contexts? The open source r600g driver only supports GL 3.0 at the moment. See this document to see what's still missing: http://cgit.freedesktop.org/mesa/mesa/tree/docs/GL3.txt Alex ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] GL 3.1 on Radeon HD 4670?
On Thu, Nov 1, 2012 at 8:11 AM, Marek Olšák mar...@gmail.com wrote: The missing features for GL 3.1 are just UBOs and TBOs. Dave Airlie has been working on TBOs. Nobody is working on UBOs as far as I know. Both features need changes in the driver and in the common code (st/mesa). I should probably push the state tracker tbo bits, they were fairly trivial, and I don't think the ubo bits are insanely hard either, also we need to check is there any reason we can't advertise GLSL 1.40. Dave. ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev