[Mesa3d-dev] [Bug 24650] Visual Studio takes over 30 minutes to compile Mesa core

2009-10-20 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24650





--- Comment #4 from DigitalGibs   2009-10-20 23:33:48 
PST ---
(In reply to comment #3)
> bugzilla-dae...@freedesktop.org writes:
> > --- Comment #2 from DigitalGibs   2009-10-20 
> > 21:55:06
> > (In reply to comment #1)
> > > This is pretty vague.
> > > 
> > > Do you have a test case?
> > 
> > It's like it's getting lost in pre-processor hell or something
> > because it just sits and grinds on a file forever.  I am using 2005
> > "professional edition" so I'm not sure if it's just a compiler issue
> > or if x64 Windows is doing something evil.
> 
> First, try compiling in debug mode.  Some of VC's optimizations take
> an eternity, and they should be disabled in debug mode.  That would at
> least help you narrow down where the issue lies.
> 
> Secondly, can you try vs2008?  It's a free download these days.
> Supposedly there are differences between the free version and the
> "professional", but AFAICT it's not anything substansive.
> 

2008 Express seems to fly through them at a more respectable compile time;
Release and Debug.

Weird.. thanks.


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[Mesa3d-dev] [Bug 24650] Visual Studio takes over 30 minutes to compile Mesa core

2009-10-20 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24650





--- Comment #3 from Tom Fogal   2009-10-20 22:12:06 PST 
---
bugzilla-dae...@freedesktop.org writes:
> --- Comment #2 from DigitalGibs   2009-10-20 21:55:06
> (In reply to comment #1)
> > This is pretty vague.
> > 
> > Do you have a test case?
> 
> It's like it's getting lost in pre-processor hell or something
> because it just sits and grinds on a file forever.  I am using 2005
> "professional edition" so I'm not sure if it's just a compiler issue
> or if x64 Windows is doing something evil.

First, try compiling in debug mode.  Some of VC's optimizations take
an eternity, and they should be disabled in debug mode.  That would at
least help you narrow down where the issue lies.

Secondly, can you try vs2008?  It's a free download these days.
Supposedly there are differences between the free version and the
"professional", but AFAICT it's not anything substansive.


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[Mesa3d-dev] [Bug 24650] Visual Studio takes over 30 minutes to compile Mesa core

2009-10-20 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24650





--- Comment #2 from DigitalGibs   2009-10-20 21:55:06 
PST ---
(In reply to comment #1)
> This is pretty vague.
> 
> Do you have a test case?
> 

Well, I just opened "windows\VC8\mesa\mesa.sln" and hit build.  I know, it's
the strangest thing.  I haven't been able to reproduce this with any other
projects; only Mesa 3D.  It's like it's getting lost in pre-processor hell or
something because it just sits and grinds on a file forever.  I am using 2005
"professional edition" so I'm not sure if it's just a compiler issue or if x64
Windows is doing something evil.


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[Mesa3d-dev] [Bug 24650] Visual Studio takes over 30 minutes to compile Mesa core

2009-10-20 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24650





--- Comment #1 from Matt Turner   2009-10-20 20:44:02 PST 
---
This is pretty vague.

Do you have a test case?


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[Mesa3d-dev] [Bug 24650] New: Visual Studio takes over 30 minutes to compile Mesa core

2009-10-20 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24650

   Summary: Visual Studio takes over 30 minutes to compile Mesa core
   Product: Mesa
   Version: 7.5
  Platform: x86 (IA32)
OS/Version: Windows (All)
Status: NEW
  Severity: normal
  Priority: medium
 Component: Mesa core
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: s...@inlandstudios.com


The compiler appears to lock up on various files for unreasonably long times;
like 20+ minutes for a 500 line source file.

I'm using:
* Windows Vista x64
* 4 GB RAM
* 4-core intel mobile CPU
* Visual Studio 2005 (w/ service packs)

It also often results in failure to link with GDI driver because those files
will create invalid object files that are "corrupt".

/// example
1>.\Release\s_texcombine.obj : fatal error LNK1136: invalid or corrupt file


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[Mesa3d-dev] [Bug 24093] can't render stuff using webgl on intel

2009-10-20 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24093


Thomas Jones  changed:

   What|Removed |Added

 CC||thomas.jo...@utoronto.ca




--- Comment #6 from Thomas Jones   2009-10-20 
15:56:39 PST ---
This is not a problem with were osmesa is pointing, I can confirm that for some
reason on mesa 7.6 the GLX_SGIX_pbuffer extention is missing (and IIRC WAS
present on mesa 7.5), in fact glxinfo shows NO GLX extensions...

possibly it would be a good idea to change the description of the bug to
reflect the fact that it is releated to pbuffers being missing.

my glxinfo output:

name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, 
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, 
GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control, 
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
GLX_SGIX_visual_select_group
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, 
GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control, 
GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control, 
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, 
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
GLX version: 1.2
GLX extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, 
GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_SGI_make_current_read, 
GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, 
GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, 
GLX_EXT_texture_from_pixmap
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Mobile Intel�� GM45 Express Chipset GEM
20090712 2009Q2 RC3 
OpenGL version string: 2.1 Mesa 7.6
OpenGL shading language version string: 1.20
OpenGL extensions:
GL_ARB_copy_buffer, GL_ARB_depth_texture, GL_ARB_draw_buffers, 
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, 
GL_ARB_fragment_shader, GL_ARB_framebuffer_object, 
GL_ARB_half_float_pixel, GL_ARB_map_buffer_range, GL_ARB_multisample, 
GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, 
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_seamless_cube_map, 
GL_ARB_shader_objects, GL_ARB_shading_language_100, 
GL_ARB_shading_language_120, GL_ARB_shadow, GL_ARB_sync, 
GL_ARB_texture_border_clamp, GL_ARB_texture_compression, 
GL_ARB_texture_cube_map, GL_ARB_texture_env_add, 
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, 
GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, 
GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, 
GL_ARB_transpose_matrix, GL_ARB_vertex_array_bgra, 
GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, 
GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, 
GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, 
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract, 
GL_EXT_cull_vertex, GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, 
GL_EXT_draw_range_elements, GL_EXT_framebuffer_object, 
GL_EXT_framebuffer_blit, GL_EXT_fog_coord, GL_EXT_gpu_program_parameters, 
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, 
GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, 
GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, 
GL_EXT_secondary_color, GL_EXT_separate_specular_color, 
GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, 
GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, 
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, 
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, 
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, 
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, 
GL_EXT_texture_swizzle, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, 
GL_3DFX_texture_compression_FXT1, GL_APPLE_client_storage, 
GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, 
GL_ATI_blend_equation_separate, GL_ATI_envmap_bumpmap, 
GL_ATI_texture_env_combine3, GL_ATI_separate_stencil, 
GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, 
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, 
GL_MESA_pack_invert, GL_MESA_texture_si

Re: [Mesa3d-dev] [PATCH 0/2] fix compilation on cell

2009-10-20 Thread Brian Paul
Marc Dietrich wrote:
> The following two patches fix compilation on cell. I've tested them
> on my ps3 and they seem to work. The first patch is a little special
> and I'm not 100% sure if it's right - please take a look.

Look OK to me.

I committed the first patch to master and the second one to the 7.6 
branch (it'll get merged to master too).

-Brian

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Re: [Mesa3d-dev] latest mesa git compilation failure

2009-10-20 Thread Brian Paul
Aidan Marks wrote:
> Hi
> 
> trying to build latest mesa git master at
> ec5c23551cdb4c369d8f8f392208f4d4bf29911b, seeing this build failure:
> 
> [snip]
> x86_64-pc-linux-gnu-gcc -c -I.
> -I../../../../../src/mesa/drivers/dri/common -Iserver
> -I../../../../../include -I../../../../../src/mesa
> -I../../../../../src/egl/main -I../../../../../src/egl/drivers/dri
> -I/usr/include/drm-march=native -msse4 -msse4.1 -msse4.2 -mcx16
> -msahf -O2 -pipe -ffast-math -Wall -Wmissing-prototypes -std=c99
> -ffast-math -fno-strict-aliasing  -fPIC  -DUSE_X86_64_ASM -D_GNU_SOURCE
> -DPTHREADS -DHAVE_POSIX_MEMALIGN -DUSE_XCB -DGLX_USE_TLS -DPTHREADS
> -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER -DGLX_DIRECT_RENDERING
> -DGLX_INDIRECT_RENDERING -DHAVE_ALIAS -DHAVE_LIBDRM_RADEON=1
> -I/usr/include/drm   -DRADEON_R300 radeon_texture.c -o radeon_texture.o
> 
> 
> gmake[5]: *** No rule to make target `compiler/libr300compiler.a',
> needed by `r300_dri.so'.  Stop.
> 
> gmake[5]: *** Waiting for unfinished jobs
> 
> 
> on gentoo, using
> 
> ./configure --prefix=/usr --build=x86_64-pc-linux-gnu
> --host=x86_64-pc-linux-gnu --mandir=/usr/share/man
> --infodir=/usr/share/info --datadir=/usr/share --sysconfdir=/etc
> --localstatedir=/var/lib --libdir=/usr/lib64 --with-driver=dri
> --disable-glut --without-demos --disable-debug --disable-glw
> --disable-motif --enable-glx-tls --enable-xcb
> --with-dri-drivers=,swrast,radeon,r200,r300,r600 --disable-gallium
> --enable-asm

I modified the Makefile last week.  I don't think anyone else has had 
trouble.  Try removing your src/mesa/drivers/dri/r300/depend file.

-Brian

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[Mesa3d-dev] latest mesa git compilation failure

2009-10-20 Thread Aidan Marks
Hi

trying to build latest mesa git master at
ec5c23551cdb4c369d8f8f392208f4d4bf29911b, seeing this build failure:

[snip]
x86_64-pc-linux-gnu-gcc -c -I.
-I../../../../../src/mesa/drivers/dri/common -Iserver
-I../../../../../include -I../../../../../src/mesa
-I../../../../../src/egl/main -I../../../../../src/egl/drivers/dri
-I/usr/include/drm-march=native -msse4 -msse4.1 -msse4.2 -mcx16
-msahf -O2 -pipe -ffast-math -Wall -Wmissing-prototypes -std=c99
-ffast-math -fno-strict-aliasing  -fPIC  -DUSE_X86_64_ASM -D_GNU_SOURCE
-DPTHREADS -DHAVE_POSIX_MEMALIGN -DUSE_XCB -DGLX_USE_TLS -DPTHREADS
-DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER -DGLX_DIRECT_RENDERING
-DGLX_INDIRECT_RENDERING -DHAVE_ALIAS -DHAVE_LIBDRM_RADEON=1
-I/usr/include/drm   -DRADEON_R300 radeon_texture.c -o radeon_texture.o


gmake[5]: *** No rule to make target `compiler/libr300compiler.a',
needed by `r300_dri.so'.  Stop.

gmake[5]: *** Waiting for unfinished jobs


on gentoo, using

./configure --prefix=/usr --build=x86_64-pc-linux-gnu
--host=x86_64-pc-linux-gnu --mandir=/usr/share/man
--infodir=/usr/share/info --datadir=/usr/share --sysconfdir=/etc
--localstatedir=/var/lib --libdir=/usr/lib64 --with-driver=dri
--disable-glut --without-demos --disable-debug --disable-glw
--disable-motif --enable-glx-tls --enable-xcb
--with-dri-drivers=,swrast,radeon,r200,r300,r600 --disable-gallium
--enable-asm

thanks
Aidan

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Re: [Mesa3d-dev] Initial version of GL_MESA_gpu_program3

2009-10-20 Thread Henri Verbeet
2009/10/20 Ian Romanick :
> Unless anyone has major comments or objections, I think it's time to
> circulate this to down-stream users (e.g., Wine).  Who are the right
> contacts?

For Wine, you can generally just post to wine-de...@winehq.org, but
you can also directly mail Stefan (ste...@codeweavers.com) and me
(either this address or hverb...@codeweavers.com).

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[Mesa3d-dev] [Bug 24232] Error occurs during install of Google Earth

2009-10-20 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24232


Ian Romanick  changed:

   What|Removed |Added

 CC||i...@freedesktop.org
   Keywords||NEEDINFO




--- Comment #1 from Ian Romanick   2009-10-19 23:59:02 
PST ---
Can you try this with a more recent version of Mesa?  The 7.4 release line has
been retired, and there have been a lot of changes since then.


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