[Mesa3d-dev] [Bug 24650] Visual Studio takes over 30 minutes to compile Mesa core
http://bugs.freedesktop.org/show_bug.cgi?id=24650 --- Comment #4 from DigitalGibs 2009-10-20 23:33:48 PST --- (In reply to comment #3) > bugzilla-dae...@freedesktop.org writes: > > --- Comment #2 from DigitalGibs 2009-10-20 > > 21:55:06 > > (In reply to comment #1) > > > This is pretty vague. > > > > > > Do you have a test case? > > > > It's like it's getting lost in pre-processor hell or something > > because it just sits and grinds on a file forever. I am using 2005 > > "professional edition" so I'm not sure if it's just a compiler issue > > or if x64 Windows is doing something evil. > > First, try compiling in debug mode. Some of VC's optimizations take > an eternity, and they should be disabled in debug mode. That would at > least help you narrow down where the issue lies. > > Secondly, can you try vs2008? It's a free download these days. > Supposedly there are differences between the free version and the > "professional", but AFAICT it's not anything substansive. > 2008 Express seems to fly through them at a more respectable compile time; Release and Debug. Weird.. thanks. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24650] Visual Studio takes over 30 minutes to compile Mesa core
http://bugs.freedesktop.org/show_bug.cgi?id=24650 --- Comment #3 from Tom Fogal 2009-10-20 22:12:06 PST --- bugzilla-dae...@freedesktop.org writes: > --- Comment #2 from DigitalGibs 2009-10-20 21:55:06 > (In reply to comment #1) > > This is pretty vague. > > > > Do you have a test case? > > It's like it's getting lost in pre-processor hell or something > because it just sits and grinds on a file forever. I am using 2005 > "professional edition" so I'm not sure if it's just a compiler issue > or if x64 Windows is doing something evil. First, try compiling in debug mode. Some of VC's optimizations take an eternity, and they should be disabled in debug mode. That would at least help you narrow down where the issue lies. Secondly, can you try vs2008? It's a free download these days. Supposedly there are differences between the free version and the "professional", but AFAICT it's not anything substansive. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24650] Visual Studio takes over 30 minutes to compile Mesa core
http://bugs.freedesktop.org/show_bug.cgi?id=24650 --- Comment #2 from DigitalGibs 2009-10-20 21:55:06 PST --- (In reply to comment #1) > This is pretty vague. > > Do you have a test case? > Well, I just opened "windows\VC8\mesa\mesa.sln" and hit build. I know, it's the strangest thing. I haven't been able to reproduce this with any other projects; only Mesa 3D. It's like it's getting lost in pre-processor hell or something because it just sits and grinds on a file forever. I am using 2005 "professional edition" so I'm not sure if it's just a compiler issue or if x64 Windows is doing something evil. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24650] Visual Studio takes over 30 minutes to compile Mesa core
http://bugs.freedesktop.org/show_bug.cgi?id=24650 --- Comment #1 from Matt Turner 2009-10-20 20:44:02 PST --- This is pretty vague. Do you have a test case? -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24650] New: Visual Studio takes over 30 minutes to compile Mesa core
http://bugs.freedesktop.org/show_bug.cgi?id=24650 Summary: Visual Studio takes over 30 minutes to compile Mesa core Product: Mesa Version: 7.5 Platform: x86 (IA32) OS/Version: Windows (All) Status: NEW Severity: normal Priority: medium Component: Mesa core AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: s...@inlandstudios.com The compiler appears to lock up on various files for unreasonably long times; like 20+ minutes for a 500 line source file. I'm using: * Windows Vista x64 * 4 GB RAM * 4-core intel mobile CPU * Visual Studio 2005 (w/ service packs) It also often results in failure to link with GDI driver because those files will create invalid object files that are "corrupt". /// example 1>.\Release\s_texcombine.obj : fatal error LNK1136: invalid or corrupt file -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24093] can't render stuff using webgl on intel
http://bugs.freedesktop.org/show_bug.cgi?id=24093 Thomas Jones changed: What|Removed |Added CC||thomas.jo...@utoronto.ca --- Comment #6 from Thomas Jones 2009-10-20 15:56:39 PST --- This is not a problem with were osmesa is pointing, I can confirm that for some reason on mesa 7.6 the GLX_SGIX_pbuffer extention is missing (and IIRC WAS present on mesa 7.5), in fact glxinfo shows NO GLX extensions... possibly it would be a good idea to change the description of the bug to reflect the fact that it is releated to pbuffers being missing. my glxinfo output: name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.2 server glx extensions: GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group client glx vendor string: SGI client glx version string: 1.4 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap GLX version: 1.2 GLX extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap OpenGL vendor string: Tungsten Graphics, Inc OpenGL renderer string: Mesa DRI Mobile Intel�� GM45 Express Chipset GEM 20090712 2009Q2 RC3 OpenGL version string: 2.1 Mesa 7.6 OpenGL shading language version string: 1.20 OpenGL extensions: GL_ARB_copy_buffer, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_half_float_pixel, GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_seamless_cube_map, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shading_language_120, GL_ARB_shadow, GL_ARB_sync, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_cull_vertex, GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_framebuffer_object, GL_EXT_framebuffer_blit, GL_EXT_fog_coord, GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_swizzle, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_3DFX_texture_compression_FXT1, GL_APPLE_client_storage, GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, GL_ATI_blend_equation_separate, GL_ATI_envmap_bumpmap, GL_ATI_texture_env_combine3, GL_ATI_separate_stencil, GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_MESA_pack_invert, GL_MESA_texture_si
Re: [Mesa3d-dev] [PATCH 0/2] fix compilation on cell
Marc Dietrich wrote: > The following two patches fix compilation on cell. I've tested them > on my ps3 and they seem to work. The first patch is a little special > and I'm not 100% sure if it's right - please take a look. Look OK to me. I committed the first patch to master and the second one to the 7.6 branch (it'll get merged to master too). -Brian -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
Re: [Mesa3d-dev] latest mesa git compilation failure
Aidan Marks wrote: > Hi > > trying to build latest mesa git master at > ec5c23551cdb4c369d8f8f392208f4d4bf29911b, seeing this build failure: > > [snip] > x86_64-pc-linux-gnu-gcc -c -I. > -I../../../../../src/mesa/drivers/dri/common -Iserver > -I../../../../../include -I../../../../../src/mesa > -I../../../../../src/egl/main -I../../../../../src/egl/drivers/dri > -I/usr/include/drm-march=native -msse4 -msse4.1 -msse4.2 -mcx16 > -msahf -O2 -pipe -ffast-math -Wall -Wmissing-prototypes -std=c99 > -ffast-math -fno-strict-aliasing -fPIC -DUSE_X86_64_ASM -D_GNU_SOURCE > -DPTHREADS -DHAVE_POSIX_MEMALIGN -DUSE_XCB -DGLX_USE_TLS -DPTHREADS > -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER -DGLX_DIRECT_RENDERING > -DGLX_INDIRECT_RENDERING -DHAVE_ALIAS -DHAVE_LIBDRM_RADEON=1 > -I/usr/include/drm -DRADEON_R300 radeon_texture.c -o radeon_texture.o > > > gmake[5]: *** No rule to make target `compiler/libr300compiler.a', > needed by `r300_dri.so'. Stop. > > gmake[5]: *** Waiting for unfinished jobs > > > on gentoo, using > > ./configure --prefix=/usr --build=x86_64-pc-linux-gnu > --host=x86_64-pc-linux-gnu --mandir=/usr/share/man > --infodir=/usr/share/info --datadir=/usr/share --sysconfdir=/etc > --localstatedir=/var/lib --libdir=/usr/lib64 --with-driver=dri > --disable-glut --without-demos --disable-debug --disable-glw > --disable-motif --enable-glx-tls --enable-xcb > --with-dri-drivers=,swrast,radeon,r200,r300,r600 --disable-gallium > --enable-asm I modified the Makefile last week. I don't think anyone else has had trouble. Try removing your src/mesa/drivers/dri/r300/depend file. -Brian -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] latest mesa git compilation failure
Hi trying to build latest mesa git master at ec5c23551cdb4c369d8f8f392208f4d4bf29911b, seeing this build failure: [snip] x86_64-pc-linux-gnu-gcc -c -I. -I../../../../../src/mesa/drivers/dri/common -Iserver -I../../../../../include -I../../../../../src/mesa -I../../../../../src/egl/main -I../../../../../src/egl/drivers/dri -I/usr/include/drm-march=native -msse4 -msse4.1 -msse4.2 -mcx16 -msahf -O2 -pipe -ffast-math -Wall -Wmissing-prototypes -std=c99 -ffast-math -fno-strict-aliasing -fPIC -DUSE_X86_64_ASM -D_GNU_SOURCE -DPTHREADS -DHAVE_POSIX_MEMALIGN -DUSE_XCB -DGLX_USE_TLS -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER -DGLX_DIRECT_RENDERING -DGLX_INDIRECT_RENDERING -DHAVE_ALIAS -DHAVE_LIBDRM_RADEON=1 -I/usr/include/drm -DRADEON_R300 radeon_texture.c -o radeon_texture.o gmake[5]: *** No rule to make target `compiler/libr300compiler.a', needed by `r300_dri.so'. Stop. gmake[5]: *** Waiting for unfinished jobs on gentoo, using ./configure --prefix=/usr --build=x86_64-pc-linux-gnu --host=x86_64-pc-linux-gnu --mandir=/usr/share/man --infodir=/usr/share/info --datadir=/usr/share --sysconfdir=/etc --localstatedir=/var/lib --libdir=/usr/lib64 --with-driver=dri --disable-glut --without-demos --disable-debug --disable-glw --disable-motif --enable-glx-tls --enable-xcb --with-dri-drivers=,swrast,radeon,r200,r300,r600 --disable-gallium --enable-asm thanks Aidan -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
Re: [Mesa3d-dev] Initial version of GL_MESA_gpu_program3
2009/10/20 Ian Romanick : > Unless anyone has major comments or objections, I think it's time to > circulate this to down-stream users (e.g., Wine). Who are the right > contacts? For Wine, you can generally just post to wine-de...@winehq.org, but you can also directly mail Stefan (ste...@codeweavers.com) and me (either this address or hverb...@codeweavers.com). -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24232] Error occurs during install of Google Earth
http://bugs.freedesktop.org/show_bug.cgi?id=24232 Ian Romanick changed: What|Removed |Added CC||i...@freedesktop.org Keywords||NEEDINFO --- Comment #1 from Ian Romanick 2009-10-19 23:59:02 PST --- Can you try this with a more recent version of Mesa? The 7.4 release line has been retired, and there have been a lot of changes since then. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev