[Mingw-w64-public] [PATCH] d2d1_1helper.h: Added a few missing declarations.

2015-02-12 Thread Jacek Caban
---
 mingw-w64-headers/include/d2d1_1helper.h | 25 +
 1 file changed, 21 insertions(+), 4 deletions(-)


diff --git a/mingw-w64-headers/include/d2d1_1helper.h b/mingw-w64-headers/include/d2d1_1helper.h
index 9523203..54c6539 100644
--- a/mingw-w64-headers/include/d2d1_1helper.h
+++ b/mingw-w64-headers/include/d2d1_1helper.h
@@ -10,11 +10,15 @@
 #ifndef D2D_USE_C_DEFINITIONS
 
 namespace D2D1 {
+template<> struct TypeTraits {
+typedef D2D1_POINT_2L Point;
+typedef D2D1_RECT_L Rect;
+};
 
-D2D1FORCEINLINE D2D1_VECTOR_2F Vector2F(FLOAT x = 0.0f, FLOAT y = 0.0f) {
-D2D1_VECTOR_2F r = {x, y};
-return r;
-}
+template<> struct TypeTraits {
+typedef D2D1_POINT_2L Point;
+typedef D2D1_RECT_L Rect;
+};
 
 D2D1FORCEINLINE D2D1_LAYER_PARAMETERS1 LayerParameters1(CONST D2D1_RECT_F &contentBounds = D2D1::InfiniteRect(),
 ID2D1Geometry *geometricMask = NULL, D2D1_ANTIALIAS_MODE maskAntialiasMode = D2D1_ANTIALIAS_MODE_PER_PRIMITIVE,
@@ -63,6 +67,11 @@ namespace D2D1 {
 }
 };
 
+D2D1FORCEINLINE D2D1_VECTOR_2F Vector2F(FLOAT x = 0.0f, FLOAT y = 0.0f) {
+D2D1_VECTOR_2F r = {x, y};
+return r;
+}
+
 D2D1FORCEINLINE D2D1_VECTOR_3F Vector3F(FLOAT x = 0.0f, FLOAT y = 0.0f, FLOAT z = 0.0f) {
 D2D1_VECTOR_3F r = {x, y, z};
 return r;
@@ -72,6 +81,14 @@ namespace D2D1 {
 D2D1_VECTOR_4F r = {x, y, z, w};
 return r;
 }
+
+D2D1FORCEINLINE D2D1_POINT_2L Point2L(INT32 x = 0, INT32 y = 0) {
+return Point2(x, y);
+}
+
+D2D1FORCEINLINE D2D1_RECT_L RectL(INT32 left = 0.0f, INT32 top = 0.0f, INT32 right = 0.0f, INT32 bottom = 0.0f) {
+return Rect(left, top, right, bottom);
+}
 }
 
 #endif /* D2D_USE_C_DEFINITIONS */

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Re: [Mingw-w64-public] [PATCH] d2d1_1helper.h: Added a few missing declarations.

2015-02-13 Thread Kai Tietz
Patch is ok.  Please apply.

Thanks,
Kai

2015-02-12 17:28 GMT+01:00 Jacek Caban :
> ---
>  mingw-w64-headers/include/d2d1_1helper.h | 25 +
>  1 file changed, 21 insertions(+), 4 deletions(-)
>
>
>
> --
> Dive into the World of Parallel Programming. The Go Parallel Website,
> sponsored by Intel and developed in partnership with Slashdot Media, is your
> hub for all things parallel software development, from weekly thought
> leadership blogs to news, videos, case studies, tutorials and more. Take a
> look and join the conversation now. http://goparallel.sourceforge.net/
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