Re: [osg-users] osg::Vec3Array as uniform to Shader
Thanks, Robert. ... Thank you! Cheers, Rômulo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73022#73022 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osg::Vec3Array as uniform to Shader
Hi, I found a way to solve this problem: converting the array to texture. Follows an example: Code: osg::ref_ptr image = new osg::Image; image->setImage(myVec3Array->size(), 1, 1, GL_RGBA8, GL_RGBA, GL_FLOAT, (unsigned char*) [0], osg::Image::NO_DELETE); osg::ref_ptr texture = new osg::Texture2D; texture->setImage(image); ... ss->addUniform( new osg::Uniform("vertexMap", texture) ); ... Thank you! Cheers, Rômulo[/code] -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73012#73012 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] osg::Vec3Array as uniform to Shader
Hi, can I pass a osg::Vec3Array as uniform to Shader? ... Thank you! Cheers, Rômulo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73010#73010 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org