[PD] Software Defined Radio in Pd

2014-01-30 Thread Julian Brooks
Hey all,

I've come across something I'd like to share with everyone.

Video demo
http://newblankets.org/video/Software%20Defined%20Radio%20in%20Pd.webm
(bit fuzzy but you'll get the drift)

The patches are here:
github: https://github.com/tkzic/pdsdr

This from the github page:

'What is this?

Here's a video of the basicSDR3.pd patch running with a soft66LC2 SDR:
http://youtu.be/6sH6-DTU14E

Patches are running PdExtended 0.43-4 on MacOS. Although you will probably
find you can get it run in Pd vanilla with tweaks.

The project is based on tutorial patches for the Max/MSP SDR project at:
http://zerokidz.com/radio - They are documented at that site.

Externals: The source code is kind of a disaster. Please don't ask how to
compile. We just figured out how to get this running in Pd a few days ago.'
Huge props to Tom Z for doing this.

I spoke to Tom briefly last week and he said that he has no time due to
work commitments to deal with this again for another month or so, so I
think it would be better if we left him alone for a bit.

There's a ton of stuff online to explain the concept further so for those
interested I'd recommend some digging about.

The creative potential for applications of this concept are vast (I'm still
getting my head around it to be honest).  He thought that it would be
relatively trivial to turn the receiver into a transmitter which'd be
pretty awesome.  Even just making creative use of the endless variety of
soundsources constantly transmitted unbeknownst to us is plenty for me to
be getting on with.  But yeah, what an ear-opener.

Regards to all,

Julian
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[PD] No basic objects in pd-extended from sf git-repo

2014-01-30 Thread John Smith
Hello. What I need to to for build pd-extended from sourceforge git right
way? I compiled and installed pd-extended from git, but as I see -- in this
repo directory 'extra' contains only output~.pd and help patch for this.
And when I opening some of my pd-patches I have no [bnd], [tgl], etc. I
need something else before compiling or after? Thanks.
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[PD] Zexy build errors from Pd-extended

2014-01-30 Thread John Smith
Hello. I try to build zexy from Pd-extended_0.43.4-source.tar.bz2.

$ pwd
.../pd-extended/externals/zexy/
$./autogen.sh
...
$ ./configure --prefix=/opt/pd-externals/zexy
...
$ make
...
CXX ... -o .libs/zexy.pd_linux
.libs/zexy_la-0x2e.o: In function `setup':
/home/unclechu/.compile_n_build/pd-extended/externals/zexy/src/0x2e.c:175:
multiple definition of `setup'
.libs/zexy_la-0x260x260x7e.o:/home/unclechu/.compile_n_build/pd-extended/externals/zexy/src/0x260x260x7e.c:298:
first defined here
.libs/zexy_la-0x3c0x7e.o: In function `setup':
/home/unclechu/.compile_n_build/pd-extended/externals/zexy/src/0x3c0x7e.c:254:
multiple definition of `setup'
.libs/zexy_la-0x260x260x7e.o:/home/unclechu/.compile_n_build/pd-extended/externals/zexy/src/0x260x260x7e.c:298:
first defined here
.libs/zexy_la-0x3d0x3d0x7e.o: In function `setup':
/home/unclechu/.compile_n_build/pd-extended/externals/zexy/src/0x3d0x3d0x7e.c:255:
multiple definition of `setup'
.libs/zexy_la-0x260x260x7e.o:/home/unclechu/.compile_n_build/pd-extended/externals/zexy/src/0x260x260x7e.c:298:
first defined here
.libs/zexy_la-0x3e0x7e.o: In function `setup':
/home/unclechu/.compile_n_build/pd-extended/externals/zexy/src/0x3e0x7e.c:259:
multiple definition of `setup'
.libs/zexy_la-0x260x260x7e.o:/home/unclechu/.compile_n_build/pd-extended/externals/zexy/src/0x260x260x7e.c:298:
first defined here
.libs/zexy_la-0x7c0x7c0x7e.o: In function `setup':
/home/unclechu/.compile_n_build/pd-extended/externals/zexy/src/0x7c0x7c0x7e.c:273:
multiple definition of `setup'
.libs/zexy_la-0x260x260x7e.o:/home/unclechu/.compile_n_build/pd-extended/externals/zexy/src/0x260x260x7e.c:298:
first defined here
collect2: error: ld returned 1 exit status

What I'm doing wrong?
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Re: [PD] Zexy build errors from Pd-extended

2014-01-30 Thread IOhannes m zmölnig
On 01/30/2014 01:43 PM, John Smith wrote:
 Hello. I try to build zexy from Pd-extended_0.43.4-source.tar.bz2.

please post a complete build log (without omissions).

also, why don't you use either an svn-checkout of zexy:
  svn clone https://svn.code.sf.net/p/pure-data/svn/trunk/externals/zexy
or a release tarball
  http://puredata.info/downloads/zexy/2.2.5/

afaik, the Pd-extended sources are really for building the entire
Pd-extended suite (which builds zexy in a slightly different way).

fg,ar
IOhannes



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Re: [PD] get sinusoid from a sine and a cosine oscillator

2014-01-30 Thread Charles Z Henry
You  don't want fft~/ rifft~ for that.  It's a mapping between large
structures on blocks and single-samples (and vice-versa).

To get a single sinusoid from a path-defined circle, you just project onto
a single dimension.  For example, (x,y)-x  or (x,y)-y  or (x,y)-
(sqrt(3)/2*x+1/2*y).  In the case of a circle, all the axes you would draw
through the circle work equally well.

Chuck





On Wed, Jan 29, 2014 at 2:44 PM, Alexandros Drymonitis adr...@gmail.comwrote:

 Yeah, well I'm trying to create shapes in Gem (say a circle) and create
 the sound they make. So, to make a circle, I'm making a ramp from 0 to 1,
 multiply it by 2pi and send it to [cos] and [sin] and store these values in
 two tables, which I then read for every instance of a [circle] (using
 [repeat] and [separator]). So, since for any shape, you need two
 coordinates, x and y, my thought was to use these two coordinates as the
 real and imaginary part of an FFT, merging the two dimensions in one.
 After the sinusoid, I'll try to make other shapes too, but I wanted to
 start from that to make sure that I hear exactly what I see.


 On Wed, Jan 29, 2014 at 10:30 PM, Charles Z Henry czhe...@gmail.comwrote:

 What you seem to be doing is creating a spectrum which has magnitude 1
 everywhere, and the phase is varying at a constant rate vs frequency.  That
 means it has a constant group delay.

 So... my guess is that you'd get an impulse in each block, whose timing
 depends on the rate of the phasor.  When you vary the phasor frequency, it
 will coincide with the peak of the hann window at some point and be its
 loudest.

 Should be a periodic complex tone.  I don't understand your goal:  you've
 got sinusoids in the patch... to generate sinusoids?

 Chuck


 On Wed, Jan 29, 2014 at 9:12 AM, Alexandros Drymonitis 
 adr...@gmail.comwrote:

 Say I have a full sine and a full cosine cycle stored in two tables. I'm
 trying the following to get a sinusoid from [rifft~] but it doesn't work.

 [phasor~]
 |
 [*~ sizeOfTable - 3]
 |
 [+~ 1]
 |\
 | \
 |  [tabread4~ sine]
 |   \
 [tabread4~ cosine]
 |  \
 [rifft~]
 |
 |[tabreceive~ hann]
 ||
 [*~ ]
 |
 [/~ 1536]

 I've set the block size to 1024 in this subpatch, and there's a hann
 window in the parent patch as well. The tables have three guard points,
 that's why I'm multiplying [phasor~] by the size of the table minus three
 and then add one.
 The output of this is a waveform with very low amplitude that kind of
 bounces up and down within a sine like mask. Don't know if I'm making my
 self clear. My main question is, how do you get a sinusoid out of a sine
 and a cosine? Also, what's wrong in my approach?

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Re: [PD] get sinusoid from a sine and a cosine oscillator

2014-01-30 Thread Alexandros Drymonitis
In the case of the circle I could just use one of the tables, since one has
the cosine and the other the sine, and output that as an oscillator, but if
I want to combine functions to create shapes, e.g. one function for the x
axis and another for y, how can I combine these two dimensions in one?
I don't really get what you mean by (x,y)-x or (x,y)-y, or the equation
you wrote (tried it but didn't sound as expected, maybe my implementation
was wrong).


On Thu, Jan 30, 2014 at 6:06 PM, Charles Z Henry czhe...@gmail.com wrote:

 You  don't want fft~/ rifft~ for that.  It's a mapping between large
 structures on blocks and single-samples (and vice-versa).

 To get a single sinusoid from a path-defined circle, you just project onto
 a single dimension.  For example, (x,y)-x  or (x,y)-y  or (x,y)-
 (sqrt(3)/2*x+1/2*y).  In the case of a circle, all the axes you would draw
 through the circle work equally well.

 Chuck





 On Wed, Jan 29, 2014 at 2:44 PM, Alexandros Drymonitis 
 adr...@gmail.comwrote:

 Yeah, well I'm trying to create shapes in Gem (say a circle) and create
 the sound they make. So, to make a circle, I'm making a ramp from 0 to 1,
 multiply it by 2pi and send it to [cos] and [sin] and store these values in
 two tables, which I then read for every instance of a [circle] (using
 [repeat] and [separator]). So, since for any shape, you need two
 coordinates, x and y, my thought was to use these two coordinates as the
 real and imaginary part of an FFT, merging the two dimensions in one.
 After the sinusoid, I'll try to make other shapes too, but I wanted to
 start from that to make sure that I hear exactly what I see.


 On Wed, Jan 29, 2014 at 10:30 PM, Charles Z Henry czhe...@gmail.comwrote:

 What you seem to be doing is creating a spectrum which has magnitude 1
 everywhere, and the phase is varying at a constant rate vs frequency.  That
 means it has a constant group delay.

 So... my guess is that you'd get an impulse in each block, whose timing
 depends on the rate of the phasor.  When you vary the phasor frequency, it
 will coincide with the peak of the hann window at some point and be its
 loudest.

 Should be a periodic complex tone.  I don't understand your goal:
 you've got sinusoids in the patch... to generate sinusoids?

 Chuck


 On Wed, Jan 29, 2014 at 9:12 AM, Alexandros Drymonitis adr...@gmail.com
  wrote:

 Say I have a full sine and a full cosine cycle stored in two tables.
 I'm trying the following to get a sinusoid from [rifft~] but it doesn't
 work.

 [phasor~]
 |
 [*~ sizeOfTable - 3]
 |
 [+~ 1]
 |\
 | \
 |  [tabread4~ sine]
 |   \
 [tabread4~ cosine]
 |  \
 [rifft~]
 |
 |[tabreceive~ hann]
 ||
 [*~ ]
 |
 [/~ 1536]

 I've set the block size to 1024 in this subpatch, and there's a hann
 window in the parent patch as well. The tables have three guard points,
 that's why I'm multiplying [phasor~] by the size of the table minus three
 and then add one.
 The output of this is a waveform with very low amplitude that kind of
 bounces up and down within a sine like mask. Don't know if I'm making my
 self clear. My main question is, how do you get a sinusoid out of a sine
 and a cosine? Also, what's wrong in my approach?

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Re: [PD] get sinusoid from a sine and a cosine oscillator

2014-01-30 Thread Charles Z Henry
That's the point I was making.  By (x,y)-x  I mean that you'd just use the
x (cosine table) for example.  The easiest projection is to throw away axes
:)

If you're making shapes as repeated paths in 2-D, then taking a projection
(along an axis  x y or any rotation of x,y) will generate a signal that
makes sense and generalizes, creating simple sinusoids for circles and
complex tones for different shapes.
The pitch would vary by how fast the path is repeated, and the timbre would
vary according to the shape.  The amplitude would vary by the size of the
shape.  Those are simple rules--and may not be what you're interested
in--but it would be consistent.  For example, using a square in it's normal
rotation and projecting along x or y alone, you'd get a square wave.

If you want to use a contribution from both of your axes, you can just sum
them together.  (x+y)*sqrt(2)/2 is just a projection along the line x-y=0






On Thu, Jan 30, 2014 at 10:17 AM, Alexandros Drymonitis adr...@gmail.comwrote:

 In the case of the circle I could just use one of the tables, since one
 has the cosine and the other the sine, and output that as an oscillator,
 but if I want to combine functions to create shapes, e.g. one function for
 the x axis and another for y, how can I combine these two dimensions in one?
 I don't really get what you mean by (x,y)-x or (x,y)-y, or the equation
 you wrote (tried it but didn't sound as expected, maybe my implementation
 was wrong).


 On Thu, Jan 30, 2014 at 6:06 PM, Charles Z Henry czhe...@gmail.comwrote:

 You  don't want fft~/ rifft~ for that.  It's a mapping between large
 structures on blocks and single-samples (and vice-versa).

 To get a single sinusoid from a path-defined circle, you just project
 onto a single dimension.  For example, (x,y)-x  or (x,y)-y  or (x,y)-
 (sqrt(3)/2*x+1/2*y).  In the case of a circle, all the axes you would draw
 through the circle work equally well.

 Chuck





 On Wed, Jan 29, 2014 at 2:44 PM, Alexandros Drymonitis 
 adr...@gmail.comwrote:

 Yeah, well I'm trying to create shapes in Gem (say a circle) and create
 the sound they make. So, to make a circle, I'm making a ramp from 0 to 1,
 multiply it by 2pi and send it to [cos] and [sin] and store these values in
 two tables, which I then read for every instance of a [circle] (using
 [repeat] and [separator]). So, since for any shape, you need two
 coordinates, x and y, my thought was to use these two coordinates as the
 real and imaginary part of an FFT, merging the two dimensions in one.
 After the sinusoid, I'll try to make other shapes too, but I wanted to
 start from that to make sure that I hear exactly what I see.


 On Wed, Jan 29, 2014 at 10:30 PM, Charles Z Henry czhe...@gmail.comwrote:

 What you seem to be doing is creating a spectrum which has magnitude 1
 everywhere, and the phase is varying at a constant rate vs frequency.  That
 means it has a constant group delay.

 So... my guess is that you'd get an impulse in each block, whose timing
 depends on the rate of the phasor.  When you vary the phasor frequency, it
 will coincide with the peak of the hann window at some point and be its
 loudest.

 Should be a periodic complex tone.  I don't understand your goal:
 you've got sinusoids in the patch... to generate sinusoids?

 Chuck


 On Wed, Jan 29, 2014 at 9:12 AM, Alexandros Drymonitis 
 adr...@gmail.com wrote:

 Say I have a full sine and a full cosine cycle stored in two tables.
 I'm trying the following to get a sinusoid from [rifft~] but it doesn't
 work.

 [phasor~]
 |
 [*~ sizeOfTable - 3]
 |
 [+~ 1]
 |\
 | \
 |  [tabread4~ sine]
 |   \
 [tabread4~ cosine]
 |  \
 [rifft~]
 |
 |[tabreceive~ hann]
 ||
 [*~ ]
 |
 [/~ 1536]

 I've set the block size to 1024 in this subpatch, and there's a hann
 window in the parent patch as well. The tables have three guard points,
 that's why I'm multiplying [phasor~] by the size of the table minus three
 and then add one.
 The output of this is a waveform with very low amplitude that kind of
 bounces up and down within a sine like mask. Don't know if I'm making my
 self clear. My main question is, how do you get a sinusoid out of a sine
 and a cosine? Also, what's wrong in my approach?

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Re: [PD] get sinusoid from a sine and a cosine oscillator

2014-01-30 Thread Alexandros Drymonitis
On Thu, Jan 30, 2014 at 6:36 PM, Charles Z Henry czhe...@gmail.com wrote:

 That's the point I was making.  By (x,y)-x  I mean that you'd just use
 the x (cosine table) for example.  The easiest projection is to throw away
 axes :)

 If you're making shapes as repeated paths in 2-D, then taking a projection
 (along an axis  x y or any rotation of x,y) will generate a signal that
 makes sense and generalizes, creating simple sinusoids for circles and
 complex tones for different shapes.
 The pitch would vary by how fast the path is repeated, and the timbre
 would vary according to the shape.  The amplitude would vary by the size of
 the shape.  Those are simple rules--and may not be what you're interested
 in--but it would be consistent.  For example, using a square in it's normal
 rotation and projecting along x or y alone, you'd get a square wave.

 If you want to use a contribution from both of your axes, you can just sum
 them together.  (x+y)*sqrt(2)/2 is just a projection along the line x-y=0

Can't really try it right now, but just to be sure, the last equation is to
be interpreted like this: (x+y)*(sqrt(2)/2) or like this:
((x+y)*sqrt(2))/2?
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Re: [PD] get sinusoid from a sine and a cosine oscillator

2014-01-30 Thread Charles Z Henry
On Thu, Jan 30, 2014 at 10:58 AM, Alexandros Drymonitis adr...@gmail.comwrote:


 On Thu, Jan 30, 2014 at 6:36 PM, Charles Z Henry czhe...@gmail.comwrote:

 If you want to use a contribution from both of your axes, you can just
 sum them together.  (x+y)*sqrt(2)/2 is just a projection along the line
 x-y=0


Let me correct myself: the line is x+y=0


 Can't really try it right now, but just to be sure, the last equation is
 to be interpreted like this: (x+y)*(sqrt(2)/2) or like this:
 ((x+y)*sqrt(2))/2?

 It's the same either way.  That's only needed if you want to be exact in
the projection value.
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Re: [PD] Software Defined Radio in Pd

2014-01-30 Thread Jonathan Wilkes

On 01/30/2014 06:41 AM, Julian Brooks wrote:

Hey all,

I've come across something I'd like to share with everyone.

Video demo
http://newblankets.org/video/Software%20Defined%20Radio%20in%20Pd.webm
(bit fuzzy but you'll get the drift)

The patches are here:
github: https://github.com/tkzic/pdsdr

This from the github page:

'What is this?

Here's a video of the basicSDR3.pd patch running with a soft66LC2 SDR: 
http://youtu.be/6sH6-DTU14E


Patches are running PdExtended 0.43-4 on MacOS. Although you will 
probably find you can get it run in Pd vanilla with tweaks.


The project is based on tutorial patches for the Max/MSP SDR project 
at: http://zerokidz.com/radio - They are documented at that site.


Externals: The source code is kind of a disaster. Please don't ask how 
to compile. We just figured out how to get this running in Pd a few 
days ago.'


Huge props to Tom Z for doing this.

I spoke to Tom briefly last week and he said that he has no time due 
to work commitments to deal with this again for another month or so, 
so I think it would be better if we left him alone for a bit.


There's a ton of stuff online to explain the concept further so for 
those interested I'd recommend some digging about.


The creative potential for applications of this concept are vast (I'm 
still getting my head around it to be honest).  He thought that it 
would be relatively trivial to turn the receiver into a transmitter 
which'd be pretty awesome.


Is there an extant decentralized system that can keep everyone's 
SDR-capable devices from interfering with everyone else's SDR-capable 
devices?


-Jonathan

 Even just making creative use of the endless variety of soundsources 
constantly transmitted unbeknownst to us is plenty for me to be 
getting on with.  But yeah, what an ear-opener.


Regards to all,

Julian


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Re: [PD] console font size really big

2014-01-30 Thread Miller Puckette
Better than changing the font size globaly would be to change the
font sizes in tcl/pdwindow.tcl to negative numbers, which has the same
effect but only locally (instead of nuking everything.  The particular one
is:

text .pdwindow.text -relief raised -bd 2 -font {-size 10} \
-highlightthickness 0 -borderwidth 1 -relief flat \
-yscrollcommand .pdwindow.scroll set -width 60 \
-undo false -autoseparators false -maxundo 1 -takefocus 0

(change size 10 to size -10.)

Now I should think about whether to do that in the Pd source :)

cheers
Miller

On Fri, Jan 24, 2014 at 06:25:23PM -0500, Jonathan Wilkes wrote:
 On 01/24/2014 05:31 PM, Peter P. wrote:
 Johnathan WIlkins wrote:
 
 I'd be curious to know what window manager you are using.
 
 Try going into pd-gui.tcl and find the line:
 # tk scaling 1
 
 Remove the #, save the file, and then restart Pd.  See if that
 solves the problem.
 (Depending on how you are running Pd, you may need to have privileges
 to edit that file)
 -Jonathan
 I am using fluxbox.
 
 Indeed, editing /usr/local/lib/pd/tcl/pd-gui.tcl to yield
  tk scaling 1
 solved the problem for me.
 
 Interestingly there is a file /usr/local/bin/pd-gui.tcl present as
 well, whose changes do not have an effet. This Pd is installed using
 make install from within Miller's git sources. I wonder why
 pd-gui.tcl is installed twice on my system, the latter one also being
 in my $PATH.
 
 Thank you again for this quick one Jonathan.
 
 There is a comment related to tk scaling in this very file just above
 the scaling option:
  # we are not using Tk scaling, so fix it to 1 on all platforms.  This
  # guarantees that patches will be pixel-exact on every platform
  # 2013.07.19 msp - trying without this to see what breaks - it's
  # having
  # deleterious effects on dialog window font sizes.
 
 Would be interesting to know wonder what the deletrious effects were.
 
 Tk has a very friendly but very small community without the
 resources to make sure everything works as advertised across all
 platforms.  So depending on which platform you use you'll see
 different symptoms, depending on how well tk is integrated with the
 guts of the window manager (in GNU/Linux, this would be not at
 all), the accuracy of the info delivered to Tk from the OS/window
 manager, implementation features/bugs in a particular graphics
 subsystem, etc.
 
 One detail is that if you let [tk scaling] do its thing, you'll see
 problems in the postscript output if you print a patch.  There's an
 ugly fix somewhere for this which requires hacking the ps output to
 scale it by the tk scaling factor.
 
 But if you hard code tk scaling to 1 users on Windows will see font
 problems from Tk's half-baked, hardly documented theming engine that
 would require _really_ ugly hacks all over Pd to fix.
 
 -Jonathan
 
 But, hey- problem solved for me.
 
 thanks
 cheers
 P
 
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