Re: [piccolo2d-dev] Default fonts for PText and PHTMLView
Samuel Robert Reid wrote: > My team and I write piccolo applications that need to support many > languages, and the default fonts specified in PText and PHTMLView often > need to be replaced (or glyphs can appear as empty boxes). We are > currently overriding these fonts on a case-by-case basis, but I wanted > to discuss the possibility of being able to specify these globally, such > as Swing does in UIManager. I think there's good reason to keep the default fonts static and final in core (PText and PHTMLView) since calling out to Swing doesn't always make sense (e.g. a client may be using POffscreenCanvas). Perhaps you could create a factory for PText and PHTMLView nodes that sets the font to the font UI resource provided by the Swing Look and Feel mechanism? Or maybe those factory methods should exist on PSwingCanvas? michael -- Piccolo2D Developers Group: http://groups.google.com/group/piccolo2d-dev?hl=en
[piccolo2d-dev] Default fonts for PText and PHTMLView
Piccolo Team, My team and I write piccolo applications that need to support many languages, and the default fonts specified in PText and PHTMLView often need to be replaced (or glyphs can appear as empty boxes). We are currently overriding these fonts on a case-by-case basis, but I wanted to discuss the possibility of being able to specify these globally, such as Swing does in UIManager. Please let me know what you think, Sam Reid -- Piccolo2D Developers Group: http://groups.google.com/group/piccolo2d-dev?hl=en