I have just resend the mesa series for ubo/ssbo support. I will not do
the same for the piglit series, as there are no changes even after
rebasing against master. If the mesa series gets reviewed, I plan to
push this piglit series. A review/ack would be welcome though.
BR
On 27/09/18 11:54, Alejandro Piñeiro wrote:
> Hi,
>
> this is the second version of the ubo/ssbo tests for
> ARB_gl_spirv. Differences compared with v1:
>
> * Rebased against today master.
>
> * Updated the pass checks on several tests. Instead of a silly
> addition/substraction of the ubo/ssbo content, and check a
> specific value, the value of the individual ubo/ssbo members are
> checked.
>
> * array-complex became even more complex. Specifically thinking on
> testing some cases mentioned by Timothy feedback on the mesa-dev
> series.
>
> v1 announcement:
>https://lists.freedesktop.org/archives/piglit/2018-September/025065.html
>
> The series can be found on this branch:
>https://github.com/Igalia/piglit/tree/arb_gl_spirv-series5-ubo-ssbo-v2
>
>
> Alejandro Piñeiro (15):
> shader_runner/spirv: log skip reason on ARB_gl_spirv extension check
> shader_runner/spirv: check if test really includes spirv
> shader_runner: add force_no_names mode
> shader_runner: add support for glGetProgram queries
> arb_gl_spirv: add GL_ACTIVE_UNIFORMS checks
> arb_gl_spirv: add some simple ubo tests
> arb_gl_spirv: add simple ubo tests with matrices
> arb_gl_spirv: add complex ubo test with matrices
> arb_gl_spirv: add a array of ubo test, with complex ubo content
> arb_gl_spirv: add ubo matrix test with different matrix_stride
> arb_gl_spirv: add ubo array test with different array_stride
> arb_gl_spirv: add some simple ssbo tests
> arb_gl_spirv: add simple ssbo tests with matrices
> arb_gl_spirv: adding complex ssbo matrix test
> arb_gl_spirv: add ssbo test using std140 and std430
>
> Neil Roberts (2):
> arb_gl_spirv: Add tests for UBOs with explicit offsets
> arb_gl_spirv: Add a test for SSBOs with an unsized array
>
> tests/shaders/shader_runner.c | 485 +++---
> .../execution/ssbo/array-indirect.shader_test | 121
> .../execution/ssbo/array-inside-ssbo.shader_test | 189 ++
> .../ssbo/array-of-arrays-inside-ssbo.shader_test | 203 ++
> .../arb_gl_spirv/execution/ssbo/array.shader_test | 173 +
> .../execution/ssbo/matrix/column-major.shader_test | 188 ++
> .../ssbo/matrix/column-vs-row.shader_test | 291 +
> .../execution/ssbo/matrix/complex.shader_test | 702
> +
> .../ssbo/matrix/indirect-column-major.shader_test | 132
> .../ssbo/matrix/indirect-row-major.shader_test | 132
> .../execution/ssbo/matrix/row-major.shader_test| 194 ++
> .../arb_gl_spirv/execution/ssbo/simple.shader_test | 138
> .../ssbo/two-ssbo-different-layouts.shader_test| 372 +++
> .../execution/ssbo/two-ssbo.shader_test| 151 +
> .../execution/ssbo/two-stages.shader_test | 279
> .../execution/ssbo/unsized-array.shader_test | 119
> .../execution/ubo/array-complex.shader_test| 360 +++
> .../array-different-array-stride-ubo.shader_test | 271
> .../execution/ubo/array-indirect.shader_test | 108
> .../execution/ubo/array-inside-ubo.shader_test | 154 +
> .../ubo/array-of-arrays-inside-ubo.shader_test | 184 ++
> .../arb_gl_spirv/execution/ubo/array.shader_test | 140
> .../ubo/explicit-offset-nested-struct.shader_test | 81 +++
> .../execution/ubo/explicit-offset.shader_test | 80 +++
> .../execution/ubo/location-0-crash.shader_test | 93 +++
> .../execution/ubo/matrix/column-major.shader_test | 176 ++
> .../execution/ubo/matrix/column-vs-row.shader_test | 303 +
> .../execution/ubo/matrix/complex.shader_test | 624 ++
> .../ubo/matrix/different-matrix-stride.shader_test | 260
> .../ubo/matrix/indirect-column-major.shader_test | 120
> .../ubo/matrix/indirect-row-major.shader_test | 120
> .../execution/ubo/matrix/row-major.shader_test | 175 +
> .../arb_gl_spirv/execution/ubo/simple.shader_test | 131
> .../execution/ubo/two-stages.shader_test | 276
> .../execution/ubo/two-ubos.shader_test | 141 +
> .../execution/uniform/array.shader_test| 2 +
> .../execution/uniform/arrays-of-arrays.shader_test | 2 +
> .../uniform/atomic-uint-aoa-cs.shader_test | 2 +
> .../uniform/atomic-uint-aoa-fs.shader_test | 2 +
> .../uniform/atomic-uint-array-cs.shader_test | 2 +
> .../uniform/atomic-uint-array-fs.shader_test | 2 +
> .../execution/uniform/atomic-uint-cs.shader_test | 2 +
> .../execution/uniform/atomic-uint-fs.shader_runner | 1 +
> ...ic-uint-mixing-with-normal-uniforms.shader_test |