Re: update games/wrath to 1.0
On Fri, Mar 01, 2024 at 12:14:34PM +0100, Solène Rapenne wrote: > On 28/02/2024 14:48, Solène Rapenne wrote: > > On 28/02/2024 12:11, Jonathan Gray wrote: > > > Wrath left early access and the old repo was removed. > > > Build tested only. > > > > > > > game runs, but crash at the end of the tutorial when loading next area > > "Mourningvale", i was able to repeat the issue twice, I didn't try > > another time. (fortunately the game makes a save ~30s before the loading > > area if someone wants to debug) > > > > Memory pool 0x591a2a38b60 has sprung a leak totalling 44905033 bytes > > (42.825MB)! Listing contents... > > 44905033 bytes allocated at ../../../fs.c:3194 > > Quake Error: Mem_Alloc: out of memory (alloc at > > ../../../model_shared.c:1046) > > Client "player" dropped > > pthread_mutex_destroy on mutex with waiters! > > > > problem solved by increasing ulimit -d value > > ok solene@ > Runs fine here, I played through the tutorial and got to Mourningvale without hitting the out of memory error (my ulimit -d is bumped from the default). This is ok thfr@, too.
Re: update games/wrath to 1.0
On 28/02/2024 14:48, Solène Rapenne wrote: On 28/02/2024 12:11, Jonathan Gray wrote: Wrath left early access and the old repo was removed. Build tested only. game runs, but crash at the end of the tutorial when loading next area "Mourningvale", i was able to repeat the issue twice, I didn't try another time. (fortunately the game makes a save ~30s before the loading area if someone wants to debug) Memory pool 0x591a2a38b60 has sprung a leak totalling 44905033 bytes (42.825MB)! Listing contents... 44905033 bytes allocated at ../../../fs.c:3194 Quake Error: Mem_Alloc: out of memory (alloc at ../../../model_shared.c:1046) Client "player" dropped pthread_mutex_destroy on mutex with waiters! problem solved by increasing ulimit -d value ok solene@
Re: update games/wrath to 1.0
On 28/02/2024 12:11, Jonathan Gray wrote: Wrath left early access and the old repo was removed. Build tested only. game runs, but crash at the end of the tutorial when loading next area "Mourningvale", i was able to repeat the issue twice, I didn't try another time. (fortunately the game makes a save ~30s before the loading area if someone wants to debug) Memory pool 0x591a2a38b60 has sprung a leak totalling 44905033 bytes (42.825MB)! Listing contents... 44905033 bytes allocated at ../../../fs.c:3194 Quake Error: Mem_Alloc: out of memory (alloc at ../../../model_shared.c:1046) Client "player" dropped pthread_mutex_destroy on mutex with waiters!
update games/wrath to 1.0
Wrath left early access and the old repo was removed. Build tested only. Index: Makefile === RCS file: /cvs/ports/games/wrath/Makefile,v diff -u -p -r1.6 Makefile --- Makefile15 Nov 2023 12:59:32 - 1.6 +++ Makefile28 Feb 2024 10:44:57 - @@ -1,10 +1,10 @@ COMMENT = client of wrath-darkplaces engine -DISTNAME = wrath-0.0.0.20210608 +DISTNAME = wrath-1.0 -GH_ACCOUNT = KillPixelGames +GH_ACCOUNT = Official3DRealms GH_PROJECT = wrath-darkplaces -GH_COMMIT =e0770286b39bb137f3457b05acbd4c6a46044488 +GH_COMMIT =d7a494fbe76f45a84d1df0c7360c0c4848042e45 CATEGORIES = games @@ -33,6 +33,6 @@ MAKE_FILE = makefile ALL_TARGET = sdl2-release do-install: - ${INSTALL_PROGRAM} ${WRKBUILD}/darkplaces-sdl ${PREFIX}/bin/wrath + ${INSTALL_PROGRAM} ${WRKBUILD}/wrath-sdl ${PREFIX}/bin/wrath .include Index: distinfo === RCS file: /cvs/ports/games/wrath/distinfo,v diff -u -p -r1.4 distinfo --- distinfo15 Nov 2023 12:59:32 - 1.4 +++ distinfo28 Feb 2024 10:41:46 - @@ -1,2 +1,2 @@ -SHA256 (wrath-0.0.0.20210608-e0770286.tar.gz) = GEGpfWWKoA/fg3AEe2jGQKCfp36KHutfmfdNG6xrpc0= -SIZE (wrath-0.0.0.20210608-e0770286.tar.gz) = 2688056 +SHA256 (wrath-1.0-d7a494fb.tar.gz) = gl5B8+tVp0cZN4MEQ/DOJHgVFKM8x5eCy7E03F4ZnU8= +SIZE (wrath-1.0-d7a494fb.tar.gz) = 2710199