Re: [pygame] music module bindings for python
René Dudfield wrote: pygame has mod support through sdl_mixer. That's true. Note that you need to use pygame.mixer.music rather than a pygame.mixer.Sound object, though. I just tried the following on MacOSX and it worked: from time import sleep from pygame import mixer mixer.init() music = mixer.music music.load(bigjapan.mod) music.play() sleep(1) (The mod file I used is from http://www.df.lth.se/~fernbom/music/mods/files/bigjapan.zip). -- Greg
Re: [pygame] Need feed back on new game!
John Eriksson wrote: After several weeks of coding I'm finally releasing my latest project (at least the first release candidate), the space game Slingshot. http://www.pygame.org/projects/20/428/?release_id=724 I'm getting a bus error on MacOSX, Python 2.5, pygame 1.7.1: Fatal Python error: (pygame parachute) Bus Error Abort -- Greg
Re: [pygame] pygame.time.get_ticks() vs. time.clock()
On 5/24/07, Mike Wyatt [EMAIL PROTECTED] wrote: I'm working on a synchronized RTS using pygame and Python's socket library, and I've discovered that the values returned by pygame.time.get_ticks() and the time module's clock() method are not consistent. My test results suggest that pygame.time.get_ticks() runs slightly faster than time.clock(). time.clock() is not a good way to measure wall clock time portably. On some systems (unix) it returns cpu time used instead of wall clock time, and on windows it uses the cpu performance counters as source, but does seem to return wall clock time. Use time.time() for getting the time portably, or use get_ticks(). The important thing is that you should use the same source everywhere. Regards, Ulf
Re: [pygame] Need feed back on new game!
On Wednesday 23 May 2007 12:54:51 am John Eriksson wrote: Since PyGame.org still seems to be dead I'll post the direct link to Slingshot should anyone liek to try it and drop some comments. http://arainyday.se/projects/python/Slingshot/Slingshot_rc1.tar.gz Best Regards /John tis 2007-05-22 klockan 21:11 +0200 skrev Rikard Bosnjakovic: On 5/22/07, John Eriksson [EMAIL PROTECTED] wrote: Could you try downloading it again? (I can't for some reason start my vmware windows right now.) pygame.org seems to be dead at the moment. In Gentoo Linux, when I run it I get: Fatal Python error: (pygame parachute) Segmentation Fault Aborted I'll run it with a strace later to see if I can find out why.
Re: [pygame] Need feed back on new game!
Hi, This might be an surfarray issue as well. In the next release (4-5 hours away) I have removed the surfarray dependency and includes prerendered subpixel-images instead of generating them runtime. Best Regards /John Eriksson tor 2007-05-24 klockan 09:13 -0400 skrev Charles Joseph Christie II: On Wednesday 23 May 2007 12:54:51 am John Eriksson wrote: Since PyGame.org still seems to be dead I'll post the direct link to Slingshot should anyone liek to try it and drop some comments. http://arainyday.se/projects/python/Slingshot/Slingshot_rc1.tar.gz Best Regards /John tis 2007-05-22 klockan 21:11 +0200 skrev Rikard Bosnjakovic: On 5/22/07, John Eriksson [EMAIL PROTECTED] wrote: Could you try downloading it again? (I can't for some reason start my vmware windows right now.) pygame.org seems to be dead at the moment. In Gentoo Linux, when I run it I get: Fatal Python error: (pygame parachute) Segmentation Fault Aborted I'll run it with a strace later to see if I can find out why.
Re: [pygame] Need help testing Slingshot rc2
Hi Ethan, Thanks for your excellent suggestions! I'll add them to the next release. Best Regards /John tor 2007-05-24 klockan 15:58 -0400 skrev Ethan Glasser-Camp: John Eriksson wrote: Please, help me test Slingshot once more and tell me what you think. Really cool! When you beat a level, maybe it should advance you to the next one automatically? Also, maybe you should show how many levels there are? (Level 3 out of 15, or something) Ethan
Re: [pygame] Need help testing Slingshot rc2
On Thursday 24 May 2007 03:04:48 pm John Eriksson wrote: Hi, Hopefully this new version of Slingshot will work on more platforms. I've removed the surfarray dependency which caused problems on several platforms. I've also changed the behaviour of the force fields used on some levels. Instead of exploding the torpedoes will bounce off. This gives level building a new dimension. Please, help me test Slingshot once more and tell me what you think. Since the PyGame-site still has some problems I include a direct link to the new version. http://arainyday.se/projects/python/Slingshot/Slingshot_rc2.tar.gz When the final release is finished there will be a Windows and Mac release as well. Best Regards /John Eriksson still segfaulting for no reason on my computer.
Re: [pygame] Need help testing Slingshot rc2
On Thursday 24 May 2007 03:04:48 pm John Eriksson wrote: Hi, Hopefully this new version of Slingshot will work on more platforms. I've removed the surfarray dependency which caused problems on several platforms. I've also changed the behaviour of the force fields used on some levels. Instead of exploding the torpedoes will bounce off. This gives level building a new dimension. Please, help me test Slingshot once more and tell me what you think. Since the PyGame-site still has some problems I include a direct link to the new version. http://arainyday.se/projects/python/Slingshot/Slingshot_rc2.tar.gz When the final release is finished there will be a Windows and Mac release as well. Best Regards /John Eriksson The strace helped, I think: open(timidity.cfg, O_RDONLY) = -1 ENOENT (No such file or directory) open(P/timidity.cfg, O_RDONLY)= -1 ENOENT (No such file or directory) --- SIGSEGV (Segmentation fault) @ 0 (0) --- It segfaulted when trying to find some timidity configs. Well, at least that's what it looks like is happening... I'm not an expert at reading strace logs, but those are the last 2 lines above the SIGSEGV. I built my system without Timidity support, so maybe that's what's going on?
Re: [pygame] Need help testing Slingshot rc2
John Eriksson wrote: Please, help me test Slingshot once more and tell me what you think. Really cool! When you beat a level, maybe it should advance you to the next one automatically? Also, maybe you should show how many levels there are? (Level 3 out of 15, or something) Ethan signature.asc Description: OpenPGP digital signature
RE: [pygame] Need help testing Slingshot rc2
Nice work. Ran well with Xubuntu anyway. I had to change sound in the config file because stock settings didn't sound right, but after that sound was decent. On one level one of the moons did not seem to have any gravity effect just straight shots worked. Don't know if that was intentional or not, didn't make playing any less fun regardless. great job. Dennis --- On Thu 05/24, John Eriksson [EMAIL PROTECTED] wrote: From: John Eriksson [mailto: [EMAIL PROTECTED] To: pygame-users@seul.org Date: Thu, 24 May 2007 21:04:48 +0200 Subject: [pygame] Need help testing Slingshot rc2 Hi,Hopefully this new version of Slingshot will work on more platforms.I've removed the surfarray dependency which caused problems on severalplatforms.I've also changed the behaviour of the force fields used on some levels.Instead of exploding the torpedoes will bounce off. This gives levelbuilding a new dimension.Please, help me test Slingshot once more and tell me what you think.Since the PyGame-site still has some problems I include a direct link tothe new version.http://arainyday.se/projects/python/Slingshot/Slingshot_rc2.tar.gzWhen the final release is finished there will be a Windows and Macrelease as well.Best Regards/John Eriksson ___ Join Excite! - http://www.excite.com The most personalized portal on the Web!
RE: [pygame] Need help testing Slingshot rc2
Thanks! On what level did the moon gravity behave odd? Best Regards /John tor 2007-05-24 klockan 23:20 -0400 skrev dbcad7: Nice work. Ran well with Xubuntu anyway. I had to change sound in the config file because stock settings didn't sound right, but after that sound was decent. On one level one of the moons did not seem to have any gravity effect just straight shots worked. Don't know if that was intentional or not, didn't make playing any less fun regardless. great job. Dennis --- On Thu 05/24, John Eriksson [EMAIL PROTECTED] wrote: From: John Eriksson [mailto: [EMAIL PROTECTED] To: pygame-users@seul.org Date: Thu, 24 May 2007 21:04:48 +0200 Subject: [pygame] Need help testing Slingshot rc2 Hi,Hopefully this new version of Slingshot will work on more platforms.I've removed the surfarray dependency which caused problems on severalplatforms.I've also changed the behaviour of the force fields used on some levels.Instead of exploding the torpedoes will bounce off. This gives levelbuilding a new dimension.Please, help me test Slingshot once more and tell me what you think.Since the PyGame-site still has some problems I include a direct link tothe new version.http://arainyday.se/projects/python/Slingshot/Slingshot_rc2.tar.gzWhen the final release is finished there will be a Windows and Macrelease as well.Best Regards/John Eriksson ___ Join Excite! - http://www.excite.com The most personalized portal on the Web!