Re: [pygame] pygame project featured on Wired News
I got the clearance from my partners. I just want to thank the members of this list for helping me out during the making of this code. I love it! Parab0xx made it to Wired, I couldn't ask for more :) Source zip: http://rohitgupta.xwiki.com/xwiki/bin/download/Main/WebHome/parab0xx.zip That's the source with all the files. I'd love to hear from anyone on this list about their experience. If you do manage to modify it somewhat, I'd love to know what you did with it! I'm also happy to answer any queries. cheers, ----.- 1/f ))) --. ---... http://www.algomantra.com
Re: [pygame] pygame project featured on Wired News
On Nov 28, 2007 8:45 AM, Mark Mruss <[EMAIL PROTECTED]> wrote: > That does look very cool, what were the motivations behind the > project? I'd also love to take a look at the source code. > > mark. > thanks, mark. there's a good description at our website (see below). I made this while learning Pygame. I'm very interested in DJing like a magician would. So I'm trying to create interfaces that look mystical or tantric in nature. That's the motivation. It's not a very complicated program. The only external you'll need is the VideoCapture module. Like I said, I'm just waiting to get clearance to release the actual source. I would love to have more feedback here on what Pygamers think! ----.- 1/f ))) --. ---... http://www.algomantra.com
Re: [pygame] pygame project featured on Wired News
That does look very cool, what were the motivations behind the project? I'd also love to take a look at the source code. mark. On Nov 27, 2007 10:07 PM, AlgoMantra <[EMAIL PROTECTED]> wrote: > > > On Nov 28, 2007 8:33 AM, Kevin <[EMAIL PROTECTED]> wrote: > > That's pretty cool; I'll be interested to see the Source. > > > > I'd love to release the source on this list, Kevin. Just waiting for > clearance from the other boys. I'm having a tough time > explaining what open source means. > > > > ----.- > 1/f ))) --. > ---... > http://www.algomantra.com
Re: [pygame] pygame project featured on Wired News
On Nov 28, 2007 8:33 AM, Kevin <[EMAIL PROTECTED]> wrote: > That's pretty cool; I'll be interested to see the Source. > I'd love to release the source on this list, Kevin. Just waiting for clearance from the other boys. I'm having a tough time explaining what open source means. ----.- 1/f ))) --. ---... http://www.algomantra.com
Re: [pygame] pygame project featured on Wired News
That's pretty cool; I'll be interested to see the Source. -- This, from Jach. You think you know when you learn, are more sure when you can write, even more when you can teach, but certain when you can program. ~Alan J. Perlis
[pygame] unsubscribe pygame-users
"The information contained in this transmission is confidential. It is intended for the named address only. If you are not the named address you may not copy, distribute or take any action in reliance upon this transmission"
[pygame] unsubscribe
___ Join Excite! - http://www.excite.com The most personalized portal on the Web!
[pygame] pygame project featured on Wired News
http://blog.wired.com/music/2007/11/video-prototype.html We've made this entirely in Pygame :) ----.- 1/f ))) --. ---... http://www.algomantra.com
Re: [pygame] A bunch of newbie questions
> if game_mode == "player_alive": > handle_input() > move_player() > if player.is_killed(): > if number_of_lives == 0: I'd change it to, possibly, if player.number_of_lives, but that depends on the actual game design