Re: [pygame] nokia s60 branch merge...

2009-05-09 Thread Jussi Toivola
 Jussi, are you able to test trunk?  Everything should be merged in from your 
 branch now :)
Cool :) I'll try it ASAP.

 What OS's are the compiler(s) and emulator available for?

The Nokia's build tools are for Windows, but there are ports for Linux
and Mac: http://www.martin.st/symbian/. No emulator though. I use
Nokia's 5th edition SDK myself.

 Is that symbian/how_to_build.txt file up to date?
Probably not. I'll check it out.


2009/5/9 René Dudfield ren...@gmail.com:
 hi again,

 all but one of the files were just conflicts between the various py3k
 changes... so just added the one file.

 Jussi, are you able to test trunk?  Everything should be merged in from your
 branch now :)

 Thinking of testing the symbian stuff in the future... perhaps we can set up
 an emulator for building and testing?  Then we can make sure future changes
 work ok on symbian too.  What OS's are the compiler(s) and emulator
 available for?  Is that symbian/how_to_build.txt file up to date?


 cheers,



 On Sat, May 9, 2009 at 1:01 PM, René Dudfield ren...@gmail.com wrote:

 Excellent, thanks :)    I just sat down to finish off merging in the rest
 of lib/ test/ and examples/ stuff from the symbian branch.

 I'll try out your build with portable python on vista once I've done with
 that stuff.

 cu,




 On Sat, May 9, 2009 at 12:53 PM, Lenard Lindstrom le...@telus.net wrote:

 I had to make a few small fixes to get it compiling again with Python
 3.1, but nothing major. I got some XP time so built an installer (separate
 post). It is hardly a release quality, but it is available for emergencies.

 Lenard








-- 

Jussi Toivola


[pygame] running downloaded games / auto installer

2009-05-09 Thread timmcilveen
Hi,
I know its a basic question, but when I have downloaded some games from the 
pygame site that contain various files and folders. Where do I need to copy 
these files and folders to, in order to get the games to run?

Just one more question. Is it possible to package a game? written in python 
with the python language, pygame and an installer that will install the 
necessary packages on a users computer - the way you would install a commercial 
game written in C++?? 

Thanks.

tim




Re: [pygame] running downloaded games / auto installer

2009-05-09 Thread Evan Kroske

timmcilv...@talktalk.net wrote:

Hi,
I know its a basic question, but when I have downloaded some games 
from the pygame site that contain various files and folders. Where do 
I need to copy these files and folders to, in order to get the games 
to run?


Just one more question. Is it possible to package a game  written in 
python with the python language, pygame and an installer that will 
install the necessary packages on a users computer - the way you would 
install a commercial game written in C++? 


Thanks.

tim


PyGame games are incredibly easy to run. For windows, you just need to 
unzip the folder, enter the folder, and double click on the start 
script. It might be titled the same as the name of the game or called 
something different, like run_main.py, Run [The name of the game].bat, 
main.py, start_game.py, or something else. Just double click on the file 
that looks important.


For Linux, you need to untar the directory, cd into the directory, and 
start the main script with python [The name of the main script].py. If 
you can't figure out which script starts the game, just list the filed 
in the directory for me and I should be able to tell you which is the 
right one.


Evan Kroske


Re: [pygame] running downloaded games / auto installer

2009-05-09 Thread Richie Ward
I am writing such a thing called hypernucleus :) It is similar in
concept to steam!

2009/5/9 Evan Kroske e.kro...@gmail.com:
 timmcilv...@talktalk.net wrote:

 Hi,
 I know its a basic question, but when I have downloaded some games from
 the pygame site that contain various files and folders. Where do I need to
 copy these files and folders to, in order to get the games to run?

 Just one more question. Is it possible to package a game  written in
 python with the python language, pygame and an installer that will install
 the necessary packages on a users computer - the way you would install a
 commercial game written in C++?
 Thanks.

 tim


 PyGame games are incredibly easy to run. For windows, you just need to unzip
 the folder, enter the folder, and double click on the start script. It might
 be titled the same as the name of the game or called something different,
 like run_main.py, Run [The name of the game].bat, main.py, start_game.py, or
 something else. Just double click on the file that looks important.

 For Linux, you need to untar the directory, cd into the directory, and start
 the main script with python [The name of the main script].py. If you can't
 figure out which script starts the game, just list the filed in the
 directory for me and I should be able to tell you which is the right one.

 Evan Kroske




-- 
Thanks, Richie Ward