Hooray!
From: Marcus von Appen
To: pygame-users@seul.org
Sent: Tuesday, June 26, 2012 2:22 PM
Subject: [pygame] pgreloaded on the move
It got quite quiet for the last months (year) around
pgreloaded. Apologies to everyone who had expectations in it.
Since March I started over with moving on to SDL2, stopping the SDL1.2
rewrite completely, since I did not see any major benefits from it
anymore.
That said, pgreloaded is back on track with focusing on SDL2 and
friends. It does not use any C code anymore, instead it makes heavy use
of ctypes and hence is able to run with less implications on different
Python implementations.
Right now it offers bindings for
- SDL2 (bleeding edge HG)
- SDL2_image (bleeding edge HG)
- SDL2_ttf (bleeding edge HG)
- OpenAL (1.0+)
Further features are:
- simple component-oriented pattern system for core classes in graphics
and audio
- CPython 2.7 and 3.1+ support
- PyPy 1.8+ support (with minor regressions)
- IronPython 2.7.x support (with several regressions)
- Public Domain/Zlib licensing for the code base
The HG version ships with prebuilt DLLs for Win32 platforms (32 and
64-bit) and probably lots of dragons hidden inside the code.
You can get your copy at http://code.google.com/p/pgreloaded/
If someone is interested in taking over the SDL1.2 pgreloaded code for
maintenance and further code sharing and integration with Pygame, please
let me know.
Helping hands are welcome
Marcus