Re: [pygame] easy_install pygame on OSX ML

2013-06-14 Thread Sean Felipe Wolfe
Oh schnap! It worked!!

Thanks for the tip!

-
$ brew install sdl


$ easy_install pygame
Searching for pygame
Best match: pygame 1.9.2pre
Adding pygame 1.9.2pre to easy-install.pth file

Using /Library/Python/2.7/site-packages
Processing dependencies for pygame
Finished processing dependencies for pygame
swolfe-pro:pycoco swolfe$ python
Python 2.7.2 (default, Oct 11 2012, 20:14:37)
[GCC 4.2.1 Compatible Apple Clang 4.0 (tags/Apple/clang-418.0.60)] on darwin
Type "help", "copyright", "credits" or "license" for more information.
>>> import pygame
>>>


On Fri, Jun 14, 2013 at 6:31 PM, Robert Deaton  wrote:
> easy_install and pip do not install C dependencies, it leaves that up to
> you. I would recommend trying homebrew if you are not familiar with what it
> will take to resolve this yourself.
>
>
> On Fri, Jun 14, 2013 at 9:30 PM, Sean Felipe Wolfe 
> wrote:
>>
>> Hey everybody,
>>
>> I am getting a pygame dev environment setup on a new mac powerbook ...
>> Mountain Lion. Not my favorite macosx ever, but somewhat better than
>> Lion. I sure hope Apple gets its OS department back on track. But that
>> is another discussion. ...
>>
>> Anyhow, I tried
>> $ easy_install pygame
>>
>> and whaddyaknow, it *almost* worked! Seemed to download the binary
>> from pygame.org, start doing stuffs, and it eventually crashed with an
>> SDL error.
>>
>> 
>> clang: warning: argument unused during compilation: '-mno-fused-madd'
>> In file included from src/_numericsurfarray.c:23:
>> src/pygame.h:106:10: fatal error: 'SDL.h' file not found
>> #include 
>>  ^
>> 1 error generated.
>> error: Setup script exited with error: command 'clang' failed with exit
>> status 1
>> ---
>>
>> Looks like some SDL C dependencies aren't installed on my system. I'm
>> wondering how easy_install is failing to install the necessary
>> dependencies? How would one go about fixing this?
>>
>> An opportunity to learn more about python and easy_install ... :)
>>
>> --
>> A musician must make music, an artist must paint, a poet must write,
>> if he is to be ultimately at peace with himself.
>> - Abraham Maslow
>
>
>
>
> --
> --Robert Deaton
> http://lushlab.com



-- 
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow


Re: [pygame] easy_install pygame on OSX ML

2013-06-14 Thread Robert Deaton
easy_install and pip do not install C dependencies, it leaves that up to
you. I would recommend trying homebrew if you are not familiar with what it
will take to resolve this yourself.


On Fri, Jun 14, 2013 at 9:30 PM, Sean Felipe Wolfe wrote:

> Hey everybody,
>
> I am getting a pygame dev environment setup on a new mac powerbook ...
> Mountain Lion. Not my favorite macosx ever, but somewhat better than
> Lion. I sure hope Apple gets its OS department back on track. But that
> is another discussion. ...
>
> Anyhow, I tried
> $ easy_install pygame
>
> and whaddyaknow, it *almost* worked! Seemed to download the binary
> from pygame.org, start doing stuffs, and it eventually crashed with an
> SDL error.
>
> 
> clang: warning: argument unused during compilation: '-mno-fused-madd'
> In file included from src/_numericsurfarray.c:23:
> src/pygame.h:106:10: fatal error: 'SDL.h' file not found
> #include 
>  ^
> 1 error generated.
> error: Setup script exited with error: command 'clang' failed with exit
> status 1
> ---
>
> Looks like some SDL C dependencies aren't installed on my system. I'm
> wondering how easy_install is failing to install the necessary
> dependencies? How would one go about fixing this?
>
> An opportunity to learn more about python and easy_install ... :)
>
> --
> A musician must make music, an artist must paint, a poet must write,
> if he is to be ultimately at peace with himself.
> - Abraham Maslow
>



-- 
--Robert Deaton
http://lushlab.com


[pygame] easy_install pygame on OSX ML

2013-06-14 Thread Sean Felipe Wolfe
Hey everybody,

I am getting a pygame dev environment setup on a new mac powerbook ...
Mountain Lion. Not my favorite macosx ever, but somewhat better than
Lion. I sure hope Apple gets its OS department back on track. But that
is another discussion. ...

Anyhow, I tried
$ easy_install pygame

and whaddyaknow, it *almost* worked! Seemed to download the binary
from pygame.org, start doing stuffs, and it eventually crashed with an
SDL error.


clang: warning: argument unused during compilation: '-mno-fused-madd'
In file included from src/_numericsurfarray.c:23:
src/pygame.h:106:10: fatal error: 'SDL.h' file not found
#include 
 ^
1 error generated.
error: Setup script exited with error: command 'clang' failed with exit status 1
---

Looks like some SDL C dependencies aren't installed on my system. I'm
wondering how easy_install is failing to install the necessary
dependencies? How would one go about fixing this?

An opportunity to learn more about python and easy_install ... :)

-- 
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow


Re: [pygame] Re: Developing on a Mac

2013-06-14 Thread Sean Felipe Wolfe
Hey Aikman, I'm about to get started on a new project and I'll be
using an osx Mountain Lion laptop at least part of the time. Maybe I
can share your pain :P

On Fri, Jun 14, 2013 at 7:34 AM, Jason M. Marshall  wrote:
> See http://www.python.org/download/mac/tcltk/ for a description of IDLE
> problems on newer versions of OS X.
>
> Jason
>
> 
> From: Aikiman 
> To: pygame-users@seul.org
> Sent: Friday, June 14, 2013 4:56 AM
> Subject: [pygame] Re: Developing on a Mac
>
> I think my IDLE shat itself a few months ago on Lion, I think there is a bug
> with Lion or IDLE not sure which so I cant use IDEL anymore, instead I code
> with Eclipse and run the game inside Terminal. Whatever errors I get,
> Terminal spits out line numbers and error codes easily enough to read and I
> fix them. If you download Eclipse you need to install pydev, to be honest I
> havent set it up properly and you may be able to run the game from eclipse
> without Terminal but because it isnt setup right, I just save the code and
> use terminal instead.
>
>
>
> --
> View this message in context:
> http://pygame-users.25799.x6.nabble.com/Developing-on-a-Mac-tp633p743.html
> Sent from the pygame-users mailing list archive at Nabble.com.
>
>



-- 
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow


Re: [pygame] pygame-based tiled?

2013-06-14 Thread Sean Felipe Wolfe
Thanks! I was actually thinking, a clone of the Tiled program itself
in python.  :P

But that is a good link to have as well :)

On Fri, Jun 14, 2013 at 6:14 PM, Alex Nordlund  wrote:
> As a matter of fact, someone brilliant already did!
>
> http://code.google.com/p/pytmxloader/
>
> I have used it and can highly recommend it.
> And the author is a regular on irc and really knowledgeable.
>
> This is for use with tiled.
>
> Best regards,
> Alex
> Sent from my LG
>
> On 15 Jun 2013 02:08, "Sean Felipe Wolfe"  wrote:
>>
>> So I'm sure most of you are familiar with tiled ... www.mapeditor.org ?
>>
>> Has anybody ever talked about an equivalent in Pygame?
>>
>> I'm about to upload some tiles and I may end up using pygame to tweak
>> the spritesheet a bit before I push it to Tiled. That got me thinking
>> ...
>>
>> --
>> A musician must make music, an artist must paint, a poet must write,
>> if he is to be ultimately at peace with himself.
>> - Abraham Maslow



-- 
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow


Re: [pygame] pygame-based tiled?

2013-06-14 Thread Alex Nordlund
As a matter of fact, someone brilliant already did!

http://code.google.com/p/pytmxloader/

I have used it and can highly recommend it.
And the author is a regular on irc and really knowledgeable.

This is for use with tiled.

Best regards,
Alex
Sent from my LG
On 15 Jun 2013 02:08, "Sean Felipe Wolfe"  wrote:

> So I'm sure most of you are familiar with tiled ... www.mapeditor.org ?
>
> Has anybody ever talked about an equivalent in Pygame?
>
> I'm about to upload some tiles and I may end up using pygame to tweak
> the spritesheet a bit before I push it to Tiled. That got me thinking
> ...
>
> --
> A musician must make music, an artist must paint, a poet must write,
> if he is to be ultimately at peace with himself.
> - Abraham Maslow
>


[pygame] pygame-based tiled?

2013-06-14 Thread Sean Felipe Wolfe
So I'm sure most of you are familiar with tiled ... www.mapeditor.org ?

Has anybody ever talked about an equivalent in Pygame?

I'm about to upload some tiles and I may end up using pygame to tweak
the spritesheet a bit before I push it to Tiled. That got me thinking
...

-- 
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow


Re: [pygame] Using pygame.transform.rotozoom()

2013-06-14 Thread Aikiman
Bringing in a transparent .png worked, thanks.



--
View this message in context: 
http://pygame-users.25799.x6.nabble.com/Using-pygame-transform-rotozoom-tp744p755.html
Sent from the pygame-users mailing list archive at Nabble.com.


Re: [pygame] install problem

2013-06-14 Thread Thomas Kluyver
On 14 June 2013 22:23,  wrote:

> How do I unsubscribe to the pygame mailing list again? Who do I email?


majord...@seul.org - send the text unsubscribe pygame-users

There's a handy link on the website: http://www.pygame.org/wiki/info

Thomas


Re: [pygame] install problem

2013-06-14 Thread arcktrivik
How do I unsubscribe to the pygame mailing list again? Who do I email?







-Original Message-
From: Kevin MacPherson 
To: pygame-users 
Sent: Fri, Jun 14, 2013 9:42 am
Subject: Re: [pygame] install problem


  

Not sure if there is still an issue but  you will probably want to download 
it from the bitbucket site.
  Last I checked (a month or so ago) the ftp download had issues  with 
python versions greater then 3.3.1 which was fixed but wasn't  updated on 
the ftp site.
  https://bitbucket.org/pygame/pygame/downloads
  
  Kevin
  
  
  On 14/06/13 12:34 PM, Noel Garwick wrote:


  
You need to install the version of pygame for python 3.3. Theone you 
installed is for python 2.7.
  
On Jun 14, 2013 12:23 PM, "David" wrote:

  On mywindows 7 PC, I installed Python 3.3.2 Windows x86 
MSI Installer  


  
Then I  got pygame-1.9.1.win32-py2.7.msi


  

Duringthe install of pygame it wanted to know where python was  
  installed so I put in C:\Python33\ which is correct.


  

  
Then I read  to check that  Pygame is install correctly, type 
the following into  the interactive shell:
  

  >>> import pygame
  








and got this:




  
Python 3.3.2 (v3.3.2:d047928ae3f6, May 16 2013,00:03:43) [MSC 
v.1600 32 bit (Intel)] on win32
  
Type "copyright", "credits" or "license()" for moreinformation.
  
>>> import pygame
  
Traceback (most recent call last):
  
  File "", line 1, in 
  
import pygame
  
  File"C:\Python33\lib\site-packages\pygame\__init__.py", line  
  95, in 
  
from pygame.base import *
  
ImportError: DLL load failed: The specified modulecould not be 
found.
  
>>> 





Why did it fail?






-- 
David
Running Linux since 1994  

  


  



Re: [pygame] install problem

2013-06-14 Thread David
Thank you!


On Fri, Jun 14, 2013 at 1:17 PM, Kevin MacPherson <
ke...@pixelatedplatypus.com> wrote:

>  Just download the msi from the bitbucket site. You don't need to rebuild
> it unless you wanted to.
>
>
> https://bitbucket.org/pygame/pygame/downloads/pygame-1.9.2a0.win32-py3.3.msi
>
>
> On 14/06/13 01:14 PM, David wrote:
>
> *Ok thanks. Almost there.*
> From the https://bitbucket.org/pygame/pygame/downloads site:
>
>  *- prebuilt-pygame1.9.2pre-msvcr100-win32.zip (1,903,169 bytes) 
> *
> *
> *The external libraries required to build Pygame for Pythons 2.6 and up.*
> *Just unzip the prebuilt directory into the root Pygame working directory*
> *and run python config.py. Answer Y to use prebuilt.*
>
>  1) Instructions aren not clear or accurate: what is the 'root Pygame
> working directory? Do they mean the Python folder?
>
>  2) There is no *config.py* file. There is an *Include folder*, *Lib
> folder*, and *Setup_Win.in* file that doesn't do anything. Right clicking
> there is no 'install' option, its not a python file.  Its a text file that
> looks like this:
>
>  # Pygame 1.9.2 Windows dependency macros.
> SDL = -Iprebuilt/include -Iprebuilt/include/SDL -Lprebuilt/lib -lSDL
> FONT = -lSDL_ttf
> IMAGE = -lSDL_image
> MIXER = -lSDL_mixer
> SMPEG = -Iprebuilt/include/smpeg -lsmpeg
> PNG = -lpng
> JPEG = -ljpeg
> FREETYPE = -Iprebuilt/include/freetype2 -lfreetype
> TIFF = -ltiff
> #ZLIB = -lz
> VORBISFILE = -lvorbisfile
> VORBIS = -Iprebuilt/include/vorbis -lvorbis
> OGG = -Iprebuilt/include/ogg -logg
> PORTMIDI = -lportmidi
> PORTTIME =
> #AVFORMAT = -Iprebuilt/include -lavformat -lavcodec -lavutil
> #SWSCALE = -Iprebuilt/include -lswscale -lavutil
> # Ensure make_prebuilt.py includes the ffmpeg headers.
> #COPYHDRS_AVFORMAT = -lavformat -Iprebuilt/include/libavformat
> #COPYHDRS_SWCALE = -lswscale -Iprebuilt/include/libswscale
> #COPYHDRS_AVCODEC = -lavcodec -Iprebuilt/include/libavcodec
> #COPYHDRS_AVUTIL = -lavutil -Iprebuilt/include/libavutil
> # Ensure make_prebuilt.py includes the freetype2 headers.
> #COPYHDRS_FREETYPE = -lfreetype -Iprebuilt/include/freetype2/freetype
> -Iprebuilt/include/freetype2/freetype/config
> # The DLL's
> COPYLIB_SDL -Lprebuilt/lib/SDL.dll
> COPYLIB_SDL_ttf -lSDL -lfreetype -Lprebuilt/lib/SDL_ttf.dll
> COPYLIB_SDL_image -lSDL -ljpef -lpng -ltiff -Lprebuilt/lib/SDL_image.dll
> COPYLIB_SDL_mixer -lSDL -lvorbisfile -lsmpeg -Lprebuilt/lib/SDL_mixer.dll
> COPYLIB_freetype -lz -Lprebuilt/lib/freetype2410.dll
> COPYLIB_smpeg -lSDL -Lprebuilt/lib/smpeg.dll
> COPYLIB_tiff -ljpeg -lz -Lprebuilt/lib/libtiff.dll
> COPYLIB_png -lz -Lprebuilt/lib/libpng15.dll
> COPYLIB_jpeg -Lprebuilt/lib/jpeg.dll
> #COPYLIB_z -Lprebuilt/lib/zlib1.dll
> COPYLIB_vorbisfile -lvorbis -Lprebuilt/lib/libvorbisfile.dll
>  COPYLIB_vorbis -logg -Lprebuilt/lib/libvorbis.dll
> COPYLIB_ogg -Lprebuilt/lib/libogg.dll
> COPYLIB_portmidi -Lprebuilt/lib/portmidi.dll
> #COPYLIB_avformat -lavcodec -lavutil -Lprebuilt/lib/avformat-52.dll
> #COPYLIB_swscale -lavutil -Lprebuilt/lib/swscale-0.dll
> #COPYLIB_avcodec -lavutil -Lprebuilt/lib/avcodec-52.dll
> #COPYLIB_avutil -Lprebuilt/lib/avutil-50.dll
>
>
>
>
> On Fri, Jun 14, 2013 at 12:42 PM, Kevin MacPherson <
> ke...@pixelatedplatypus.com> wrote:
>
>>  Not sure if there is still an issue but you will probably want to
>> download it from the bitbucket site.
>> Last I checked (a month or so ago) the ftp download had issues with
>> python versions greater then 3.3.1 which was fixed but wasn't updated on
>> the ftp site.
>> https://bitbucket.org/pygame/pygame/downloads
>>
>> Kevin
>>
>>
>>
>> On 14/06/13 12:34 PM, Noel Garwick wrote:
>>
>> You need to install the version of pygame for python 3.3. The one you
>> installed is for python 2.7.
>> On Jun 14, 2013 12:23 PM, "David"  wrote:
>>
>>> On my windows 7 PC, I installed Python 3.3.2 Windows x86 MSI 
>>> Installer
>>>
>>>  Then I got 
>>> pygame-1.9.1.win32-py2.7.msi
>>>
>>>  During the install of pygame it wanted to know where python was
>>> installed so I put in C:\Python33\ which is correct.
>>>
>>>  Then I read  to check that Pygame is install correctly, type the
>>> following into the interactive shell:
>>>
>>> >>> import pygame
>>>
>>>
>>>  and got this:
>>>
>>>  Python 3.3.2 (v3.3.2:d047928ae3f6, May 16 2013, 00:03:43) [MSC v.1600
>>> 32 bit (Intel)] on win32
>>> Type "copyright", "credits" or "license()" for more information.
>>> >>> import pygame
>>> Traceback (most recent call last):
>>>   File "", line 1, in 
>>> import pygame
>>>   File "C:\Python33\lib\site-packages\pygame\__init__.py", line 95, in
>>> 
>>> from pygame.base import *
>>> ImportError: DLL load failed: The specified module could not be found.
>>> >>>
>>>
>>>  *Why did it fail?*
>>>
>>>
>>>  --
>>> David
>>> Running Linux since 1994
>>>
>>
>>
>
>
>  --
> David
> Running Linux since 1994
>
>
>


-- 
David
Running Linux since 1994


Re: [pygame] install problem

2013-06-14 Thread Kevin MacPherson
Just download the msi from the bitbucket site. You don't need to rebuild 
it unless you wanted to.


https://bitbucket.org/pygame/pygame/downloads/pygame-1.9.2a0.win32-py3.3.msi

On 14/06/13 01:14 PM, David wrote:

*Ok thanks. Almost there.*
From the https://bitbucket.org/pygame/pygame/downloads site:

/- prebuilt-pygame1.9.2pre-msvcr100-win32.zip (1,903,169 bytes) ***/
/
/
/The external libraries required to build Pygame for Pythons 2.6 and up./
/Just unzip the prebuilt directory into the root Pygame working directory/
/and run python config.py. Answer Y to use prebuilt./

1) Instructions aren not clear or accurate: what is the 'root Pygame 
working directory? Do they mean the Python folder?


2) There is no *config.py* file. There is an *Include folder*, *Lib 
folder*, and *Setup_Win.in* file that doesn't do anything. Right 
clicking there is no 'install' option, its not a python file.  Its a 
text file that looks like this:


# Pygame 1.9.2 Windows dependency macros.
SDL = -Iprebuilt/include -Iprebuilt/include/SDL -Lprebuilt/lib -lSDL
FONT = -lSDL_ttf
IMAGE = -lSDL_image
MIXER = -lSDL_mixer
SMPEG = -Iprebuilt/include/smpeg -lsmpeg
PNG = -lpng
JPEG = -ljpeg
FREETYPE = -Iprebuilt/include/freetype2 -lfreetype
TIFF = -ltiff
#ZLIB = -lz
VORBISFILE = -lvorbisfile
VORBIS = -Iprebuilt/include/vorbis -lvorbis
OGG = -Iprebuilt/include/ogg -logg
PORTMIDI = -lportmidi
PORTTIME =
#AVFORMAT = -Iprebuilt/include -lavformat -lavcodec -lavutil
#SWSCALE = -Iprebuilt/include -lswscale -lavutil
# Ensure make_prebuilt.py includes the ffmpeg headers.
#COPYHDRS_AVFORMAT = -lavformat -Iprebuilt/include/libavformat
#COPYHDRS_SWCALE = -lswscale -Iprebuilt/include/libswscale
#COPYHDRS_AVCODEC = -lavcodec -Iprebuilt/include/libavcodec
#COPYHDRS_AVUTIL = -lavutil -Iprebuilt/include/libavutil
# Ensure make_prebuilt.py includes the freetype2 headers.
#COPYHDRS_FREETYPE = -lfreetype -Iprebuilt/include/freetype2/freetype 
-Iprebuilt/include/freetype2/freetype/config

# The DLL's
COPYLIB_SDL -Lprebuilt/lib/SDL.dll
COPYLIB_SDL_ttf -lSDL -lfreetype -Lprebuilt/lib/SDL_ttf.dll
COPYLIB_SDL_image -lSDL -ljpef -lpng -ltiff -Lprebuilt/lib/SDL_image.dll
COPYLIB_SDL_mixer -lSDL -lvorbisfile -lsmpeg -Lprebuilt/lib/SDL_mixer.dll
COPYLIB_freetype -lz -Lprebuilt/lib/freetype2410.dll
COPYLIB_smpeg -lSDL -Lprebuilt/lib/smpeg.dll
COPYLIB_tiff -ljpeg -lz -Lprebuilt/lib/libtiff.dll
COPYLIB_png -lz -Lprebuilt/lib/libpng15.dll
COPYLIB_jpeg -Lprebuilt/lib/jpeg.dll
#COPYLIB_z -Lprebuilt/lib/zlib1.dll
COPYLIB_vorbisfile -lvorbis -Lprebuilt/lib/libvorbisfile.dll
COPYLIB_vorbis -logg -Lprebuilt/lib/libvorbis.dll
COPYLIB_ogg -Lprebuilt/lib/libogg.dll
COPYLIB_portmidi -Lprebuilt/lib/portmidi.dll
#COPYLIB_avformat -lavcodec -lavutil -Lprebuilt/lib/avformat-52.dll
#COPYLIB_swscale -lavutil -Lprebuilt/lib/swscale-0.dll
#COPYLIB_avcodec -lavutil -Lprebuilt/lib/avcodec-52.dll
#COPYLIB_avutil -Lprebuilt/lib/avutil-50.dll




On Fri, Jun 14, 2013 at 12:42 PM, Kevin MacPherson 
mailto:ke...@pixelatedplatypus.com>> wrote:


Not sure if there is still an issue but you will probably want to
download it from the bitbucket site.
Last I checked (a month or so ago) the ftp download had issues
with python versions greater then 3.3.1 which was fixed but wasn't
updated on the ftp site.
https://bitbucket.org/pygame/pygame/downloads

Kevin



On 14/06/13 12:34 PM, Noel Garwick wrote:


You need to install the version of pygame for python 3.3. The one
you installed is for python 2.7.

On Jun 14, 2013 12:23 PM, "David" mailto:dvp1...@gmail.com>> wrote:

On my windows 7 PC, I installed Python 3.3.2 Windows x86 MSI
Installer 

Then I got pygame-1.9.1.win32-py2.7.msi


During the install of pygame it wanted to know where python
was installed so I put in C:\Python33\ which is correct.

Then I read  to check that Pygame is install correctly, type
the following into the interactive shell:

>>> import pygame



and got this:

Python 3.3.2 (v3.3.2:d047928ae3f6, May 16 2013, 00:03:43)
[MSC v.1600 32 bit (Intel)] on win32
Type "copyright", "credits" or "license()" for more information.
>>> import pygame
Traceback (most recent call last):
  File "", line 1, in 
import pygame
  File "C:\Python33\lib\site-packages\pygame\__init__.py",
line 95, in 
from pygame.base import *
ImportError: DLL load failed: The specified module could not
be found.
>>>

*Why did it fail?*


-- 
David

Running Linux since 1994






--
David
Running Linux since 1994




Re: [pygame] install problem

2013-06-14 Thread David
*Ok thanks. Almost there.*
>From the https://bitbucket.org/pygame/pygame/downloads site:

*- prebuilt-pygame1.9.2pre-msvcr100-win32.zip (1,903,169 bytes) 
*
*
*The external libraries required to build Pygame for Pythons 2.6 and up.*
*Just unzip the prebuilt directory into the root Pygame working directory*
*and run python config.py. Answer Y to use prebuilt.*

1) Instructions aren not clear or accurate: what is the 'root Pygame
working directory? Do they mean the Python folder?

2) There is no *config.py* file. There is an *Include folder*, *Lib folder*,
and *Setup_Win.in* file that doesn't do anything. Right clicking there is
no 'install' option, its not a python file.  Its a text file that looks
like this:

# Pygame 1.9.2 Windows dependency macros.
SDL = -Iprebuilt/include -Iprebuilt/include/SDL -Lprebuilt/lib -lSDL
FONT = -lSDL_ttf
IMAGE = -lSDL_image
MIXER = -lSDL_mixer
SMPEG = -Iprebuilt/include/smpeg -lsmpeg
PNG = -lpng
JPEG = -ljpeg
FREETYPE = -Iprebuilt/include/freetype2 -lfreetype
TIFF = -ltiff
#ZLIB = -lz
VORBISFILE = -lvorbisfile
VORBIS = -Iprebuilt/include/vorbis -lvorbis
OGG = -Iprebuilt/include/ogg -logg
PORTMIDI = -lportmidi
PORTTIME =
#AVFORMAT = -Iprebuilt/include -lavformat -lavcodec -lavutil
#SWSCALE = -Iprebuilt/include -lswscale -lavutil
# Ensure make_prebuilt.py includes the ffmpeg headers.
#COPYHDRS_AVFORMAT = -lavformat -Iprebuilt/include/libavformat
#COPYHDRS_SWCALE = -lswscale -Iprebuilt/include/libswscale
#COPYHDRS_AVCODEC = -lavcodec -Iprebuilt/include/libavcodec
#COPYHDRS_AVUTIL = -lavutil -Iprebuilt/include/libavutil
# Ensure make_prebuilt.py includes the freetype2 headers.
#COPYHDRS_FREETYPE = -lfreetype -Iprebuilt/include/freetype2/freetype
-Iprebuilt/include/freetype2/freetype/config
# The DLL's
COPYLIB_SDL -Lprebuilt/lib/SDL.dll
COPYLIB_SDL_ttf -lSDL -lfreetype -Lprebuilt/lib/SDL_ttf.dll
COPYLIB_SDL_image -lSDL -ljpef -lpng -ltiff -Lprebuilt/lib/SDL_image.dll
COPYLIB_SDL_mixer -lSDL -lvorbisfile -lsmpeg -Lprebuilt/lib/SDL_mixer.dll
COPYLIB_freetype -lz -Lprebuilt/lib/freetype2410.dll
COPYLIB_smpeg -lSDL -Lprebuilt/lib/smpeg.dll
COPYLIB_tiff -ljpeg -lz -Lprebuilt/lib/libtiff.dll
COPYLIB_png -lz -Lprebuilt/lib/libpng15.dll
COPYLIB_jpeg -Lprebuilt/lib/jpeg.dll
#COPYLIB_z -Lprebuilt/lib/zlib1.dll
COPYLIB_vorbisfile -lvorbis -Lprebuilt/lib/libvorbisfile.dll
COPYLIB_vorbis -logg -Lprebuilt/lib/libvorbis.dll
COPYLIB_ogg -Lprebuilt/lib/libogg.dll
COPYLIB_portmidi -Lprebuilt/lib/portmidi.dll
#COPYLIB_avformat -lavcodec -lavutil -Lprebuilt/lib/avformat-52.dll
#COPYLIB_swscale -lavutil -Lprebuilt/lib/swscale-0.dll
#COPYLIB_avcodec -lavutil -Lprebuilt/lib/avcodec-52.dll
#COPYLIB_avutil -Lprebuilt/lib/avutil-50.dll




On Fri, Jun 14, 2013 at 12:42 PM, Kevin MacPherson <
ke...@pixelatedplatypus.com> wrote:

>  Not sure if there is still an issue but you will probably want to
> download it from the bitbucket site.
> Last I checked (a month or so ago) the ftp download had issues with python
> versions greater then 3.3.1 which was fixed but wasn't updated on the ftp
> site.
> https://bitbucket.org/pygame/pygame/downloads
>
> Kevin
>
>
>
> On 14/06/13 12:34 PM, Noel Garwick wrote:
>
> You need to install the version of pygame for python 3.3. The one you
> installed is for python 2.7.
> On Jun 14, 2013 12:23 PM, "David"  wrote:
>
>> On my windows 7 PC, I installed Python 3.3.2 Windows x86 MSI 
>> Installer
>>
>>  Then I got 
>> pygame-1.9.1.win32-py2.7.msi
>>
>>  During the install of pygame it wanted to know where python was
>> installed so I put in C:\Python33\ which is correct.
>>
>>  Then I read  to check that Pygame is install correctly, type the
>> following into the interactive shell:
>>
>> >>> import pygame
>>
>>
>>  and got this:
>>
>>  Python 3.3.2 (v3.3.2:d047928ae3f6, May 16 2013, 00:03:43) [MSC v.1600
>> 32 bit (Intel)] on win32
>> Type "copyright", "credits" or "license()" for more information.
>> >>> import pygame
>> Traceback (most recent call last):
>>   File "", line 1, in 
>> import pygame
>>   File "C:\Python33\lib\site-packages\pygame\__init__.py", line 95, in
>> 
>> from pygame.base import *
>> ImportError: DLL load failed: The specified module could not be found.
>> >>>
>>
>>  *Why did it fail?*
>>
>>
>>  --
>> David
>> Running Linux since 1994
>>
>
>


-- 
David
Running Linux since 1994


Re: [pygame] install problem

2013-06-14 Thread Kevin MacPherson
Not sure if there is still an issue but you will probably want to 
download it from the bitbucket site.
Last I checked (a month or so ago) the ftp download had issues with 
python versions greater then 3.3.1 which was fixed but wasn't updated on 
the ftp site.

https://bitbucket.org/pygame/pygame/downloads

Kevin


On 14/06/13 12:34 PM, Noel Garwick wrote:


You need to install the version of pygame for python 3.3. The one you 
installed is for python 2.7.


On Jun 14, 2013 12:23 PM, "David" > wrote:


On my windows 7 PC, I installed Python 3.3.2 Windows x86 MSI
Installer 

Then I got pygame-1.9.1.win32-py2.7.msi


During the install of pygame it wanted to know where python was
installed so I put in C:\Python33\ which is correct.

Then I read  to check that Pygame is install correctly, type the
following into the interactive shell:

>>> import pygame



and got this:

Python 3.3.2 (v3.3.2:d047928ae3f6, May 16 2013, 00:03:43) [MSC
v.1600 32 bit (Intel)] on win32
Type "copyright", "credits" or "license()" for more information.
>>> import pygame
Traceback (most recent call last):
  File "", line 1, in 
import pygame
  File "C:\Python33\lib\site-packages\pygame\__init__.py", line
95, in 
from pygame.base import *
ImportError: DLL load failed: The specified module could not be found.
>>>

*Why did it fail?*


-- 
David

Running Linux since 1994





Re: [pygame] install problem

2013-06-14 Thread Noel Garwick
You need to install the version of pygame for python 3.3. The one you
installed is for python 2.7.
On Jun 14, 2013 12:23 PM, "David"  wrote:

> On my windows 7 PC, I installed Python 3.3.2 Windows x86 MSI 
> Installer
>
> Then I got 
> pygame-1.9.1.win32-py2.7.msi
>
> During the install of pygame it wanted to know where python was installed
> so I put in C:\Python33\ which is correct.
>
> Then I read  to check that Pygame is install correctly, type the following
> into the interactive shell:
>
> >>> import pygame
>
>
> and got this:
>
> Python 3.3.2 (v3.3.2:d047928ae3f6, May 16 2013, 00:03:43) [MSC v.1600 32
> bit (Intel)] on win32
> Type "copyright", "credits" or "license()" for more information.
> >>> import pygame
> Traceback (most recent call last):
>   File "", line 1, in 
> import pygame
>   File "C:\Python33\lib\site-packages\pygame\__init__.py", line 95, in
> 
> from pygame.base import *
> ImportError: DLL load failed: The specified module could not be found.
> >>>
>
> *Why did it fail?*
>
>
> --
> David
> Running Linux since 1994
>


[pygame] install problem

2013-06-14 Thread David
On my windows 7 PC, I installed Python 3.3.2 Windows x86 MSI
Installer

Then I got 
pygame-1.9.1.win32-py2.7.msi

During the install of pygame it wanted to know where python was installed
so I put in C:\Python33\ which is correct.

Then I read  to check that Pygame is install correctly, type the following
into the interactive shell:

>>> import pygame


and got this:

Python 3.3.2 (v3.3.2:d047928ae3f6, May 16 2013, 00:03:43) [MSC v.1600 32
bit (Intel)] on win32
Type "copyright", "credits" or "license()" for more information.
>>> import pygame
Traceback (most recent call last):
  File "", line 1, in 
import pygame
  File "C:\Python33\lib\site-packages\pygame\__init__.py", line 95, in

from pygame.base import *
ImportError: DLL load failed: The specified module could not be found.
>>>

*Why did it fail?*


-- 
David
Running Linux since 1994


Re: [pygame] Re: Developing on a Mac

2013-06-14 Thread Jason M. Marshall
See http://www.python.org/download/mac/tcltk/for a description of IDLE problems 
on newer versions of OS X.


Jason




 From: Aikiman 
To: pygame-users@seul.org 
Sent: Friday, June 14, 2013 4:56 AM
Subject: [pygame] Re: Developing on a Mac
 

I think my IDLE shat itself a few months ago on Lion, I think there is a bug
with Lion or IDLE not sure which so I cant use IDEL anymore, instead I code
with Eclipse and run the game inside Terminal. Whatever errors I get,
Terminal spits out line numbers and error codes easily enough to read and I
fix them. If you download Eclipse you need to install pydev, to be honest I
havent set it up properly and you may be able to run the game from eclipse
without Terminal but because it isnt setup right, I just save the code and
use terminal instead.



--
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Re: [pygame] Using pygame.transform.rotozoom()

2013-06-14 Thread Christopher Night
I don't know how to fix your problem, but it seems to me that using an
alpha channel instead of a colorkey would be one solution. It might be
easier than blitting the surface twice, anyway.


On Fri, Jun 14, 2013 at 6:09 AM, Aikiman  wrote:

> Well Im close but still no cigar on this issue and its been there from
> around
> half way through developing my game. Im trying to achieve a rotating image
> that scales at the same time with a colorkey. Problem is I can get colorkey
> to work. Heres the code...
>
> self.imagePuff = pygame.image.load("Images/puff.tga").convert()
> self.imagePuff.set_colorkey((0,0,255))
> self.imageMaster = self.imagePuff
> self.rect = self.imageMaster.get_rect()
> self.image = pygame.transform.rotozoom(self.imageMaster, self.angle,
> self.scale/300+0.2)
> self.image.set_colorkey((0,0,0))
> self.rect = self.image.get_rect()
> self.rect.center = oldCenter
>
> After the rotozoom I end up with the original colorkey failing
> "colorkey((0,0,255))" AND with an extra black box around the animation. So
> I
> added the second colorkey "colorkey((0,0,0)) " which succeeds in ridding
> the
> black box but with the blue background color persisting. Is there a
> workaround I havent tried yet like bringing the image in with transparency
> already - if so how to do? Or do I have to structure my code differently to
> compensate for the double transform like blitting onto a second temp
> surface
> or something fancy like that?
>
> Thanks in advance
>
>
>
> --
> View this message in context:
> http://pygame-users.25799.x6.nabble.com/Using-pygame-transform-rotozoom-tp744.html
> Sent from the pygame-users mailing list archive at Nabble.com.
>


[pygame] Using pygame.transform.rotozoom()

2013-06-14 Thread Aikiman
Well Im close but still no cigar on this issue and its been there from around
half way through developing my game. Im trying to achieve a rotating image
that scales at the same time with a colorkey. Problem is I can get colorkey
to work. Heres the code...

self.imagePuff = pygame.image.load("Images/puff.tga").convert()
self.imagePuff.set_colorkey((0,0,255))   
self.imageMaster = self.imagePuff
self.rect = self.imageMaster.get_rect()
self.image = pygame.transform.rotozoom(self.imageMaster, self.angle,
self.scale/300+0.2)
self.image.set_colorkey((0,0,0)) 
self.rect = self.image.get_rect()
self.rect.center = oldCenter

After the rotozoom I end up with the original colorkey failing
"colorkey((0,0,255))" AND with an extra black box around the animation. So I
added the second colorkey "colorkey((0,0,0)) " which succeeds in ridding the
black box but with the blue background color persisting. Is there a
workaround I havent tried yet like bringing the image in with transparency
already - if so how to do? Or do I have to structure my code differently to
compensate for the double transform like blitting onto a second temp surface
or something fancy like that?

Thanks in advance



--
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[pygame] Re: Developing on a Mac

2013-06-14 Thread Aikiman
I think my IDLE shat itself a few months ago on Lion, I think there is a bug
with Lion or IDLE not sure which so I cant use IDEL anymore, instead I code
with Eclipse and run the game inside Terminal. Whatever errors I get,
Terminal spits out line numbers and error codes easily enough to read and I
fix them. If you download Eclipse you need to install pydev, to be honest I
havent set it up properly and you may be able to run the game from eclipse
without Terminal but because it isnt setup right, I just save the code and
use terminal instead.



--
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Sent from the pygame-users mailing list archive at Nabble.com.


Re: [pygame] pygame.org

2013-06-14 Thread Aikiman
Thanks Rene :)



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Re: [pygame] pygame.org

2013-06-14 Thread René Dudfield
Hi,

just sent you a private mail.  If anyone else needs an account feel free to
msg me, @pygame_org or Jason M.

chairs,


On Fri, Jun 14, 2013 at 5:36 AM, Aikiman  wrote:

> Hello fello pygamers,
>
> I was just curious as to whats happening over at www.pygame.org in terms
> of
> accepting new registrations. When I try it says this feature has been
> disabled, has anyone else had this problem, if this is the case is there
> any
> information as to why or if they intend to accept reg. in the future?
>
> Thanks in advance.
>
>
>
> --
> View this message in context:
> http://pygame-users.25799.x6.nabble.com/pygame-org-tp740.html
> Sent from the pygame-users mailing list archive at Nabble.com.
>