wouldn't it be a good idea to compile using py2exe or such so that every
user has all dependancies?
I'm writing a Music software now using pygame midi and the exes so far have
worked on all windows machines.
On Fri, Mar 21, 2014 at 6:36 AM, Jason Marshall j...@yahoo.com wrote:
Here's an idea: what if we were to remove pyportmidi 0.0.6 from the pygame
source and make pygame.midi dependent on stand-alone pyportmidi?
Jason
PS. I think the most recent version of pyportmidi, 0.0.7, is here:
https://bitbucket.org/aalex/pyportmidi/
From: Christopher Night
To: pygame-users@seul.org
Sent: Tuesday, December 31, 2013 4:58 PM
Subject: Re: [pygame] Python3 version packaged?
That's all well and good for development, but if I want to distribute my
game to other Ubuntu users I'm not going to tell players they have to
comment out part of the setup file for one of my dependencies and install
it from source.
I'm not complaining or anything. Set whatever priorities you think are
appropriate. I'm just adding another data point: this is blocking me from
transitioning to Python3.
-Christopher
On Tue, Dec 31, 2013 at 5:47 PM, Lenard Lindstrom wrote:
Hi,
On Gnu/Linux it is simpler to just build Pygame from source. The
dependencies are libsdl-mixer, libsdl-image, libsdl-ttf, and libportmidi0.
Installing these libraries, and their header file dev packages should force
the installation of all Pygame dependencies, such as SDL and freetype2.
Also be sure to include the Python3 dev package. Since I do most of my
Pygame development on Linux Mint, there should be no compatibility issues
on Ubuntu, except with libportmidi0. So I suggest commenting out the Pygame
midi module entry in the Setup file.
Lenard Lindstrom
On 13-12-31 09:36 AM, Sam Bull wrote:
Can we get a working Python3 version of Pygame packaged either in the
Ubuntu repositories or in pip3?
This would be really helpful in allowing us to transition to Python3 for
our projects.
--
Diliup Gabadamudalige
http://www.diliupg.com
http://soft.diliupg.com/
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