Re: [pygame] Pygame look and feel

2013-10-25 Thread Jake b
I think last time it was one or two guys, so if they had to quit/break
there wasn't a system to transfer.

Perhaps if the site were on `git`, then we could easily have people
make a change or two, without one guy having to devote full time to
it.
-

On Sat, Oct 12, 2013 at 4:29 PM, Frozenball orkkiole...@gmail.com wrote:
 I hope the website gets the new look this time. I remember there was an old
 project a year or two ago about updating the website that ultimately didn't
 go anywhere.


 2013/10/10 Aikiman j...@diadem.co.nz

 Slight adjustment making the word more legible

 http://pygame-users.25799.x6.nabble.com/file/n956/pythonLogo_v03.jpg



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Re: [pygame] Pygame look and feel

2013-10-12 Thread Frozenball
I hope the website gets the new look this time. I remember there was an old
project a year or two ago about updating the website that ultimately didn't
go anywhere.


2013/10/10 Aikiman j...@diadem.co.nz

 Slight adjustment making the word more legible

 http://pygame-users.25799.x6.nabble.com/file/n956/pythonLogo_v03.jpg



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Re: [pygame] Pygame look and feel

2013-10-11 Thread Aikiman
Slight adjustment making the word more legible

http://pygame-users.25799.x6.nabble.com/file/n956/pythonLogo_v03.jpg 



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Re: [pygame] Pygame look and feel

2013-10-10 Thread Aikiman
Sorry forgot the drop shadow

http://pygame-users.25799.x6.nabble.com/file/n957/pythonLogo_v04.jpg 



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Re: [pygame] Pygame look and feel

2013-10-10 Thread Jason Marshall
Nice!


Jason



 From: Aikiman j...@diadem.co.nz
To: pygame-users@seul.org 
Sent: Thursday, October 10, 2013 4:52 AM
Subject: Re: [pygame] Pygame look and feel
 

Sorry forgot the drop shadow

http://pygame-users.25799.x6.nabble.com/file/n957/pythonLogo_v04.jpg 



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Re: [pygame] Pygame look and feel

2013-10-10 Thread Sam Bull
On Thu, 2013-10-10 at 02:52 -0700, Aikiman wrote:
 Sorry forgot the drop shadow
 
 http://pygame-users.25799.x6.nabble.com/file/n957/pythonLogo_v04.jpg 

If any of these are going to become the official logo, it would also be
a great idea to have them in a vector format.


signature.asc
Description: This is a digitally signed message part


Re: [pygame] Pygame look and feel

2013-10-10 Thread Aikiman
No worries, the logo was designed in vector format, can come in a million
sizes with no loss of detail and in a variety of colors if desired (though I
hope nobody decides they want an orange snake - keep with the old skool
colours I say)



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Re: [pygame] Pygame look and feel

2013-10-09 Thread Aikiman
Okay had a bit of a play around, added eye brows to accentuate expression and
add character, moved the controller and tucked it in Snakey's tail. I dont
think it can go any deeper as it will conceal too much of the controller.
Also changed the position of Snakey's body so that it no longer conceals the
M or the E and changed the drop shadow to a plain version.
Somebody mentioned that this could be a good option for the release of
Pygame 2.0, that sounds like a good idea whenever that might be.

http://pygame-users.25799.x6.nabble.com/file/n950/pythonLogo_v02.jpg 



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RE: [pygame] Pygame look and feel

2013-10-09 Thread Aikiman
Took some design and colour scheme off a Joomla template online tsk tsk (they
all do the same thing nowadays anyways) and threw a pygame version on top
with new Snakey. 

http://pygame-users.25799.x6.nabble.com/file/n951/pygame_home.jpg 



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Re: [pygame] Pygame look and feel

2013-10-09 Thread Lenard Lindstrom

I'm happy. Great work.

Lenard

On 13-10-09 02:07 AM, Aikiman wrote:

Okay had a bit of a play around, added eye brows to accentuate expression and
add character, moved the controller and tucked it in Snakey's tail. I dont
think it can go any deeper as it will conceal too much of the controller.
Also changed the position of Snakey's body so that it no longer conceals the
M or the E and changed the drop shadow to a plain version.
Somebody mentioned that this could be a good option for the release of
Pygame 2.0, that sounds like a good idea whenever that might be.

http://pygame-users.25799.x6.nabble.com/file/n950/pythonLogo_v02.jpg



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Re: [pygame] Pygame look and feel

2013-10-09 Thread Jake b
I like it, but I think keeping the 'spotlight' and 'new releases'
sections somewhere on the front will be good to have.

Perhaps using one of those multiple items in one rect that steam and
many sites use these days.

On Wed, Oct 9, 2013 at 4:10 AM, Aikiman j...@diadem.co.nz wrote:
 Took some design and colour scheme off a Joomla template online tsk tsk (they
 all do the same thing nowadays anyways) and threw a pygame version on top
 with new Snakey.

 http://pygame-users.25799.x6.nabble.com/file/n951/pygame_home.jpg



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Re: [pygame] Pygame look and feel

2013-10-09 Thread Aikiman
Spotlight is there on the right hand side, I agree perhaps more of a
scrolling banner would look nicer.



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Re: [pygame] Pygame look and feel

2013-10-08 Thread Jake b
I like the concept.

- The choice looks like it'd scale pretty well too, which might be a
consideration. ( So that a 64px or so icon could work )
- It's more obvious that it's a snake

Maybe the bottom right one (no text) would be a good icon/small sized.
And a text one if it's bigger or a website.

On Fri, Oct 4, 2013 at 2:45 AM, Aikiman j...@diadem.co.nz wrote:
 For what its worth then here are a couple of designs of the logo. Im only
 throwing them up here because i've already done the work but if you are
 interested I can continue onward with colors, otherwise I can drop this no
 problems. Maybe its something for the future then.

 http://pygame-users.25799.x6.nabble.com/file/n912/pygame1.jpg



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Re: [pygame] Pygame look and feel

2013-10-05 Thread Lenard Lindstrom
Looks good. Maybe the game controller can be the M in Pygame. Also, a 
matching icon is needed.


Lenard Lindstrom

On 13-10-04 12:45 AM, Aikiman wrote:

For what its worth then here are a couple of designs of the logo. Im only
throwing them up here because i've already done the work but if you are
interested I can continue onward with colors, otherwise I can drop this no
problems. Maybe its something for the future then.

http://pygame-users.25799.x6.nabble.com/file/n912/pygame1.jpg



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Re: [pygame] Pygame look and feel

2013-10-05 Thread Paul Vincent Craven
I like draft of the logo as well. I also like the idea of using it for the
2.0 version of Pygame.

Paul Vincent Craven


On Sat, Oct 5, 2013 at 1:07 AM, Lenard Lindstrom le...@telus.net wrote:

 Looks good. Maybe the game controller can be the M in Pygame. Also, a
 matching icon is needed.

 Lenard Lindstrom


 On 13-10-04 12:45 AM, Aikiman wrote:

 For what its worth then here are a couple of designs of the logo. Im only
 throwing them up here because i've already done the work but if you are
 interested I can continue onward with colors, otherwise I can drop this no
 problems. Maybe its something for the future then.

 http://pygame-users.25799.x6.**nabble.com/file/n912/pygame1.**jpghttp://pygame-users.25799.x6.nabble.com/file/n912/pygame1.jpg
 



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RE: [pygame] Pygame look and feel

2013-10-05 Thread Westley Martínez
Nay, the M should not be the M in Pygame. Replacing letters with objects
is usually a bad idea, esp. when the letter isn't significant.  I think
Aikiman should try putting the controller in the Python's mouth.  Also,
I think the python (perhaps we should name him?) should look a little
less intimidating.  He's a lot more frightening when compared to the old
one.

 -Original Message-
 From: owner-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] On
 Behalf Of Lenard Lindstrom
 Sent: Friday, October 04, 2013 11:07 PM
 To: pygame-users@seul.org
 Subject: Re: [pygame] Pygame look and feel
 
 Looks good. Maybe the game controller can be the M in Pygame. Also, a
 matching icon is needed.
 
 Lenard Lindstrom
 
 On 13-10-04 12:45 AM, Aikiman wrote:
  For what its worth then here are a couple of designs of the logo. Im only
  throwing them up here because i've already done the work but if you are
  interested I can continue onward with colors, otherwise I can drop this no
  problems. Maybe its something for the future then.
 
  http://pygame-users.25799.x6.nabble.com/file/n912/pygame1.jpg
 
 
 
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Re: [pygame] Pygame look and feel

2013-10-05 Thread Lenard Lindstrom
The python is sometimes referred to as Snakey. I agree, leave the M as 
an M. I do find the lettering in the main example illegible. Too much is 
hidden by Snakey's body. In the top example Shakey is more of an 
afterthought. Maybe the PYGAME can be left out entirely, as in the 
lower right corner example. It can be included under the logo when 
desired. As for the python being frightening, I find it more daring, or 
risky. It reminds me of Sir Hiss 
http://youchew.net/wiki/index.php?title=Sir_Hiss.


On 13-10-05 11:44 AM, Westley Martínez wrote:

Nay, the M should not be the M in Pygame. Replacing letters with objects
is usually a bad idea, esp. when the letter isn't significant.  I think
Aikiman should try putting the controller in the Python's mouth.  Also,
I think the python (perhaps we should name him?) should look a little
less intimidating.  He's a lot more frightening when compared to the old
one.


-Original Message-
From: owner-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] On
Behalf Of Lenard Lindstrom
Sent: Friday, October 04, 2013 11:07 PM
To: pygame-users@seul.org
Subject: Re: [pygame] Pygame look and feel

Looks good. Maybe the game controller can be the M in Pygame. Also, a
matching icon is needed.

Lenard Lindstrom

On 13-10-04 12:45 AM, Aikiman wrote:

For what its worth then here are a couple of designs of the logo. Im only
throwing them up here because i've already done the work but if you are
interested I can continue onward with colors, otherwise I can drop this no
problems. Maybe its something for the future then.

http://pygame-users.25799.x6.nabble.com/file/n912/pygame1.jpg



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Re: [pygame] Pygame look and feel

2013-10-05 Thread Aikiman
Good comments have been made. 

Initially I had the idea to make the M the controller but as suggested there
kind of needs to be a reason for it - however I decided to see what it
looked like anyway over last nights session on the computer - I think it
works but perhaps it would be better somewhere else. I could try in the
python's mouth but I dont really want to change his face in anyway as I feel
I have captured its expression pretty well, he needs some character and the
controller would take that away from him. 

Which brings me onto my second point how should the snake look. The logo
style is based on 'retro cool' appeal - well at least thats where Ive tried
to draw influence from :) I wanted a cheaky but half serious attitude.
Trying to maintain some of the old logo of retro playfulness but taken out
the goofy and replaced with serious cool. 

Note Ive also introduced it as a color concept carrying the old logo colors
through but subduing them somewhat and adding stylistic shading. Also played
with the placement of lettering for clarity bringing the E in front of the
snake.

In the next concept I think I will move the controller somewhere else and
stick the M back in for starters. Ill sit on this for a couple of days and
get back into it then.
Crits and comments welcome.
http://pygame-users.25799.x6.nabble.com/file/n938/pythonLogo_v01.jpg 



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Re: [pygame] Pygame look and feel

2013-10-05 Thread Lenard Lindstrom
That looks nice. Maybe the python can hold the controller with his tail, 
ala Sir Hiss. I played a bit with having Snakey perched atop the 
letters, rather than wrapped around them. Just thoughts.


On 13-10-05 02:38 PM, Aikiman wrote:

Good comments have been made.

Initially I had the idea to make the M the controller but as suggested there
kind of needs to be a reason for it - however I decided to see what it
looked like anyway over last nights session on the computer - I think it
works but perhaps it would be better somewhere else. I could try in the
python's mouth but I dont really want to change his face in anyway as I feel
I have captured its expression pretty well, he needs some character and the
controller would take that away from him.

Which brings me onto my second point how should the snake look. The logo
style is based on 'retro cool' appeal - well at least thats where Ive tried
to draw influence from :) I wanted a cheaky but half serious attitude.
Trying to maintain some of the old logo of retro playfulness but taken out
the goofy and replaced with serious cool.

Note Ive also introduced it as a color concept carrying the old logo colors
through but subduing them somewhat and adding stylistic shading. Also played
with the placement of lettering for clarity bringing the E in front of the
snake.

In the next concept I think I will move the controller somewhere else and
stick the M back in for starters. Ill sit on this for a couple of days and
get back into it then.
Crits and comments welcome.
http://pygame-users.25799.x6.nabble.com/file/n938/pythonLogo_v01.jpg



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Re: [pygame] Pygame look and feel

2013-10-05 Thread Greg Ewing

I don't think I like the stripes. They make it look
to me like the whole thing is flying through the air
in an awkward manner.

If that's not what you're trying to convey, maybe
a solid shadow would be better.

--
Greg


Re: [pygame] Pygame look and feel

2013-10-04 Thread Dominik George
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512



Aikiman j...@diadem.co.nz schrieb:
I like the idea of using a modern content management system like
Wordpress or
Joomla, this would definitely make updates easier to work with, I think
the
design could be worked on though but its a good start.

Let me play with a few ideas and present them here during the weekend
see if
it sparks any more interest.



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Plesse do NOT use WordPress or the like. We learned from the recent website 
outage that it is good to have important parts of the website packaged as 
static pages in /usr/share/doc (on Debian) - really, that saved some projects 
of my students because you guys obviously do not know how to operate a RAID-1 
properly.

So please, by all means, do not use a big fat PHP app, at least not for the 
parts important for developers!

- -nik
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Re: [pygame] Pygame look and feel

2013-10-04 Thread René Dudfield
Hello,

the website is moving more to a distributed content management system,
rather than just CMS.  Now the website has a backup server, along with two
separate backup systems running, and it is running on raid1.

An alpha version of the new website will go up in about a week (which
probably means two weeks).


all the best,


Re: [pygame] Pygame look and feel

2013-10-04 Thread Aikiman
For what its worth then here are a couple of designs of the logo. Im only
throwing them up here because i've already done the work but if you are
interested I can continue onward with colors, otherwise I can drop this no
problems. Maybe its something for the future then.

http://pygame-users.25799.x6.nabble.com/file/n912/pygame1.jpg 



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Re: [pygame] Pygame look and feel

2013-10-04 Thread Dominik George
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512



Aikiman j...@diadem.co.nz schrieb:
For what its worth then here are a couple of designs of the logo. Im
only
throwing them up here because i've already done the work but if you are
interested I can continue onward with colors, otherwise I can drop this
no
problems. Maybe its something for the future then.

http://pygame-users.25799.x6.nabble.com/file/n912/pygame1.jpg



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I like the big one at the bottom left, but what's wrong with the current logo?

- -nik
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Re: [pygame] Pygame look and feel

2013-10-04 Thread Jason Marshall
I like it, Aikiman. Here's an idea: We could keep the old logo for pygame 1.x.x 
and use the new logo for pygame 2.


Jason



 From: Aikiman j...@diadem.co.nz
To: pygame-users@seul.org 
Sent: Friday, October 4, 2013 2:45 AM
Subject: Re: [pygame] Pygame look and feel
 

For what its worth then here are a couple of designs of the logo. Im only
throwing them up here because i've already done the work but if you are
interested I can continue onward with colors, otherwise I can drop this no
problems. Maybe its something for the future then.

http://pygame-users.25799.x6.nabble.com/file/n912/pygame1.jpg 



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Re: [pygame] Pygame look and feel

2013-10-03 Thread Paul Vincent Craven
Personally, I think the site should use a modern back-end and have several
people keep it updated. I'd like to be able to go to pygame and see new
news every week. I'd like to see people collaborate around updating the old
code base, and work on a new one around SDL 2.0.

I played around with http://pygame.info/ as an idea for what it could be
like. But I think several people need to work back and forth to come up
with something really good.

Paul Vincent Craven


On Wed, Oct 2, 2013 at 8:26 PM, Westley Martínez aniko...@gmail.com wrote:

 It might be a good idea if you could show us some of your work.

 I like graphic design so I'm always interested in seeing this kind of
 stuff.

  -Original Message-
  From: owner-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org]
 On
  Behalf Of Aikiman
  Sent: Wednesday, October 02, 2013 6:01 PM
  To: pygame-users@seul.org
  Subject: [pygame] Pygame look and feel
 
  I read a couple of comments in the past about how out-dated
 www.pygame.org
  looks so I was thinking that I could offer up my design skills to create
  some new looks for it while somebody else builds the html version of the
  site. If this is something the creators of pygame.org are interested in
 then
  chime in, I would also consider designing a new logo for pygame too if
  interested - perhaps include the old but bring it into the 21st century.
  Sorry if this isnt appropriate topic for these boards. Im happy to take
 it
  somewhere else if requested.
 
  Just food for thought.
 
 
 
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Re: [pygame] Pygame look and feel

2013-10-03 Thread Aikiman
I like the idea of using a modern content management system like Wordpress or
Joomla, this would definitely make updates easier to work with, I think the
design could be worked on though but its a good start.

Let me play with a few ideas and present them here during the weekend see if
it sparks any more interest.



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RE: [pygame] Pygame look and feel

2013-10-02 Thread Westley Martínez
It might be a good idea if you could show us some of your work.

I like graphic design so I'm always interested in seeing this kind of
stuff.

 -Original Message-
 From: owner-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] On
 Behalf Of Aikiman
 Sent: Wednesday, October 02, 2013 6:01 PM
 To: pygame-users@seul.org
 Subject: [pygame] Pygame look and feel
 
 I read a couple of comments in the past about how out-dated www.pygame.org
 looks so I was thinking that I could offer up my design skills to create
 some new looks for it while somebody else builds the html version of the
 site. If this is something the creators of pygame.org are interested in then
 chime in, I would also consider designing a new logo for pygame too if
 interested - perhaps include the old but bring it into the 21st century.
 Sorry if this isnt appropriate topic for these boards. Im happy to take it
 somewhere else if requested.
 
 Just food for thought.
 
 
 
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