Re: quake like multicoloured text
On Sep 5, 10:32 pm, "Gabriel Genellina" <[EMAIL PROTECTED]> wrote: > En Fri, 05 Sep 2008 16:24:08 -0300, Durand <[EMAIL PROTECTED]> escribió: > > > > > > > I'm wondering how I could render text with PIL in which different > > parts of the text are different characters. This is for a game stats > > script where names are written like: > > ^1Red ^2Green ^3Yellow, etc. > > The problem is that I currently use text in the ImageDraw module but > > the only way I can think of rendering text is by rendering each bit of > > text in a separate colour. > > > Example: > > > draw.text((0,0),"Red", fill="red") > > draw.text((30,0),"Green", fill="green") > > draw.text((60,0),"Yellow", fill="green") > > > except that I'm not sure how much spacing there is between each > > coloured bit of text(30px is assumed in the example)...Would there be > > an alternate method of doing this? > > You could use the draw.textsize method to measure how much space will take > each part... > > -- > Gabriel Genellina Thanks, I guess I should have done more research... -- http://mail.python.org/mailman/listinfo/python-list
Re: [PIL] quake like multicoloured text
En Fri, 05 Sep 2008 16:24:08 -0300, Durand <[EMAIL PROTECTED]> escribió: I'm wondering how I could render text with PIL in which different parts of the text are different characters. This is for a game stats script where names are written like: ^1Red ^2Green ^3Yellow, etc. The problem is that I currently use text in the ImageDraw module but the only way I can think of rendering text is by rendering each bit of text in a separate colour. Example: draw.text((0,0),"Red", fill="red") draw.text((30,0),"Green", fill="green") draw.text((60,0),"Yellow", fill="green") except that I'm not sure how much spacing there is between each coloured bit of text(30px is assumed in the example)...Would there be an alternate method of doing this? You could use the draw.textsize method to measure how much space will take each part... -- Gabriel Genellina -- http://mail.python.org/mailman/listinfo/python-list
Re: quake like multicoloured text
Oops, I meant, "I'm wondering how I could render text with PIL in which different parts of the text are different *colours*." -- http://mail.python.org/mailman/listinfo/python-list
[PIL] quake like multicoloured text
I'm wondering how I could render text with PIL in which different parts of the text are different characters. This is for a game stats script where names are written like: ^1Red ^2Green ^3Yellow, etc. The problem is that I currently use text in the ImageDraw module but the only way I can think of rendering text is by rendering each bit of text in a separate colour. Example: draw.text((0,0),"Red", fill="red") draw.text((30,0),"Green", fill="green") draw.text((60,0),"Yellow", fill="green") except that I'm not sure how much spacing there is between each coloured bit of text(30px is assumed in the example)...Would there be an alternate method of doing this? Thanks =) -- http://mail.python.org/mailman/listinfo/python-list