Re: missing ProDos games
Quoting Wayne Weedon : On 10/11/2013 22:58, da...@properbastard.co.uk wrote: CP/M was certainly something I seem to remember being discussed a few times in Swansea. Hmmm - I'll have to get a Pi sorted out soon, so I can get a SAM running again. My PC is far from stable, so I've not been able to run SimCoupe on it for more than a few mins at a time :( Lot's of things seem to have been discussed and never saw the light of day. I was even discouraged to continue with my HD interface because they were sure they could pull it off. History tells us different however. It's a shame the Atom wasn't available just a little sooner I'm sure that ProDos would have been able to support this then.
Re: missing ProDos games
On 10/11/2013 22:58, da...@properbastard.co.uk wrote: CP/M was certainly something I seem to remember being discussed a few times in Swansea. Hmmm - I'll have to get a Pi sorted out soon, so I can get a SAM running again. My PC is far from stable, so I've not been able to run SimCoupe on it for more than a few mins at a time :( Lot's of things seem to have been discussed and never saw the light of day. I was even discouraged to continue with my HD interface because they were sure they could pull it off. History tells us different however. Wayne...
Re: Pro-DOS v2.0 (Re: missing ProDos games)
Hi Marcos, The new version works great under SimCoupĆ© - and it's really easy to set up an 8-drive system too: A floppy, internal RAM drive a couple of ATOM Lite drives and four external RAM drives. And because of the screen routine improvements (text and scrolling speed) text adventures run much, much better under v2.0. ;-) Chris. On 10/11/2013 22:05, Marcos Cruz wrote: En/Je/On 2013-11-09 21:42, Chris Pile escribiĆ³ / skribis / wrote : So, basically v2.0 is a brand new version, sharing pretty much none of v1.9's code base. All the improvements sound great, Chris. I've used Pro-DOS with SimCoupe in order to try CP/M Forth systems and text adventures. I look forward to the new version.