Re: Ice Topology | build mesh from pointcloud "trinagulizer thing"

2012-12-07 Thread Andy Moorer
That's a nice trick Orlando :) Old skool but sweet still

On Fri, Dec 7, 2012 at 6:07 AM, Orlando Esponda
wrote:

> depending on how accurate the terrain topology should be, but a quick way
> could be setting a key in the position of all the nulls in frame 2, then go
> to frame 1 and set another position key BUT with the y value at 0, so you
> have this "bed of nulls". And finally you could create a grid or similar
> planar geometry and envelope it to the nulls in frame 1...
>
> Quick and dirty job, but sometimes useful


Re: Ice Topology | build mesh from pointcloud "trinagulizer thing"

2012-12-07 Thread olivier jeannel
Yes, I know and I did this method, but it gives a blobby mesh where I 
would have need a kind of planar deformed thing.
(I ended with shrink warping a grid on the pointcloud (fron nulls kine 
global pos) to get an average terrain, then I shall "hand" model on the 
top of it.)


But that's too bad there is nothing out there for "flat" meshing 
pointclouds. Something like a compound in which you indicate a stating 
point (first point ID) and then it would expand to the neighbors and mesh.



Le 07/12/2012 15:06, Fabricio Chamon a écrit :
There's no need for ice topo, you would over complicate things..can't 
you use the built-in polygonizer ? It can handle nulls too.
but probably a faster/better workflow would be to put all the nulls 
into a group, then emit particles on the global position array and 
polygonize that...




Re: Ice Topology | build mesh from pointcloud "trinagulizer thing"

2012-12-07 Thread Orlando Esponda
depending on how accurate the terrain topology should be, but a quick way
could be setting a key in the position of all the nulls in frame 2, then go
to frame 1 and set another position key BUT with the y value at 0, so you
have this "bed of nulls". And finally you could create a grid or similar
planar geometry and envelope it to the nulls in frame 1...

Quick and dirty job, but sometimes useful.

Orlando.

On Fri, Dec 7, 2012 at 7:49 AM, olivier jeannel wrote:

> Hi guys,
>
> In SI, I have a tracked shot of a topview (from airplane) of a forest.
> Basicly, 1000 nulls (trackpoints).
> I was wondering if there was a possibility to "mesh" those nuls in order
> to recreate the terrain topology ?
> Maybe there is already a compound somewhere able to trace a triangle every
> 3 vertices ?
>
> Any ideas ?
>

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Re: Ice Topology | build mesh from pointcloud "trinagulizer thing"

2012-12-07 Thread Fabricio Chamon
There's no need for ice topo, you would over complicate things..can't you
use the built-in polygonizer ? It can handle nulls too.
but probably a faster/better workflow would be to put all the nulls into a
group, then emit particles on the global position array and polygonize
that...


Ice Topology | build mesh from pointcloud "trinagulizer thing"

2012-12-07 Thread olivier jeannel

Hi guys,

In SI, I have a tracked shot of a topview (from airplane) of a forest. 
Basicly, 1000 nulls (trackpoints).
I was wondering if there was a possibility to "mesh" those nuls in order 
to recreate the terrain topology ?
Maybe there is already a compound somewhere able to trace a triangle 
every 3 vertices ?


Any ideas ?