RE: Master of RBD help needed

2014-05-09 Thread Szabolcs Matefy
I forgot to tell, that the topology must be intact. So I have to have the 
fragments in frame 0 :(

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier jeannel
Sent: Friday, May 09, 2014 9:01 AM
To: softimage@listproc.autodesk.com
Subject: Re: Master of RBD help needed

Out of curiousity, have you worked with the dynamic fracturing ?


Le 09/05/2014 08:35, Szabolcs Matefy a écrit :
Hey guys

I've got to collapse a chimney. First pass the chimney base breaks, thus the 
chimney start to fall, then when it hits the ground it breaks again into 
several bigger pieces.

What I did so far, and it worked so-so, that I created 3 passes of the 
destruction. First I fractured the chimney to have a big chimney, and a broken 
base. Then I started simulate, and the chimney fall to the ground as I wanted. 
Then I made a copy of the big piece of broken chimney, and broke it apart into 
two big piece (with some debris too), constrained it them to the big piece, and 
muted the RBD on these until the big hit the ground. However, it's quite funny 
(or despairing?) that the physics became so unstable, and jerky movements 
happens without any reasons...

I can't show anything, due to strict code of NDA, but I'd welcome any help. The 
final result must be the simulated pieces in alembic to my client. So no post 
process, scene splitting, etc. the whole sequence must be in a unique alembic 
file.

Thanks for every bit of help!


Szabolcs
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Re: Master of RBD help needed

2014-05-09 Thread olivier jeannel

Out of curiousity, have you worked with the dynamic fracturing ?


Le 09/05/2014 08:35, Szabolcs Matefy a écrit :


Hey guys

I've got to collapse a chimney. First pass the chimney base breaks, 
thus the chimney start to fall, then when it hits the ground it breaks 
again into several bigger pieces.


What I did so far, and it worked so-so, that I created 3 passes of the 
destruction. First I fractured the chimney to have a big chimney, and 
a broken base. Then I started simulate, and the chimney fall to the 
ground as I wanted. Then I made a copy of the big piece of broken 
chimney, and broke it apart into two big piece (with some debris too), 
constrained it them to the big piece, and muted the RBD on these until 
the big hit the ground. However, it's quite funny (or despairing?) 
that the physics became so unstable, and jerky movements happens 
without any reasons...


I can't show anything, due to strict code of NDA, but I'd welcome any 
help. The final result must be the simulated pieces in alembic to my 
client. So no post process, scene splitting, etc. the whole sequence 
must be in a unique alembic file.


Thanks for every bit of help!

Szabolcs

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for the individual named. If you are not the named addressee you 
should not disseminate, distribute or copy this e-mail. Please notify 
the sender immediately by e-mail if you have received this e-mail by 
mistake and delete this e-mail from your system. E-mail transmission 
cannot be guaranteed to be secure or error-free as information could 
be intercepted, corrupted, lost, destroyed, arrive late or incomplete, 
or contain viruses. The sender therefore does not accept liability for 
any errors or omissions in the contents of this message, which arise 
as a result of e-mail transmission. If verification is required please 
request a hard-copy version. Crytek GmbH - http://www.crytek.com - 
Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt 
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Cevat Yerli, Faruk Yerli




Master of RBD help needed

2014-05-08 Thread Szabolcs Matefy
Hey guys

I've got to collapse a chimney. First pass the chimney base breaks, thus the 
chimney start to fall, then when it hits the ground it breaks again into 
several bigger pieces.

What I did so far, and it worked so-so, that I created 3 passes of the 
destruction. First I fractured the chimney to have a big chimney, and a broken 
base. Then I started simulate, and the chimney fall to the ground as I wanted. 
Then I made a copy of the big piece of broken chimney, and broke it apart into 
two big piece (with some debris too), constrained it them to the big piece, and 
muted the RBD on these until the big hit the ground. However, it's quite funny 
(or despairing?) that the physics became so unstable, and jerky movements 
happens without any reasons...

I can't show anything, due to strict code of NDA, but I'd welcome any help. The 
final result must be the simulated pieces in alembic to my client. So no post 
process, scene splitting, etc. the whole sequence must be in a unique alembic 
file.

Thanks for every bit of help!


Szabolcs

___
This message contains confidential information and is intended only for the 
individual named. If you are not the named addressee you should not 
disseminate, distribute or copy this e-mail. Please notify the sender 
immediately by e-mail if you have received this e-mail by mistake and delete 
this e-mail from your system. E-mail transmission cannot be guaranteed to be 
secure or error-free as information could be intercepted, corrupted, lost, 
destroyed, arrive late or incomplete, or contain viruses. The sender therefore 
does not accept liability for any errors or omissions in the contents of this 
message, which arise as a result of e-mail transmission. If verification is 
required please request a hard-copy version. Crytek GmbH - 
http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 
Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: 
Avni Yerli, Cevat Yerli, Faruk Yerli