Re: OT - high memory usage with Vray

2014-02-17 Thread Morten Bartholdy
Thanks guys - much appreciated! This will give us something to try out.
Makes me all warm and fuzzy using Arnold ;) BSP settings - shudder!

Morten



Den 17. februar 2014 kl. 12:48 skrev Stefan Kubicek :

> Try disabling as much as you can (e.g. turn off Light cache and Irradiance
> map and use brute force instead). If that reduces memory consumption your
> problem might lie there.
> Make sure you are writing a new Irradiance map file and that you are not
> constantly reading from, and adding to an existing irradiance map.
> Same goes for the Light Cache. Displacement and Subdivisions are another
> good idea, as was already mentioned.
> Other than that it could only be corrupt geometry. Remove objects biut by
> bit and see if it helps. All of that is annoying when you have little time
> to f#&% around of course.
> 
> > Very high resolution with high AA and many in-memory Framebuffers could
> > take quite a lot of ram. If that's the case, try to write the framebuffers
> > directly to disk.
> > HDRIs take a lot of memory in V-Ray, make them as small as you can.
> > Look at the log files to see where your memory usage is at.
> > Check displacement settings. It's very easy for a artist to use way to many
> > subdivisions in VRayDisplacement due to the bad interface.
> > Maybe reduce Dynamic Memory Limit if it's set too high.
> > 
> > /Jens
> > 
> > 
> > On Mon, Feb 17, 2014 at 11:24 AM, Morten Bartholdy < x...@colorshopvfx.dk
> >  > wrote:
> > > Apologies for the OT, but I gather there are many Vray users here, so I
> > > thought i would give it a try, as we are in a pinch here.
> > > 
> > > We have a scene with a reasonable amount of geometry ( 8 million triangles
> > > ) and lots and lots of glossy reflections. Vray crashes on the farm due to
> > > memory usage (machines have 24 GB RAM). We are investigating the culprit,
> > > since neither geometry nor textures should use a lot of memory, and the
> > > glossy reflections should not use a lot of memory, onlu cpu cycles.
> > > Ligthing is a mix of HDRI and a few lightsources, so currently we suspect
> > > either light cache and/or BSP setup. We inherited the scenes from someone
> > > else, so we are careful to not break the look, but are looking into what
> > > can be tweaked.
> > > 
> > > Are there some seasoned Vray users here who might be able to point us to
> > > what to optimize for this specific problem?
> > > 
> > > Thanks!
> > > 
> > > Morten
> > > 
> > > 
> > 
> > 
> > 
> > --
> > Jens Lindgren
> > --
> > Lead Technical Director
> > Magoo 3D Studios 
> 
> 
> --
> ---
> Stefan Kubicek
> ---
> keyvis digital imagery
> Alfred Feierfeilstraße 3
> A-2380 Perchtoldsdorf bei Wien
> Phone: +43/699/12614231
> www.keyvis.at ste...@keyvis.at
> -- This email and its attachments are --
> --confidential and for the recipient only--


Re: OT - high memory usage with Vray

2014-02-17 Thread Stefan Kubicek

Try disabling as much as you can (e.g. turn off Light cache and Irradiance map and use brute force instead). If that reduces memory consumption your problem might lie there.Make sure you are writing a new Irradiance map file and that you are not constantly reading from, and adding to an existing irradiance map.Same goes for the Light Cache. Displacement and Subdivisions are another good idea, as was already mentioned.Other than that it could only be corrupt geometry. Remove objects biut by bit and see if it helps. All of that is annoying when you have little time to f#&% around of course.Very high resolution with high AA and many in-memory Framebuffers could take quite a lot of ram. If that's the case, try to write the framebuffers directly to disk.HDRIs take a lot of memory in V-Ray, make them as small as you can.
Look at the log files to see where your memory usage is at.Check displacement settings. It's very easy for a artist to use way to many subdivisions in VRayDisplacement due to the bad interface.
Maybe reduce Dynamic Memory Limit if it's set too high./JensOn Mon, Feb 17, 2014 at 11:24 AM, Morten Bartholdy  wrote:

 

 
 
  
   
Apologies for the OT, but I gather there are many Vray users here, so I thought i would give it a try, as we are in a pinch here.
   
  
  
   

 

   
  
  
   
We have a scene with a reasonable amount of geometry ( 8 million triangles ) and lots and lots of glossy reflections. Vray crashes on the farm due to memory usage (machines have 24 GB RAM). We are investigating the culprit, since neither geometry nor textures should use a lot of memory, and the glossy reflections should not use a lot of memory, onlu cpu cycles. Ligthing is a mix of HDRI and a few lightsources, so currently we suspect either light cache and/or BSP setup. We inherited the scenes from someone else, so we are careful to not break the look, but are looking into what can be tweaked.
   
  
  
   

 

   
  
  
   
Are there some seasoned Vray users here who might be able to point us to what to optimize for this specific problem?
   
  
  
   

 

   
  
  
   
Thanks!
   
  
  
   

 

   
  
  
   
Morten
   
  
  
   

 

   
  
  
   

 

   
  
  
 
-- Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios

-- ---   Stefan Kubicek---   keyvis digital imagery  Alfred Feierfeilstraße 3   A-2380 Perchtoldsdorf bei Wien Phone:+43/699/12614231  www.keyvis.at  ste...@keyvis.at--  This email and its attachments are   confidential and for the recipient only--

Re: OT - high memory usage with Vray

2014-02-17 Thread Simon Reeves
Sorry for this fairly unhelpful reply but I shall go ahead anyway - Has it
always been so memory heavy? The other night I was rendering a car scene
(cad data that I exported from rhino myself) with a similar poly count that
you mention, one minute it was rendering fine, very fast 'scene export' esq
times etc.

Then I submitted it to the farm, hoping to leave and go drink fine belgian
beers and all the machines failed, I couldn't tell why, so rendering
locally I saw that it was trying to use all the 32gb of ram... I tried
teaking the dynamic memory limits etc. but to no avail - so I tried
deleting some geo that wasn't visible and it worked... (but it's not as
though i deleted 5 million polys)

Then in the morning despite my headache I tried to debug but it rendered
fine with all the geo. So I just had mysterious 6pm problems. (and that
is why my answer is not that helpful)





Simon Reeves
London, UK
*si...@simonreeves.com *
*www.simonreeves.com *
*www.analogstudio.co.uk *


On 17 February 2014 10:24, Morten Bartholdy  wrote:

>   Apologies for the OT, but I gather there are many Vray users here, so I
> thought i would give it a try, as we are in a pinch here.
>
>
>We have a scene with a reasonable amount of geometry ( 8 million
> triangles ) and lots and lots of glossy reflections. Vray crashes on the
> farm due to memory usage (machines have 24 GB RAM). We are investigating
> the culprit, since neither geometry nor textures should use a lot of
> memory, and the glossy reflections should not use a lot of memory, onlu cpu
> cycles. Ligthing is a mix of HDRI and a few lightsources, so currently we
> suspect either light cache and/or BSP setup. We inherited the scenes from
> someone else, so we are careful to not break the look, but are looking into
> what can be tweaked.
>
>
>Are there some seasoned Vray users here who might be able to point us
> to what to optimize for this specific problem?
>
>
>Thanks!
>
>
>Morten
>
>
>
>


Re: OT - high memory usage with Vray

2014-02-17 Thread Jens Lindgren
Very high resolution with high AA and many in-memory Framebuffers could
take quite a lot of ram. If that's the case, try to write the framebuffers
directly to disk.
HDRIs take a lot of memory in V-Ray, make them as small as you can.
Look at the log files to see where your memory usage is at.
Check displacement settings. It's very easy for a artist to use way to many
subdivisions in VRayDisplacement due to the bad interface.
Maybe reduce Dynamic Memory Limit if it's set too high.

/Jens


On Mon, Feb 17, 2014 at 11:24 AM, Morten Bartholdy wrote:

>   Apologies for the OT, but I gather there are many Vray users here, so I
> thought i would give it a try, as we are in a pinch here.
>
>
>We have a scene with a reasonable amount of geometry ( 8 million
> triangles ) and lots and lots of glossy reflections. Vray crashes on the
> farm due to memory usage (machines have 24 GB RAM). We are investigating
> the culprit, since neither geometry nor textures should use a lot of
> memory, and the glossy reflections should not use a lot of memory, onlu cpu
> cycles. Ligthing is a mix of HDRI and a few lightsources, so currently we
> suspect either light cache and/or BSP setup. We inherited the scenes from
> someone else, so we are careful to not break the look, but are looking into
> what can be tweaked.
>
>
>Are there some seasoned Vray users here who might be able to point us
> to what to optimize for this specific problem?
>
>
>Thanks!
>
>
>Morten
>
>
>
>


-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios 


OT - high memory usage with Vray

2014-02-17 Thread Morten Bartholdy
Apologies for the OT, but I gather there are many Vray users here, so I
thought i would give it a try, as we are in a pinch here.

We have a scene with a reasonable amount of geometry ( 8 million triangles
) and lots and lots of glossy reflections. Vray crashes on the farm due to
memory usage (machines have 24 GB RAM). We are investigating the culprit,
since neither geometry nor textures should use a lot of memory, and the
glossy reflections should not use a lot of memory, onlu cpu cycles.
Ligthing is a mix of HDRI and a few lightsources, so currently we suspect
either light cache and/or BSP setup. We inherited the scenes from someone
else, so we are careful to not break the look, but are looking into what
can be tweaked.

Are there some seasoned Vray users here who might be able to point us to
what to optimize for this specific problem?

Thanks!

Morten