[spectre] I want to generate a dynamic setting. Inte rview with Rosina Gómez-Baeza
I want to generate a dynamic setting. Interview with Rosina Gómez-Baeza Domenico Quaranta It was difficult to be more promising. The LABoral Art and Industrial Creation Centre, opened in March 2007 in Gijon (Asturias), with its rich and gorgeous opening program seems to announce a serious engagement at the intersection of art, design and new technologies. In this short interview, Rosina Gómez-Baeza Tinturé, Director of the Center and former Director of Arco Art Fair, talks about her ambitions. The interview was conducted via email some weeks ago, while writing an article for Flash Art. In the meantime, LABoral appointed a Chief Curator (Austrian artist and engineer Erich Berger, the former Art Director and Curator of The Interface & Society Project of Oslo) and opened a new show, It's Simply Beautiful. DQ. LABoral opened in March with two big exhibitions, curated by international curators such as Christiane Paul (Whitney Museum), Jemima Rellie (Tate Gallery), Carl Goodman (Museum of the Moving Image). Why didn't you involve Spanish curators? Are you going to do it in the future? And why don't you have a stable curator? RG. The LABoral mission is underpinned by diversity and a desire to be a true reflection of a global vision of the emerging trends in the art world and the creative industries. I want to generate a dynamic setting, capable of stimulating interaction between creators, technicians and scientists from different parts of the world. This engagement with the outside world (outside Spain, outside Asturias) had to be made explicit from the inception of our exhibition programming. Thus my choice of our very talented curatorial team. The name of our Chief Curator will be made public at the end of June. DQ. What's your relation with the territory? Do you want to be a window on the international scene of New Media Art or to help developing a local New Media Art scene (or both)? RG. Both, naturally. I was actually born here, close to the Universidad Laboral complex which houses our Centre and most of the Universidad de Asturias technical schools plus a technological hub. There is political unanimity in considering the ICT sector as strategic sector for development of the origin. Asturias is also a region particularly focused on encouraging relations between groups of persons from different origins,promoting the exchange of ideas and technologies and the development of art practices based on shared experiences. These particularities of the region are highly conducive to creative vitality and innovation. As a resource centre we will of course also focus on facilitating the necessary resources for local artists. DQ. The New Media Art world and the Contemporary Art world often act as two parallel lines that never cross. Coming from Arco - the only art fair that opened to New Media Art, by the way - are you trying to make LABoral kind of a bridge between those two worlds? RG. Why not? This project will provide a platform for an intense and profound dialogue between different forms of artistic expression, providing room for the various disciplines, which must exist in harmony as essential parts of the innovative path through art and creation at the beginning of the 21st century. DQ. LABoral is an art center, not a museum. Nevertheless, do you have in mind to start a collection of art works? RG. Setting up a centre dedicated to production, education, exhibition and diffusion of art and technology and the creative industries, is a response to a need expressed by many creators, technicians and producers. The fact that there are no centres for research and experimentation in Spain means that LABoral has a practically unlimited potential. We hope to be able to enrich the current debates. That will be our priority but of course we would like to "anchor" our findings and be able to trace the first technological advances: light, camera, cinema, video, computer, and their use by the artist and industry. A collection that would reflect the work of both pioneers and emerging artists is of course at the back of my head. DQ. What about your future projects? RG. During the first phase of the programming at LABoral, we will outline a critical route through our historical-artistic legacy while underscoring the contributions of new technologies. We hope to reflect the truly overwhelming visual culture of the moment. "Emergentes" will open in November. Curated by José-Carlos Mariátegui and coproduced with Fundación Telefónica, it addresses new forms of art in Latin America, mostly from the multidisciplinary research field. Research is indeed one of LABoral's pivotal concerns, backing up exhibition concepts but also paving the way for new exhibitions. I cannot understand the two separately. We are starting our workshops this coming month of July with a very interesting program focusing on videogames from a practical angle, tackling phenomena such as Second Life, 8bit music, modding. In August we have put together ou
[spectre] [EMAIL PROTECTED] Event
Dears, allow me to inform you of two significant events that will take place during the Robots at Play Festival (www.robotsatplay.dk): the Playful Robotic Art conference: http://www.robotsatplay.dk/events/conference.html the robo[art] section: http://www.robotsatplay.dk/dokumenter/CatalogueRoboArt.pdf Regards, Luigi Pagliarini __ SPECTRE list for media culture in Deep Europe Info, archive and help: http://coredump.buug.de/cgi-bin/mailman/listinfo/spectre
[spectre] Job: 5-years position for a PhD in the area of Interactive/Multimedia Design
Dear sir, Please forward this email to all potential interested people. Thanks. Luis P.S. - Sorry for duplicate messages. -- Assistant Researcher in the area of Interactive/Multimedia Design http://www.eracareers.pt/opportunities/index.aspx?task=global&jobId=6889 CITAR invites applications for Assistant Researcher in the area of Interactive/Multimedia Design to be responsible for the design and development of multimedia contents, translating scientific data and public requirements into creative, highly usable interfaces, design wireframes and prototypes, plan and run usability tests, and write detailed user interface specification documents. The selected candidate will integrate the multidisciplinary team of this project, Science and Society promoting citizenship through the reflection on ethical issues in life sciences. The project is the result of the established partnership between the Centre for Bioethics Research and the Research Centre for Sciences and Technology of the Arts, both belonging to the Portuguese Catholic University [please see UCP/GIB/2007 Job reference]. The Project aims at developing the role that universities and research centres have in the knowledge society as well as their contribute to citizenship CITAR is a research unit of Portuguese Catholic University located at the Regional Centre of Oporto. Citar's mission is to foster scientific research, through art, science and technology. The centre hosts and promotes interdisciplinary studies by fostering work developed together by artists, scientists and engineers with different backgrounds, knowledge, and cultures to create art, audiovisual objects and technologies. Unique in Portugal, it presents a model of practice-based research and innovation in which scientific and technologic investigation is undertaken using traditional methods and experience from arts. Requirements: The applicant will be responsible for the different aspects of content production, including concept, content and communicating design, by analyzing specific life science content and user scenarios for different target audiences and proposing new user interaction design and content production to meet project goals for the best possible user experience. The applicant will work with multidisciplinary teams to plan the navigational structure, design the interface requirements, and develop multimedia content needs for the different types of projects that can vary from CD/DVD-ROMs, Flash applications, or Web Applications. Salary and Benefits: Salary will be ca. 42 000 /year before taxes, in accordance with the Ciência 2007 guidelines. Benefits include private health insurance, social security and paid vacations. Application Procedure: Candidates should send the following by mail to the address mentioned below* - CV (including an e-mail address and publication list). - Portfolio (online and DVD) - Motivation letter - Name and contact information for 2-3 persons who can provide a letter of recommendation if needed. Contact for further information: Luís Teixeira CITAR - Portuguese Catholic University Porto, Portugal Telephone: +351-22-6196214 Fax: +351-22-6196291 Email: [EMAIL PROTECTED] Application deadline: 05 September 2007 __ SPECTRE list for media culture in Deep Europe Info, archive and help: http://coredump.buug.de/cgi-bin/mailman/listinfo/spectre
[spectre] Call for Submissions iDAT / Singapore
Call for Submissions iDAT Interactive Design Art and Technology (iDAT) Web: http://idat.wikidot.com/ An event of Ars Electronica and Interactive Tokyo in Singapore Singapore Science Centre Exhibition dates: from November 1st to December 31st 2007 (Open call submissions must be shown for at least four days during this time, at a schedule to be determined) The iDAT exhibition is a unique combination of major interactive media events Ars Electronica from Austria and Interactive Tokyo from Japan. It is calling for interactive media works that merge design, art, and technology, moves beyond technology traditions, and transforms social assumptions. We are seeking interactive works in the form of installations which will be part of the exhibition at the Singapore Science Centre. The works should have a focus on interactive media systems that have an innovative technological concepts blended with excellence in art and/or design. We are also encouraging works which have harmonious parts of content and interactive technology, with a focus on human usability, and expanding the scope of media for use in human society. Aims of iDAT * Demonstrations for emerging interactive techniques for the public * Promotion and propagation of interactive techniques * Sharing of knowledge of virtual reality, entertainment and interactive techniques * Promotion of collaboration between experts, edge researchers and industry * Out reach of interactive techniques The type of works which we are seeking may include: * Innovative interfaces * Music and audio * Novel displays * Haptics * Sensors * Robotics * Entertainment and Gaming * Collaborative environments * Health and medicine / biotechnology * Virtual and mixed reality * Ubiquitous computing * Wearables, hand-helds * Real-time graphics and animation * Mobile technologies It is a prerequisite that the projects have already been realized to the extent that they may be judged on the basis of documentation and must be ready for installation by December 1st 2007. The work entered must have been created, realized or significantly updated within the last two years. Participants may be individuals, groups, schools, institutions, companies etc. Exclusively commercially oriented activities in the sense of product advertisement or commercially available products are excluded. Submission Details Each work is to be explained in a combination of (1) No more than 4 page demo/exhibition description (essential) (2) A video of the work (essential). Do not send video by email, but send a link to the video posted on a web site. (3) Other supporting media or documents (optional) Deadline: October 15th 2007 Notification: November 1st 2007 Submit to : [EMAIL PROTECTED] Since a presentation of an outstanding interactive work naturally also depends on the technical requirements for on-site realization, it is essential to include information that is as specific as possible about technical hardware and software and spatial requirements. All entries will be judged by a jury of experts. In addition to the works entered by participants, each jury may also nominate other works. Selected works will be offered support for the travel and exhibition costs. This support may not cover the entire cost of travel and exhibition costs, depending on the nature and expense of the work. If you have any questions, please contact: [EMAIL PROTECTED] Sponsor Interactive Tokyo Organization Committee ACM Chapter Singapore Mixed Reality Lab Singapore Co-sponsor Virtual Reality Society of Japan, Society for Art and Science SIG-CVIM and SIG-EC in IPSJ, SIG-MVE in IECEC ** Wolfgang Muench Dean Faculty of Media Arts LASALLE College of the Arts Singapore -- office FOMA: (+65) - 6496 - 5232 direct:(+65) - 6496 - 5231 mobile: (+65) - 9150 - 7830 -- [EMAIL PROTECTED] -- http://www.lasalle.edu.sg http://hosting.zkm.de/wmuench *** Please note change of address: LASALLE College of the Arts 1 McNally Street Singapore 187940 *** -- LASALLE College of the Arts 1 McNally Street Singapore 187940Main Tel: +65 6496 5000 Main Fax: +65 6496 5353www.lasalle.edu.sg -- Unless otherwise agreed expressly in writing by the President of LASALLE, this communication is to be treated as confidential and the information in it may not be used or disclosed except for the purpose for which it has been sent. If you have reason to believe that you are not the intended recipient of this communication, please contact the sender immediately. Employees of LASALLE are expressly required not to make any defamatory statements and not to infringe or authorise any infringement of copyr
[spectre] Sound art work 'Labyrinthitis' by Jacob Kirkegaard, Copenhagen 2 Sept
Date: Tue, 21 Aug 2007 09:17:45 +0200 From: Ingeborg Reichle <[EMAIL PROTECTED]> To: Rohrpost <[EMAIL PROTECTED]> Sound art work 'Labyrinthitis' by Jacob Kirkegaard, Medical Museion, Sunday 2 September, Copenhagen In connection with the conference 'Art and Biomedicine: Beyond the Body' held Monday 3 September, Medical Museion has commissioned sound artist Jacob Kirkegaard to create a new work. Jacob Kirkegaard has turned his listening ear inwards -- to his own ear. By using specially developed listening equipment, he has captured the microactivity which the hair cells of the ear send out. LABYRINTHITIS consists entirely of sounds generated in Jacob Kirkegaard's own ears. Deep inside the cochlea there are thousands of microscopic hair cells functioning as sensory receptors. When sound enters the ear, they begin to vibrate in the watery liquid surrounding them, like underwater piano strings. Thus, the hearing organ does not only receive sound. It also generates sound, just like an acoustic instrument. Some of the hair cells in the cochlea can change their shape to such an extent that they are enabled to move the basilar membrane and produce sound themselves. These faint tones resemble the sound of a tinnitus -- and they can be recorded with a microphone in the ear canal. Jacob Kirkegaard employs the 1787 auditorium of Medical Museion as well as the audience for his composition: His listeners become part of an interactive concert as their own auditory organs respond to the tones played out into the auditorium. The room, at the same time, turns into one big resonant labyrinth of sound. Jacob Kirkegaard LABYRINTHITIS * Disorientation (Preludium) * Vertigo (Canon) * Nausea (Finale) played on The Spiral Organ will be performed in Medical Museion, Bredgade 62, Copenhagen on Sunday 2 September 2007, at 6pm, 8pm and 10pm. Entrance is free, but seat reservations are necessary. Please write to [EMAIL PROTECTED], indicating which of the three performances you prefer to attend. For background information, please see http://www.ku.dk/satsning/biocampus/artandbiomedicine/sound_event_english.htm -- rohrpost - deutschsprachige Liste zur Kultur digitaler Medien und Netze Archiv: http://www.nettime.org/rohrpost http://post.openoffice.de/pipermail/rohrpost/ Ent/Subskribieren: http://post.openoffice.de/cgi-bin/mailman/listinfo/rohrpost/ __ SPECTRE list for media culture in Deep Europe Info, archive and help: http://coredump.buug.de/cgi-bin/mailman/listinfo/spectre