Re: [Sugar-devel] sugar-build support for Ubuntu 12.10
The buildbot slaves are now up and running. The build takes 10 minutes vs 2 hours and half. I can't wait Fedora 18 is released and we can drop the old ones. And I hope this cycle we will need less bleeding edge dependencies :) On Sunday, 28 October 2012, Daniel Narvaez wrote: Hello, I created a fork of sugar-build which supports the recently released Ubuntu 12.10. http://git.sugarlabs.org/~dnarvaez/sugar-build/gnome-3-6 The nice thing is that we don't have any unpackaged external dependency, so the build is very quick. I will try to add Fedora 18 support when the beta is released. I have only tested that it builds and run, so there is likely work left to do, but it's a start. There is no buildbot for it yet, I will setup one soon. -- Daniel Narvaez -- Daniel Narvaez ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] sugar-build support for Ubuntu 12.10
Good :) Downloading.. 2012/11/4 Daniel Narvaez dwnarv...@gmail.com The buildbot slaves are now up and running. The build takes 10 minutes vs 2 hours and half. I can't wait Fedora 18 is released and we can drop the old ones. And I hope this cycle we will need less bleeding edge dependencies :) On Sunday, 28 October 2012, Daniel Narvaez wrote: Hello, I created a fork of sugar-build which supports the recently released Ubuntu 12.10. http://git.sugarlabs.org/~dnarvaez/sugar-build/gnome-3-6 The nice thing is that we don't have any unpackaged external dependency, so the build is very quick. I will try to add Fedora 18 support when the beta is released. I have only tested that it builds and run, so there is likely work left to do, but it's a start. There is no buildbot for it yet, I will setup one soon. -- Daniel Narvaez -- Daniel Narvaez ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel -- Juan Ignacio RodrÃguez CeibalJAM! Activity Central ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
[Sugar-devel] Multi-touch test activity
Hi folks, I made a simple Sugar activity to test the XO-4's multi-touch screen: http://activities.sugarlabs.org/en-US/sugar/addon/4611/ It works fine most of the time. Sometimes the touch contact ends unexpectedly without lifting the finger. It also demonstrates that the Neonode sensor's two touch points are not independent: If you put down two fingers simultaneously, it does not know in which of the 4 possible positions the two fingers are (it only knows that 2 horizontal and 2 vertical beams got obstructed) and so it has to guess. Also, the tracking sometimes switches over, e.g. when doing a pinch-zoom using your right hand. For activity developers this means that pinch/zoom and rotation gestures will work fine, but we cannot rely on truly independent touch tracking. Also, two-finger sweeps are not always recognized as two fingers if they are held close together. Nonetheless, it is fun to play with if you happen to have an XO-4 Touch :) Source code: http://git.sugarlabs.org/testmultitouch/mainline Patches welcome, but I want to keep the source simple, this is not going to become another Paint activity. - Bert - PS: Could some admin please delete the accidental non-mainline repo in http://git.sugarlabs.org/testmultitouch/ ? Keep mainline, remove testmultitouch. Thanks. ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Multi-touch test activity
We got a new version of firmware from Neonode last week that improves things a small amount. I'm not sure what the state of the firmware auto-update it. One complication is that it was tuned for the tinted light guides, and doesn't work as well with the clear ones. I have some tinted light guides to send out --- reply to me privately if you are doing a lot of touch work. Cheers, wad On Nov 4, 2012, at 5:48 PM, Bert Freudenberg wrote: Hi folks, I made a simple Sugar activity to test the XO-4's multi-touch screen: http://activities.sugarlabs.org/en-US/sugar/addon/4611/ It works fine most of the time. Sometimes the touch contact ends unexpectedly without lifting the finger. It also demonstrates that the Neonode sensor's two touch points are not independent: If you put down two fingers simultaneously, it does not know in which of the 4 possible positions the two fingers are (it only knows that 2 horizontal and 2 vertical beams got obstructed) and so it has to guess. Also, the tracking sometimes switches over, e.g. when doing a pinch-zoom using your right hand. For activity developers this means that pinch/zoom and rotation gestures will work fine, but we cannot rely on truly independent touch tracking. Also, two-finger sweeps are not always recognized as two fingers if they are held close together. Nonetheless, it is fun to play with if you happen to have an XO-4 Touch :) Source code: http://git.sugarlabs.org/testmultitouch/mainline Patches welcome, but I want to keep the source simple, this is not going to become another Paint activity. - Bert - PS: Could some admin please delete the accidental non-mainline repo in http://git.sugarlabs.org/testmultitouch/ ? Keep mainline, remove testmultitouch. Thanks. ___ Devel mailing list de...@lists.laptop.org http://lists.laptop.org/listinfo/devel ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Multi-touch test activity
See also http://dev.laptop.org/ticket/12161 Tony Hi folks, I made a simple Sugar activity to test the XO-4's multi-touch screen: http://activities.sugarlabs.org/en-US/sugar/addon/4611/ It works fine most of the time. Sometimes the touch contact ends unexpectedly without lifting the finger. It also demonstrates that the Neonode sensor's two touch points are not independent: If you put down two fingers simultaneously, it does not know in which of the 4 possible positions the two fingers are (it only knows that 2 horizontal and 2 vertical beams got obstructed) and so it has to guess. Also, the tracking sometimes switches over, e.g. when doing a pinch-zoom using your right hand. For activity developers this means that pinch/zoom and rotation gestures will work fine, but we cannot rely on truly independent touch tracking. Also, two-finger sweeps are not always recognized as two fingers if they are held close together. Nonetheless, it is fun to play with if you happen to have an XO-4 Touch :) Source code: http://git.sugarlabs.org/testmultitouch/mainline Patches welcome, but I want to keep the source simple, this is not going to become another Paint activity. - Bert - PS: Could some admin please delete the accidental non-mainline repo in http://git.sugarlabs.org/testmultitouch/ ? Keep mainline, remove testmultitouch. Thanks. ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel _ This mail has been virus scanned by Australia On Line see http://www.australiaonline.net.au/mailscanning ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Multi-touch test activity
Ah, thanks. I wasn't even going to file a bug report about the aliasing because that is a limitation inherent to the kind of sensor we have. Thinking about this a little bit more, only pinch/zoom will be fine. Rotation can still go in the wrong direction if the driver guesses the intersections wrongly. - Bert - On 2012-11-05, at 01:55, fors...@ozonline.com.au wrote: See also http://dev.laptop.org/ticket/12161 Tony Hi folks, I made a simple Sugar activity to test the XO-4's multi-touch screen: http://activities.sugarlabs.org/en-US/sugar/addon/4611/ It works fine most of the time. Sometimes the touch contact ends unexpectedly without lifting the finger. It also demonstrates that the Neonode sensor's two touch points are not independent: If you put down two fingers simultaneously, it does not know in which of the 4 possible positions the two fingers are (it only knows that 2 horizontal and 2 vertical beams got obstructed) and so it has to guess. Also, the tracking sometimes switches over, e.g. when doing a pinch-zoom using your right hand. For activity developers this means that pinch/zoom and rotation gestures will work fine, but we cannot rely on truly independent touch tracking. Also, two-finger sweeps are not always recognized as two fingers if they are held close together. Nonetheless, it is fun to play with if you happen to have an XO-4 Touch :) Source code: http://git.sugarlabs.org/testmultitouch/mainline Patches welcome, but I want to keep the source simple, this is not going to become another Paint activity. - Bert - PS: Could some admin please delete the accidental non-mainline repo in http://git.sugarlabs.org/testmultitouch/ ? Keep mainline, remove testmultitouch. Thanks. ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] [ASLO] Release Speak-43
Provided a wrong link: http://download.sugarlabs.org/sources/honey/Speak/Speak-43.tar.bz2 Sorry and Cheers. ;). On Sat, Nov 3, 2012 at 10:04 AM, Peter Robinson pbrobin...@gmail.comwrote: On Thu, Nov 1, 2012 at 8:59 PM, Rafael Ortiz raf...@activitycentral.comwrote: = Release Notes = * Use radians instead of degrees Cairo.Context.arc needs the angle in radians instead of degrees. Give it as 360 (radians) was taking up to 8 seconds to draw the eyes. by: Manuel Kaufmann humi...@gmail.com * New translations. == Sources == *http://download.sugarlabs.org/sources/honey/Speak/Speak-43.xo tar file please. ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel