[svg-developers] Re: Drawing Elliptical Arc using Bezier Curve

2010-07-28 Thread bruce
For #2 (and maybe #3) see:
http://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes


--- In svg-developers@yahoogroups.com, "tushar0711"  wrote:
>
> 
> Hello All,
> 
> I'm developing basic SVG Viewer using .Net GDI+. I need to draw an
> Elliptical Arc using SVG Path element.
> 
> SVG  element has "A"/"a" command for elliptical arc which has
> following parameters
> 
> x,y = End point of the curve
> rx,ry = X Radius and Y Radius of the entire ellipse
> x-axis-rotation = rotation applied to entire ellipse
> large-arc-flag = flag that determines whether to draw large arc or small
> arc between given points
> sweep-flag = flag that determines positive angle direction or negative
> angle direction
> 
> starting point of the curve is known
> 
> Now, on the drawing/rendering side I have couple of options:
> 
> 1. Drawing elliptical arc using one or more cubic bezier curves
> 
> 2. Drawing elliptical arc using .Net DrawArc() method
> 
> 3. Drawing elliptical arc by joining  points on the curve using line
> 
> For No. 1 what need is set of 4 points for each Cubic Bezier curve. If
> anyone know any methodology/algorithm/formula or any other resource to
> derived points of the bezier curve from the above given parameters
> please share.
> 
> For No. 2 what I need to know is rectangle that is equivalent to
> bounding box of the entire ellipse, start angle and sweep angle. In
> order to know the rectangle I need to know the center of the ellipse. If
> anyone know any method/algorithm/formula to determine center of the
> ellipse and start angle and sweep angle from above given SVG parameters
> please share.
> 
> For No. 3 what I need is simply set of points joining which by line I
> can draw a curve.
> 
> I'm not from the mathametics background, please share your knowledge on
> this or direct me to any web resource where I can read relevant
> information and formulas.
> 
> Since this group is very old, this topic may be already discussed. If
> so, please let me know message number(s).
> 
> Thanks all
> 
> Tushar
> 
> 
> 
> [Non-text portions of this message have been removed]
>






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[svg-developers] Re: Drawing Elliptical Arc using Bezier Curve

2010-07-28 Thread bruce
And as a follow up get the source code for Batik.  I think it uses a Java 
version of the formulas to do the Java DrawArc command so it might be exactly 
what you are looking for.

--- In svg-developers@yahoogroups.com, "bruce"  wrote:
>
> For #2 (and maybe #3) see:
> http://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes
> 
> 
> --- In svg-developers@yahoogroups.com, "tushar0711"  wrote:
> >
> > 
> > Hello All,
> > 
> > I'm developing basic SVG Viewer using .Net GDI+. I need to draw an
> > Elliptical Arc using SVG Path element.
> > 
> > SVG  element has "A"/"a" command for elliptical arc which has
> > following parameters
> > 
> > x,y = End point of the curve
> > rx,ry = X Radius and Y Radius of the entire ellipse
> > x-axis-rotation = rotation applied to entire ellipse
> > large-arc-flag = flag that determines whether to draw large arc or small
> > arc between given points
> > sweep-flag = flag that determines positive angle direction or negative
> > angle direction
> > 
> > starting point of the curve is known
> > 
> > Now, on the drawing/rendering side I have couple of options:
> > 
> > 1. Drawing elliptical arc using one or more cubic bezier curves
> > 
> > 2. Drawing elliptical arc using .Net DrawArc() method
> > 
> > 3. Drawing elliptical arc by joining  points on the curve using line
> > 
> > For No. 1 what need is set of 4 points for each Cubic Bezier curve. If
> > anyone know any methodology/algorithm/formula or any other resource to
> > derived points of the bezier curve from the above given parameters
> > please share.
> > 
> > For No. 2 what I need to know is rectangle that is equivalent to
> > bounding box of the entire ellipse, start angle and sweep angle. In
> > order to know the rectangle I need to know the center of the ellipse. If
> > anyone know any method/algorithm/formula to determine center of the
> > ellipse and start angle and sweep angle from above given SVG parameters
> > please share.
> > 
> > For No. 3 what I need is simply set of points joining which by line I
> > can draw a curve.
> > 
> > I'm not from the mathametics background, please share your knowledge on
> > this or direct me to any web resource where I can read relevant
> > information and formulas.
> > 
> > Since this group is very old, this topic may be already discussed. If
> > so, please let me know message number(s).
> > 
> > Thanks all
> > 
> > Tushar
> > 
> > 
> > 
> > [Non-text portions of this message have been removed]
> >
>






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[svg-developers] SVG Open

2010-09-02 Thread bruce
Sorry I missed the conference.  Does anyone want to post the highlights?
Thanks!
Bruce





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[svg-developers] Re: fun but buggy -- gears

2010-10-13 Thread bruce
David
These are interesting examples.  I will add another:

http://www.w3.org/2000/svg";>

  
  
  
  
  



  










This is a quick and dirty version of a roller gear.  To see a physical picture 
of one see:
http://lumberjocks.com/projects/23791
All browsers work fine except IE.  I haven't tested it with ASV.
Enjoy!


--- In svg-developers@yahoogroups.com, "ddailey"  wrote:
>
> Here are a couple of interesting examples / difficult browser calisthenics:
> http://granite.sru.edu/~ddailey/svg/animoval3.svg
> and
> http://granite.sru.edu/~ddailey/svg/animoval4.svg
> 
> The first works much as I think it should in Opera, Chrome and IE/ASV. FF4 
> runs only one of the gears. Safari screws up the stroke's gradient. IE/ASV, 
> though and Opera/Chrome/Safari don't agree about the proper values for 
> animating dashoffset.In IE/ASV, using values="0;24" and  values="24;0" 
> respectively for the two animations seems to line up the gear teeth well, 
> whereas for the others I had to do values="12;36" and  values="24;0" to keep 
> the teeth from colliding. 
> 
> The second example seems to work well only in IE/ASV and Chrome -- a first 
> for those two to team up in bettering Opera in my experience! ASV and both 
> webkit browsers seem to get the outergear to spin. FF seems to see that there 
> is something there, but stalls before it can make a go of it, and Opera for 
> some odd reason seems to ignore that particular animation.
> 
> Btw, I rather liked the slighty readjustment that ASV and webkit experience 
> due to the circumference of the ellipse being irrational -- something like it 
> might be expected, I think, in a physical model.
> 
> At first I was annoyed that I couldn't get the gradient to extend out into 
> the teeth, but then I remembered the r attribute of a radial gradient (.5 by 
> default). I could have varied it but decided not to.
> 
> It would be fun to make more complex machines sorta like this based on SMIL, 
> but we'd have to figure out which browers are doing it right first I suppose.
> 
> Do let me know if it is my code of the browsers that are goofy here.
> 
> cheers
> David
> 
> 
> 
> [Non-text portions of this message have been removed]
>






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[svg-developers] Re: fun but buggy -- gears

2010-10-13 Thread bruce
It is a pretty crude version but you are welcome to it.  I got the idea from http://www.amazon.com/Making-Mechanical-Marvels-Wood-Raymond/dp/0806973587";
 >Making Mechanical Marvels In Wood so add that reference too.
I like the Reuleaux triangle.  Some made a drill bit that rotates off centered 
using it so it actually drills a square hole except the small corners.  I may 
try a hand at it.
Bruce

--- In svg-developers@yahoogroups.com, "ddailey"  wrote:
>
> Cool, Bruce! It almost seems paradoxical in the way it moves, reminding me a 
> bit of those wooden winding toys.
> 
> Seems like we'll need a machinery collection somewhere now. Would you mind if 
> I stuck this example (with credit, of course) on a page somewhere? It would 
> be fun to build little components and then let people hook them together 
> sorta like the motors in Phun (http://www.phunland.com/wiki/Home )
> 
> BTW the animation of the top thing could save the poor browser a bit of work 
> using
>   type="rotate" from="0" to="60"
>begin="0s" dur="4s" repeatCount="indefinite" />
> because of the sixfold symmetry. It seems like the browser might be happier 
> having to only manage 4 seconds of animation (and then having that delightful 
> instant of taking a breath) instead of 24 before starting over.
> 
> The Reuleaux triangle (http://en.wikipedia.org/wiki/Reuleaux_triangle ) would 
> be another instance. (Someone really should start lacing Wikipedia with SVG 
> animation since the particular animation there is thoroughly icky. Starting 
> with the entry on SVG would be a good start.) It is a good example of why 
> re-inventing the wheel is sometimes a good planetary exercise: sometimes 
> people get too stubborn.
> 
> cheers
> David
> 
> 
>   - Original Message - 
>   From: bruce 
>   To: svg-developers@yahoogroups.com 
>   Sent: Wednesday, October 13, 2010 3:08 PM
>   Subject: [svg-developers] Re: fun but buggy -- gears
> 
> 
> 
>   David
>   These are interesting examples. I will add another:
>   
>  xmlns="http://www.w3.org/2000/svg";>
>   
>  type="rotate" from="0" to="360"
>   begin="0s" dur="24s" repeatCount="indefinite" />
>   
>   
>transform="rotate(60)"/>
>transform="rotate(120)"/>
>   
>   
>   
>  type="rotate" from="0" to="360"
>   begin="0s" dur="12s" repeatCount="indefinite" />
>   
>   
>   
>stroke-linecap="round" />
>stroke-linecap="round" transform="rotate(120)"/>
>stroke-linecap="round" transform="rotate(240)"/>
>   
>   
>   
> 
>   This is a quick and dirty version of a roller gear. To see a physical 
> picture of one see:
>   http://lumberjocks.com/projects/23791
>   All browsers work fine except IE. I haven't tested it with ASV.
>   Enjoy!
> 
>   --- In svg-developers@yahoogroups.com, "ddailey"  wrote:
>   >
>   > Here are a couple of interesting examples / difficult browser 
> calisthenics:
>   > http://granite.sru.edu/~ddailey/svg/animoval3.svg
>   > and
>   > http://granite.sru.edu/~ddailey/svg/animoval4.svg
>   > 
>   > The first works much as I think it should in Opera, Chrome and IE/ASV. 
> FF4 runs only one of the gears. Safari screws up the stroke's gradient. 
> IE/ASV, though and Opera/Chrome/Safari don't agree about the proper values 
> for animating dashoffset.In IE/ASV, using values="0;24" and values="24;0" 
> respectively for the two animations seems to line up the gear teeth well, 
> whereas for the others I had to do values="12;36" and values="24;0" to keep 
> the teeth from colliding. 
>   > 
>   > The second example seems to work well only in IE/ASV and Chrome -- a 
> first for those two to team up in bettering Opera in my experience! ASV and 
> both webkit browsers seem to get the outergear to spin. FF seems to see that 
> there is something there, but stalls before it can make a go of it, and Opera 
> for some odd reason seems to ignore that particular animation.
>   > 
>   > Btw, I rather liked the slighty readjustment that ASV and webkit 
> experience due to the circumference of the ellipse being irrational -- 
> something like it might be expected, I think, in a physical model.
>   > 
>   > At first I was annoyed that I couldn't get the gradient to extend out 
> into the teeth, but then I remembered the r attribute of a radial

[svg-developers] Re: fun but buggy -- gears

2010-10-13 Thread bruce
It is a pretty crude version but you are welcome to it. I got the idea from 
"Making Mechanical Marvels In Wood" :
http://www.amazon.com/Making-Mechanical-Marvels-Wood-Raymond/dp/0806973587\ so 
add that reference too.

I like the Reuleaux triangle. Some made a drill bit that rotates off centered 
using it so it actually drills a square hole except the small corners. I may 
try a hand at it.
Bruce

--- In svg-developers@yahoogroups.com, "ddailey"  wrote:
>
> Cool, Bruce! It almost seems paradoxical in the way it moves, reminding me a 
> bit of those wooden winding toys.
> 
> Seems like we'll need a machinery collection somewhere now. Would you mind if 
> I stuck this example (with credit, of course) on a page somewhere? It would 
> be fun to build little components and then let people hook them together 
> sorta like the motors in Phun (http://www.phunland.com/wiki/Home )
> 
> BTW the animation of the top thing could save the poor browser a bit of work 
> using
>   type="rotate" from="0" to="60"
>begin="0s" dur="4s" repeatCount="indefinite" />
> because of the sixfold symmetry. It seems like the browser might be happier 
> having to only manage 4 seconds of animation (and then having that delightful 
> instant of taking a breath) instead of 24 before starting over.
> 
> The Reuleaux triangle (http://en.wikipedia.org/wiki/Reuleaux_triangle ) would 
> be another instance. (Someone really should start lacing Wikipedia with SVG 
> animation since the particular animation there is thoroughly icky. Starting 
> with the entry on SVG would be a good start.) It is a good example of why 
> re-inventing the wheel is sometimes a good planetary exercise: sometimes 
> people get too stubborn.
> 
> cheers
> David
> 
> 
>   - Original Message - 
>   From: bruce 
>   To: svg-developers@yahoogroups.com 
>   Sent: Wednesday, October 13, 2010 3:08 PM
>   Subject: [svg-developers] Re: fun but buggy -- gears
> 
> 
> 
>   David
>   These are interesting examples. I will add another:
>   
>  xmlns="http://www.w3.org/2000/svg";>
>   
>  type="rotate" from="0" to="360"
>   begin="0s" dur="24s" repeatCount="indefinite" />
>   
>   
>transform="rotate(60)"/>
>transform="rotate(120)"/>
>   
>   
>   
>  type="rotate" from="0" to="360"
>   begin="0s" dur="12s" repeatCount="indefinite" />
>   
>   
>   
>stroke-linecap="round" />
>stroke-linecap="round" transform="rotate(120)"/>
>stroke-linecap="round" transform="rotate(240)"/>
>   
>   
>   
> 
>   This is a quick and dirty version of a roller gear. To see a physical 
> picture of one see:
>   http://lumberjocks.com/projects/23791
>   All browsers work fine except IE. I haven't tested it with ASV.
>   Enjoy!
> 
>   --- In svg-developers@yahoogroups.com, "ddailey"  wrote:
>   >
>   > Here are a couple of interesting examples / difficult browser 
> calisthenics:
>   > http://granite.sru.edu/~ddailey/svg/animoval3.svg
>   > and
>   > http://granite.sru.edu/~ddailey/svg/animoval4.svg
>   > 
>   > The first works much as I think it should in Opera, Chrome and IE/ASV. 
> FF4 runs only one of the gears. Safari screws up the stroke's gradient. 
> IE/ASV, though and Opera/Chrome/Safari don't agree about the proper values 
> for animating dashoffset.In IE/ASV, using values="0;24" and values="24;0" 
> respectively for the two animations seems to line up the gear teeth well, 
> whereas for the others I had to do values="12;36" and values="24;0" to keep 
> the teeth from colliding. 
>   > 
>   > The second example seems to work well only in IE/ASV and Chrome -- a 
> first for those two to team up in bettering Opera in my experience! ASV and 
> both webkit browsers seem to get the outergear to spin. FF seems to see that 
> there is something there, but stalls before it can make a go of it, and Opera 
> for some odd reason seems to ignore that particular animation.
>   > 
>   > Btw, I rather liked the slighty readjustment that ASV and webkit 
> experience due to the circumference of the ellipse being irrational -- 
> something like it might be expected, I think, in a physical model.
>   > 
>   > At first I was annoyed that I couldn't get the gradient to extend out 
> into the teeth, but then I remembered the r attribute of a radi

[svg-developers] Re: highway construction

2010-10-26 Thread bruce
Love it!
But what if there are two cars and they cross under and over a bridge at the 
same time?  You will need an extra "car" to make sure it is over the top of the 
bridge.
Bruce

--- In svg-developers@yahoogroups.com, "israel_eisenberg"  wrote:
>
> Hi David, here is my suggestion:
> 
> http://owl3d.com/tests/svg-developers/notknot.svg
> 
> For smooth movement of the car, mpath is a copy of the highway, 
> same d attribute without the internal M jumps.
> 
> 2 clipped copies of the highway are used as bridges 
> and their opacity is synchronized with the car travel.
> 
> Do I get an extra credit for this? :)
> 
> BTW, the Celtic knot is a Tubefy demo in the normalGradient article:
> 
> http://owl3d.com/svg/tubefy/articles/article3.html#poi
> 
> Warmest regards,
> 
> Israel
> 
> 
> --- In svg-developers@yahoogroups.com, "ddailey"  wrote:
> >
> > In this example: http://srufaculty.sru.edu/david.dailey/svg/notknot2.svg
> > I see the following results:
> > IE/ASV and FF4 agree with me about the timing...
> > Opera seems to synchronize the declarative animation differently between 
> > the application of the mask and the vehicles...
> > Safari and Chrome do not seem to activate the animation of the mask.
> > 
> > Background story can be seen here: 
> > http://srufaculty.sru.edu/david.dailey/svg/knots.html, it leads into the 
> > above experiment and to some of the following concerns:
> > Let's limit our consideration to the FF4 and IE+ASV version (since they did 
> > what I intended -- not that that is right of course -- I think one could 
> > simply change the timing and make it work in Opera instead)
> > 
> > 1. I was pleased to be able to simulate a knot using a single path, since 
> > the semantics makes sense. My previous forays into the subject (at above 
> > link) had various problems associated with both semantics and the size of 
> > the DOM. I was also pleased with how a couple of simple re-uses of that 
> > path (like some of the vector effects techniques I suppose) suffice to 
> > simulate a fill and a texture to the road.
> > 
> > 2. The blue car goes under the underpass and over the overpass as it 
> > should, though the red car doesn't. This is due to a trick: I gave the 
> > bridge magical properties and put the car under its spell. Specifically, 
> > the car has a mask applied (as a sort of inverse clipPath -- Doug Schepers 
> > says he's opened a WG issue on the issue of inverse clipPaths) based on a 
> > "subpath"* of the road and the mask animates between white and black in a 
> > way planned to synchronize with the car's approach to the bridge. The 
> > bridge doesn't know that the car is approaching**, it is just synchronized 
> > through a common time interval on the SMIL loop.  The red car is under the 
> > same influence of the mask, but the mask has not been programmed for the 
> > red car's arrival.
> > 
> > 3. Can anyone think of an easier way to do this? What if the cars are all 
> > moving at different speeds that have perhaps been randomized?
> > 
> > 4. One could build the road as a series of segments and then have the car 
> > leap from segment to segment, and change its stacking order within the DOM 
> > as it goes -- but that would be rather script heavy, semantically 
> > inaccessible and distinctly inelegant.
> > 
> > 5. Is Opera or FF and ASV right on the timing? I hope for the latter simply 
> > since I don't want to have to rethink my bridges.
> > 
> > cheers
> > David
> > 
> > * One can think of subpaths as unioned into a "superpath". Vector effects 
> > in SVG 1.2 covers a part of this.
> > ** Though it might be nice to be able to determine that without have to 
> > calculate it through script or paper and pencil but to expose the animated 
> > values.
> > 
> > [Non-text portions of this message have been removed]
> >
>






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[svg-developers] Re: highway construction

2010-10-26 Thread bruce
Great!
I wonder if the multi speed problem can be solved by having separate animations 
and start one when the previous ones ends i.e. linking.  Then the key times go 
from 0 to 1 and the durations can be speed dependent. Of course when one car 
passes another all bets are off...
Bruce

--- In svg-developers@yahoogroups.com, "israel_eisenberg"  wrote:
>
> Thanks Bruce,
> 
> I'm sure you will also love to hear that it was inspired by your carousel 
> code :)
> 
> http://tech.groups.yahoo.com/group/svg-developers/message/63747
> 
> You use display, I use opacity, rest is just synchronizing keyTimes.
> 
> As for 2 cars, I think what you need is two more bridges and a tighter
> synchronization:
> 
> http://owl3d.com/tests/svg-developers/notknot2.svg
> 
> Yet, it doesn't fill like a comprehensive solution for multi speeds...
> 
> Regards
> 
> Israel
> 
> --- In svg-developers@yahoogroups.com, "bruce"  wrote:
> >
> > Love it!
> > But what if there are two cars and they cross under and over a bridge at 
> > the same time?  You will need an extra "car" to make sure it is over the 
> > top of the bridge.
> > Bruce
> > 
> > --- In svg-developers@yahoogroups.com, "israel_eisenberg"  wrote:
> > >
> > > Hi David, here is my suggestion:
> > > 
> > > http://owl3d.com/tests/svg-developers/notknot.svg
> > > 
> > > For smooth movement of the car, mpath is a copy of the highway, 
> > > same d attribute without the internal M jumps.
> > > 
> > > 2 clipped copies of the highway are used as bridges 
> > > and their opacity is synchronized with the car travel.
> > > 
> > > Do I get an extra credit for this? :)
> > > 
> > > BTW, the Celtic knot is a Tubefy demo in the normalGradient article:
> > > 
> > > http://owl3d.com/svg/tubefy/articles/article3.html#poi
> > > 
> > > Warmest regards,
> > > 
> > > Israel
> > > 
> > > 
> > > --- In svg-developers@yahoogroups.com, "ddailey"  wrote:
> > > >
> > > > In this example: http://srufaculty.sru.edu/david.dailey/svg/notknot2.svg
> > > > I see the following results:
> > > > IE/ASV and FF4 agree with me about the timing...
> > > > Opera seems to synchronize the declarative animation differently 
> > > > between the application of the mask and the vehicles...
> > > > Safari and Chrome do not seem to activate the animation of the mask.
> > > > 
> > > > Background story can be seen here: 
> > > > http://srufaculty.sru.edu/david.dailey/svg/knots.html, it leads into 
> > > > the above experiment and to some of the following concerns:
> > > > Let's limit our consideration to the FF4 and IE+ASV version (since they 
> > > > did what I intended -- not that that is right of course -- I think one 
> > > > could simply change the timing and make it work in Opera instead)
> > > > 
> > > > 1. I was pleased to be able to simulate a knot using a single path, 
> > > > since the semantics makes sense. My previous forays into the subject 
> > > > (at above link) had various problems associated with both semantics and 
> > > > the size of the DOM. I was also pleased with how a couple of simple 
> > > > re-uses of that path (like some of the vector effects techniques I 
> > > > suppose) suffice to simulate a fill and a texture to the road.
> > > > 
> > > > 2. The blue car goes under the underpass and over the overpass as it 
> > > > should, though the red car doesn't. This is due to a trick: I gave the 
> > > > bridge magical properties and put the car under its spell. 
> > > > Specifically, the car has a mask applied (as a sort of inverse clipPath 
> > > > -- Doug Schepers says he's opened a WG issue on the issue of inverse 
> > > > clipPaths) based on a "subpath"* of the road and the mask animates 
> > > > between white and black in a way planned to synchronize with the car's 
> > > > approach to the bridge. The bridge doesn't know that the car is 
> > > > approaching**, it is just synchronized through a common time interval 
> > > > on the SMIL loop.  The red car is under the same influence of the mask, 
> > > > but the mask has not been programmed for the red car's arrival.
> > > > 
> > > > 3. Can anyone think of an easier way to do this? What if the cars are 
> >

[svg-developers] Re: fun but buggy -- gears

2010-11-07 Thread bruce
Here is another interesting animation in the same vein.  It shows two sliding 
blocks, one moving horizontally and the other moving vertically.  A rod is 
pined to the centers of the two blocks.  When this is done the motion of the 
ends of the rod traces ellipses.  The following works in IE/ASV, FF4, WebKit, 
and Opera but interestingly does not work in Batik.



http://www.w3.org/TR/2001/REC-SVG-20010904/DTD/svg10.dtd"; [
  
  
  
  
  
]>

http://www.w3.org/2000/svg"; >





















  




















-

The really strange thing is an early version of this file.  I thought it would 
be simple to replicate the code for one block and rotate it by 90 degrees to 
get the second block.  It didn't work but rotating it 180 degrees did (in 
Chrome where I was testing).  When I thought I was done, I checked in FF4 - 
same result.  In Opera, I got radically different results.  IE/ASV showed the 
same as Opera.  I believe Opera and ASV have the behavior correctly as I coded 
it.  Again Batik does not show the rod correctly  but shows the blocks as ASV 
and Opera.
Any idea why FF4 and WebKit show the same but different display?



http://www.w3.org/TR/2001/REC-SVG-20010904/DTD/svg10.dtd"; [
  
  
  
]>

http://www.w3.org/2000/svg"; >





















  



















---

Bruce






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[svg-developers] Re: US Map with US Census data

2010-11-23 Thread bruce
Anything by Edward R. Tufte.  Buy his books - they are worth it.
Enjoy!
Bruce

--- In svg-developers@yahoogroups.com, "ddailey"  wrote:
> best,
> David
> -
> PS I'll need to learn a bit of an introduction to the cartographer's art and 
> science, since I suspect I'll be in over my head next semester.  Tips like 
> this are sought!
> 






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[svg-developers] IE 9 RC and Carto.net

2011-02-10 Thread bruce
IE 9 RC is out (http://www.beatutyoftheweb.com) and it seems to play much 
better with the widgets on Carto.net
Testing is ongoing...





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[svg-developers] Re: IE 9 RC and Carto.net

2011-02-10 Thread bruce
More info at:
http://blogs.msdn.com/b/ie/


--- In svg-developers@yahoogroups.com, "bruce"  wrote:
>
> IE 9 RC is out (http://www.beatutyoftheweb.com) and it seems to play much 
> better with the widgets on Carto.net
> Testing is ongoing...
>






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[svg-developers] Re: normalizedPathSegList

2011-10-24 Thread bruce
Are you looking for:
http://www.w3.org/TR/SVG/implnote.html#ArcParameterizationAlternatives
If it is then a conversion routine written in JAVA is:
ExtendedGeneralPath.java
in the Batik source.  I wrote one in JavaScript based on it.
Bruce

--- In svg-developers@yahoogroups.com, yannick.bochatay@... wrote:
>
> Hi,
> I try to write a function to update points of a path from a transformation 
> matrix. It's all ok except for elliptical arcs : 
> I can't find the correct coefficients for r1 r2 and angle.
> Is it simplier to approximate arcs with bezier curves, like the 
> normalizedPathSegList property would do (but not implemented yet) ?
> I wrote an example at http://jsfiddle.net/s32LX/, but I've put the code below 
> anyway.
> Best regards,
> 
> Yannick Bochatay
> http://ybochatay.fr
> 
> 
> 
> 
> SVGPathElement.prototype.mtx2attrs = function(mtx) {
> 
>   var seg,letter,point,pt={},
>   angle = Math.atan2(mtx.b, mtx.a),
>   svg = this.ownerSVGElement,
>   list = this.pathSegList,
>   i=0, N = list.numberOfItems;
>   
>  /* this.rel2abs();  function that change relative paths to absolute */
> 
>   for (;iseg = list.getItem(i);
>letter = seg.pathSegTypeAsLetter;
> 
> ['','1','2'].forEach(function(ind) {
> 
> if (seg['x'+ind] === undefined && seg['y'+ind] === undefined) { 
> return; }
> 
> if (seg['x'+ind] !== undefined) { pt['x'+ind] = seg['x'+ind]; }
> if (seg['y'+ind] !== undefined) { pt['y'+ind] = seg['y'+ind]; }
> 
> 
> var point = svg.createSVGPoint();
> point.x = pt['x'+ind]; point.y = pt['y'+ind];
> point = point.matrixTransform(mtx);
> 
> seg['x'+ind] = point.x;
> seg['y'+ind] = point.y;
>  });
> 
>if (angle!==0 && (letter === 'H' || letter === 'V')) {
> this.pathSegList.replaceItem( 
> this.createSVGPathSegLinetoAbs(seg.x,seg.y) , i );
>}
>else if (letter === 'A') {
>/*what to do in that case ??
>seg.r1 = ?
>seg.r2 = ?
>seg.angle+= angle ?
>*/
>}
> }
> };
>






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[svg-developers] Use SVG, not VML

2011-12-08 Thread bruce
Remember the very dark days of a few years ago?  This makes me feel all warm 
and fuzzy
http://blogs.msdn.com/b/ie/archive/2011/12/07/moving-to-standards-based-web-graphics-in-ie10.aspx





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Re: [svg-developers] Re: CSS, SVG and Building Scalable Web Sites

2011-05-10 Thread Bruce Lawson
On Wed, 11 May 2011 07:24:15 +0100, Holger Jeromin   
wrote:

> jamesd schrieb am 11.05.2011 03:17:
>> A while back I asked how to center SVG images on the iPad. The result
>> of my attempts led to my learning CSS. CSS is a horrible language,
>> but if you must use HTML here is my answer.
>> http://jdsvg.com
>
> You forgot the opera browser in the teaser :-)

confirming Opera displays the page just fine. (I work for Opera, by the  
way!)

You'll find very good support for SVG in our browser.

BTW@ a couple of typos: "fathers" and "grandfathers" need apostrophes:  
"Father's" and "grandfather's". (Yes, I used to be an Englishg teacher).

Other than that, nice work.


-- 
Boomshanka!

Bruce Lawson
www.brucelawson.co.uk

sent from my ZX80


Get my HTML5 book www.introducinghtml5.com




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Re: [svg-developers] Re: CSS, SVG and Building Scalable Web Sites

2011-05-15 Thread Bruce Lawson
On Wed, 11 May 2011 20:41:05 +0100, jamesd  wrote:

>> > You forgot the opera browser in the teaser :-)
>>
>> confirming Opera displays the page just fine. (I work for Opera, by the
>> way!)
>>
>
> Did not forget Opera. As you know Opera is in the middle of replacing  
> its engine. While they are in the pit area gearing up for Opera 12 I  
> await the results. Opera 11 was disastrous, but hopefully all will be  
> forgiven and Opera 12 will once again be at the top of the list.

It would be really helpful if you could let me have a list of which bits  
of the SVG you want to use are supported badly by Opera 11, so I can try  
to make sure that they're addressed by the next release, if you wouldn't  
mind. (Onlist or off)

Thanks

Bruce




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