Re: [TROM1] RE Importances

2011-09-19 Thread Aarre Peltomaa
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Colleen,
well done !
Aarre



On Wed, Aug 24, 2011 at 1:21 PM, Pete McLaughlin <
pete_mclaughlin_93...@yahoo.com> wrote:

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> HI Colleen
> nice realization
>
> Pete
>
> --
> *From:* Colleen Peltomaa 
> *To:* trom@lists.newciv.org
> *Sent:* Tuesday, August 23, 2011 11:18 PM
> *Subject:* [TROM1] RE Importances
>
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> Took Dennis at his word re importances being a major button and ran
> alternate commands, "Give me an importance""Tell me about it"; "Give me
> a no importance""Tell me about it", which got me to bring up a this
> lifetime scene for timebreaking.  A compulsion to be valuable and thus
> important dropped off after timebreaking the scene and its key-in.  Ran RI
> afterward.
>
> colleen
>
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Re: [TROM1] RE Importances

2011-08-24 Thread Pete McLaughlin
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HI Colleen 

nice realization

Pete




>
>From: Colleen Peltomaa 
>To: trom@lists.newciv.org
>Sent: Tuesday, August 23, 2011 11:18 PM
>Subject: [TROM1] RE Importances
>
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>The following message is relayed to you by  trom@lists.newciv.org
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>Took Dennis at his word re importances being a major button and ran alternate 
>commands, "Give me an importance""Tell me about it"; "Give me a no 
>importance""Tell me about it", which got me to bring up a this lifetime 
>scene for timebreaking.  A compulsion to be valuable and thus important 
>dropped off after timebreaking the scene and its key-in.  Ran RI afterward.
>
>colleen
>
>
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[TROM1] RE Importances

2011-08-23 Thread Colleen Peltomaa
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Took Dennis at his word re importances being a major button and ran
alternate commands, "Give me an importance""Tell me about it"; "Give me
a no importance""Tell me about it", which got me to bring up a this
lifetime scene for timebreaking.  A compulsion to be valuable and thus
important dropped off after timebreaking the scene and its key-in.  Ran RI
afterward.

colleen
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