[Bug 1020058] Re: Multi-monitor - Add 'sticky edges deactivated for number of milliseconds after the user breaks the barrier' variable

2012-10-10 Thread John Lea
@Trevino;  no problem, I have opened a new bug, see bug #1064945

I have now marked this bug as fix released

** Changed in: ayatana-design
   Status: Fix Committed = Fix Released

** Changed in: unity (Ubuntu)
   Status: Triaged = Fix Released

** Changed in: unity
   Status: Triaged = Fix Released

** Tags removed: udp
** Tags added: reviewedbydesignq

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  Multi-monitor - Add 'sticky edges deactivated for number of
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[Bug 1020058] Re: Multi-monitor - Add 'sticky edges deactivated for number of milliseconds after the user breaks the barrier' variable

2012-10-08 Thread John Lea
Reverting bug to Triaged status because the use case of Launcher to
'auto-hide' and sticky edges to 'off' detailed at the top of the bug is
not fulfilled.  This is a important bug, let's try to get this last part
fixed in 13.04

** Changed in: unity
   Status: Fix Released = Triaged

** Changed in: unity
Milestone: 6.2 = backlog

** Changed in: unity (Ubuntu)
   Status: Fix Released = Triaged

** Changed in: unity (Ubuntu)
   Importance: Medium = High

** Changed in: unity
   Importance: Medium = High

** Changed in: ayatana-design
   Importance: Medium = High

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  Multi-monitor - Add 'sticky edges deactivated for number of
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[Bug 1020058] Re: Multi-monitor - Add 'sticky edges deactivated for number of milliseconds after the user breaks the barrier' variable

2012-10-08 Thread Treviño
John can we have a new bug instead of re-opening this one?
Most of this, has already been implemented.

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  Multi-monitor - Add 'sticky edges deactivated for number of
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[Bug 1020058] Re: Multi-monitor - Add 'sticky edges deactivated for number of milliseconds after the user breaks the barrier' variable

2012-10-02 Thread John Lea
@timo-jyrinki; could you re-test to double check that the use case
written at the top of the bug description is now fulfilled (the
Launcher to 'auto-hide' and sticky edges to 'off' test case).

thanks!

** Changed in: unity
   Importance: Low = Medium

** Changed in: unity (Ubuntu)
   Importance: Low = Medium

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[Bug 1020058] Re: Multi-monitor - Add 'sticky edges deactivated for number of milliseconds after the user breaks the barrier' variable

2012-09-21 Thread Timo Jyrinki
** Changed in: unity
   Status: Fix Committed = Fix Released

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[Bug 1020058] Re: Multi-monitor - Add 'sticky edges deactivated for number of milliseconds after the user breaks the barrier' variable

2012-09-20 Thread Launchpad Bug Tracker
This bug was fixed in the package unity - 6.6.0-0ubuntu1

---
unity (6.6.0-0ubuntu1) quantal-proposed; urgency=low

  * New upstream release.
- Fixes non-escaped character sequences in dash previews (LP: #1039020)
- Updated background layer for preview cover-art and details panels
  to be 10% low-light
- Expand a PlacesGroup if it is the only category that contains results
  (LP: #950710)
- Update unity autopilot tests to match autopilot API
- Updated the convert files to fix some typos in the key names
- Add gmodule dependency
- Activate proper result if the categories aren't displayed in-order
  (LP: #1040101)
- Refactor device launcher icons (LP: #713423)
- LauncherController: make the controller enable the launcher struts,
  based on hide-mode option (LP: #1044005)
- Launcher: make always possible to drag an icon to the bottom or top
  of its sub list (LP: #1043968)
- Don't desat bfb/hud icon in DNDReset (LP: #1043963)
- Progressively adjust the speed of the minimize animation. First
  time it is used is slower, then speeds up the more it is used.
  (LP: #1017510)
- Implement new ordering of categories for home lens. (LP: #1043915)
- UnityWindow now implements ScaleWindowInterface (LP: #876017)
- Launcher: restore an icon position after that the dragging has been
  cancelled (LP: #955561)
- LauncherDragWindow: cancel drag on window mapped/unmapped
  (LP: #1044723)
- Now there is a check of an override color in RefreshColor (which is
  called when a PropertyNotify event happens). Also added a check in
  FullySaturateColor to a void division by zero. (LP: #975350)
- Queue redraw after cover-art texture is updated from a url/file source.
  (LP: #1043947)
- Fixed ability to delete glib::Source wrapper during its callback
  (LP: #1044823)
- Close preview when dash is hidden. (LP: #1045298)
- LauncherModel: rewrite the Reordering functions to keep the icon
  priority deltas (LP: #761155)
- Make sure we can pass extra hints when activating preview actions.
  (LP: #1046352)
- UnityWindow: scale window code improved (LP: #1033935)
- The mouse will now cause the HUD buttons to change selection
  (LP: #1042692)
- Alt+Space shortcut to reveal the window menu is not hardcoded, but a
   Compiz key option.  (Hold) should also be translated. Made all
   Compiz plug-in names and all Compiz plug-in option names in
   unityshell.cpp static constants.
- remove unity --reset, it's not anymore really needed now that we are
  in stable days of unity and we moved to gsettings
- Removed the variables 'oldPrev' and 'oldNext' which got assigned the
  value NULL, but then were never used
- Fixed the size of the previews to 770x380 pixels. (LP: #1045243)
- UnityWindow: use smart pointers, use static close_icon (with dynamic
  state) and PanelStyle context (LP: #1033935) (LP: #1045127)
  (LP: #1046124) (LP: #1046126)
- Remove everything in the #ifndef USE_MODERN_COMPIZ_GL ifdefs and remove
  the ifdefs alltogether. unity now requires compiz 0.9.8.0.
- Re-add code to draw panel background texture when the dash is open and
  there is a maximized window (LP: #1044460)
- EdgeBarrierController: Temporary disable the edge barriers also when
  autohide is set (LP: #1020058)
- a11y: Port unity3d and panel service accessibility init to atk-bridge
  (LP: #1023542) (LP: #1046582)
- Dash and Hud get drawn correctly no matter which monitor the mouse is in
  (LP: #1002260)
- Fix minor problem with the Hud/Dash being drawn while closing on a
  different monitor.
- Extended track play/pause mouse discovery for entire track row.
  (LP: #1043997)
- Implemented DBus interface for DashController and made HideDash()
  method available via DBus. This is needed by music-preview-player
  codec installation functionality for hiding the dash when codec
  installation starts. (LP: #1043825)
- Adds the extra_text property to preview Action (LP: #1049008)
- Fixed a layout flicker when first opening previews (LP: #1038944)
  (LP: #1043277)
- Update sizing of elements to match designs, update assets (LP: #1049096)
- Fix crash in unity::dash::CoverflowResultView::Impl::Impl()
  (LP: #1047420)
- UnityShell: remove scale_highlighted_window_ variable, using scale's
  getSelectedWindow instead (LP: #1046795)
- Fixed dash dismissal when changing focus to a window on monitor external
  to that of the dash. (LP: #923657) Improved panel update speed when
  opening dash. (LP: #1044086)
- Added two new special icons for missing album cover; to be used by
  music lens. They don't really fit into unity-asset-pool as they don't
  have regular sizes. (LP: #1049217)
- Register file delete events in zeitgeist when file is dropped 

[Bug 1020058] Re: Multi-monitor - Add 'sticky edges deactivated for number of milliseconds after the user breaks the barrier' variable

2012-09-19 Thread Launchpad Bug Tracker
** Branch linked: lp:~timo-jyrinki/ubuntu/quantal/unity/ubuntu.660

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  Multi-monitor - Add 'sticky edges deactivated for number of
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[Bug 1020058] Re: Multi-monitor - Add 'sticky edges deactivated for number of milliseconds after the user breaks the barrier' variable

2012-09-10 Thread Treviño
** Changed in: unity
   Status: In Progress = Fix Committed

** Changed in: unity (Ubuntu)
   Status: In Progress = Fix Committed

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  Multi-monitor - Add 'sticky edges deactivated for number of
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[Bug 1020058] Re: Multi-monitor - Add 'sticky edges deactivated for number of milliseconds after the user breaks the barrier' variable

2012-09-10 Thread John Lea
** Description changed:

  We have tested the fix, and while it is an improvement the one of the
  important use cases is not yet solved.  To reproduce:
  
  1. Using a computer with two monitors, set the Launcher to auto-hide and
  sticky edges to 'off'
  
  2. Set the 'sticky edges deactivated for number of milliseconds after
  the user breaks the barrier' variable in CCSM to 1000ms
  
  3. Move the pointer over the boundary from the left screen to the right
  screen slowly, and then try to move it back again (within 1 second).
  
  What currently happens: the pointer gets caught on the Launcher reveal
  edge resistance on the left edge of the right monitor
  
  What should happen:  There should be no resistance when the pointer
  comes back across the barrier because the barrier was already broken
  inside 1000ms when the pointer moved from the left monitor to the right
  monitor.
  
  Also: set the value of the variable to 1000ms
  
- 
  
  
  Add 'sticky edges deactivated for number of milliseconds after the user
  breaks the barrier' variable to CCSM.  This variable would de-activate
  sticky edges for a set number of milliseconds every time after the
- user's pointer moves from one monitor to another.  The idea behind this
- behaviour is to allow the user to course-correct after they have broken
- through the barrier the first time.
+ user's pointer moves from one monitor to another.
+ 
+ In addition to the 1000ms barrier switch off timer, the barrier should
+ also only be switched off for only one crossing e.g.  so that if the
+ user tries to correct an accidental crossing of the barrier they can do
+ so with no resistance, but after correcting this accidental crossing the
+ barrier is switched on even if 1000ms has not yet elapsed.
+ 
+ The idea behind this behaviour is to allow the user to course-correct
+ after they have broken through the barrier the first time.
  
  Don't change any of the default values for the time being; once this is
  implemented we will user test and experiment with different values
  before deciding on whether we should change the default behaviour.
  
  Note: Before working on this bug it is worth checking with Jason Smith
  to see if he has already implemented some of this.

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  Multi-monitor - Add 'sticky edges deactivated for number of
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[Bug 1020058] Re: Multi-monitor - Add 'sticky edges deactivated for number of milliseconds after the user breaks the barrier' variable

2012-09-06 Thread John Lea
Reverted to triaged because issues found in testing, see updated
description for details.

** Description changed:

+ We have tested the fix, and while it is an improvement the one of the
+ important use cases is not yet solved.  To reproduce:
+ 
+ 1. Using a computer with two monitors, set the Launcher to auto-hide and
+ sticky edges to 'off'
+ 
+ 2. Set the 'sticky edges deactivated for number of milliseconds after
+ the user breaks the barrier' variable in CCSM to 1000ms
+ 
+ 3. Move the pointer over the boundary from the left screen to the right
+ screen slowly, and then try to move it back again (within 1 second).
+ 
+ What currently happens: the pointer gets caught on the Launcher reveal
+ edge resistance on the left edge of the right monitor
+ 
+ What should happen:  There should be no resistance when the pointer
+ comes back across the barrier because the barrier was already broken
+ inside 1000ms when the pointer moved from the left monitor to the right
+ monitor.
+ 
+ Also: set the value of the variable to 1000ms
+ 
+ 
+ 
+ 
  Add 'sticky edges deactivated for number of milliseconds after the user
  breaks the barrier' variable to CCSM.  This variable would de-activate
  sticky edges for a set number of milliseconds every time after the
  user's pointer moves from one monitor to another.  The idea behind this
  behaviour is to allow the user to course-correct after they have broken
  through the barrier the first time.
  
  Don't change any of the default values for the time being; once this is
  implemented we will user test and experiment with different values
  before deciding on whether we should change the default behaviour.
  
  Note: Before working on this bug it is worth checking with Jason Smith
  to see if he has already implemented some of this.

** Changed in: unity (Ubuntu)
   Status: Fix Released = Triaged

** Changed in: unity
   Status: Fix Released = Triaged

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[Bug 1020058] Re: Multi-monitor - Add 'sticky edges deactivated for number of milliseconds after the user breaks the barrier' variable

2012-09-06 Thread Treviño
I actually disabled the autohide case by purpose :)
A new branch is coming.

** Changed in: unity (Ubuntu)
   Status: Triaged = In Progress

** Changed in: unity
   Status: Triaged = In Progress

** Branch linked: lp:~3v1n0/unity/release-barrier-on-autohide

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  Multi-monitor - Add 'sticky edges deactivated for number of
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[Bug 1020058] Re: Multi-monitor - Add 'sticky edges deactivated for number of milliseconds after the user breaks the barrier' variable

2012-08-13 Thread Launchpad Bug Tracker
This bug was fixed in the package unity - 6.2.0-0ubuntu1

---
unity (6.2.0-0ubuntu1) quantal-proposed; urgency=low

  [ Adam Conrad ]
  * Removed debian/patches/libgeis-rename.patch

  [ Łukasz 'sil2100' Zemczak ]
  * debian/rules:
- added override for dh_shlibdeps to point it to the private directory of
  libunity-protocol-private.so
  * debian/unity.lintian-overrides,
debian/libunity-core-6.0-5.lintian-overrides:
- added override to silence the binary-or-shlib-defines-rpath error, since
  we are forced to use RPATH in our case

  [ Didier Roche ]
  * New upstream release.
- [nvidia] compiz crashed with SIGSEGV in
  nux::GraphicsEngine::QRP_GLSL_Color() from
  nux::GraphicsEngine::QRP_Color() from nux::BasePainter::PaintBackground
  (LP: #982626)
- Launcher - when a user starts dragging a item, any folded launcher icons
  that are valid drop receptacles should unfold. (LP: #839717)
- running applications without an icon use a blank icon (LP: #886778)
- compiz crashed with SIGSEGV in
  unity::ui::KeyboardUtil::GetKeycodeAboveKeySymbol() (LP: #920258)
- still some accent issues with unity/nux (LP: #950740)
- Launcher doesn't autoscroll when holding an icon (can't reach trash)
  (LP: #987223)
- Purchased items are not being added to the Unity launcher (LP: #925014)
- [GLES] framebuffer output scaled incorrect in both blur and items above
  shell with multimonitor (LP: #1016789)
- [regression] [unity 6.0] Fullscreen windows flicker and/or never redraw
  properly if panel_opacity1.0 or dash is opened. (LP: #1024911)
- panel and launcher blinks when using libreoffice presenter/spreadsheet
  (LP: #1024459)
- compiz crashed with SIGSEGV in
  unity::ui::EdgeBarrierController::Impl::OnPointerBarrierEvent()
  (LP: #1020075)
- Update to 1.6.4 (LP: #1014850)
- [nvidia] unity crashed in nux::GraphicsEngine::QRP_GLSL_1Tex
  (glDrawArrays)  (LP: #1031554)
- Dragging image from firefox/chrome to dock causes lagg/freeze
  (LP: #772445)
- Launcher, Dash - Showing dash, via super key, with a quicklist shown
  doesn't work (LP: #913994)
- REGRESSION: can't type characters with accent (dead keys) (LP: #961741)
- Launcher wrongly shows top tooltip when peforming the accordion effect
  (LP: #980942)
- Unity Launcher Fails To Auto-Hide When Enabled  Installing Commercial
  Software (LP: #1002440)
- logging out/in with mounted drives causes unity launcher icons to be
  duplicated (LP: #1010714)
- Mounted volume icons doubled up in launcher (LP: #1010858)
- Launcher -  when a user starts dragging a item, the launcher icons that
  are *not* valid drop receptacles should be tinted (LP: #1020891)
- Alt+F4 does not close the hud when Numlock or Capslock are on.
  (LP: #1022801)
- Unity shortcut overlay needs to include shortcut for video lens
  (LP: #937334)
- padding between last quicklist item and bottom edge is non-deterministic
  (changes randomly) (LP: #955158)
- give a way to remove 'Show Desktop' from the Alt-Tab items
  (LP: #1014346)
- Multi-monitor - Add 'sticky edges deactivated for number of milliseconds
  after the user breaks the barrier' variable (LP: #1020058)
- Quicklist blocks Hud from opening (LP: #1020246)
- dash should open when pressing super in scale mode (LP: #1023811)
- Screen flickers when changing launcher icon size. (LP: #1024113)
- Dragging on a quicklist item highlights the wrong item in the list
  (LP: #1027955)
- Switcher does not focus the last active window in detail mode
  (LP: #1029215)
- An application is closed if manually removed from favorites on gsettings
  (LP: #1032157)
- Support for automation (LP: #685199)
  * debian/control:
- build on latest nux (ABI break)
 -- Didier Roche didro...@ubuntu.com   Fri, 10 Aug 2012 15:01:01 +0200

** Changed in: unity (Ubuntu)
   Status: Fix Committed = Fix Released

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[Bug 1020058] Re: Multi-monitor - Add 'sticky edges deactivated for number of milliseconds after the user breaks the barrier' variable

2012-08-10 Thread Didier Roche
** Changed in: unity
   Status: Fix Committed = Fix Released

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[Bug 1020058] Re: Multi-monitor - Add 'sticky edges deactivated for number of milliseconds after the user breaks the barrier' variable

2012-08-10 Thread Launchpad Bug Tracker
** Branch linked: lp:ubuntu/unity

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  Multi-monitor - Add 'sticky edges deactivated for number of
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[Bug 1020058] Re: Multi-monitor - Add 'sticky edges deactivated for number of milliseconds after the user breaks the barrier' variable

2012-08-02 Thread Omer Akram
** Changed in: unity (Ubuntu)
   Importance: Undecided = Low

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[Bug 1020058] Re: Multi-monitor - Add 'sticky edges deactivated for number of milliseconds after the user breaks the barrier' variable

2012-07-24 Thread Treviño
** Changed in: unity
   Status: In Progress = Fix Committed

** Changed in: unity (Ubuntu)
   Status: In Progress = Fix Committed

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  Multi-monitor - Add 'sticky edges deactivated for number of
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[Bug 1020058] Re: Multi-monitor - Add 'sticky edges deactivated for number of milliseconds after the user breaks the barrier' variable

2012-07-18 Thread Treviño
** Changed in: unity (Ubuntu)
 Assignee: (unassigned) = Marco Trevisan (Treviño) (3v1n0)

** Changed in: unity
Milestone: backlog = 6.2

** Changed in: unity
   Importance: Undecided = Low

** Changed in: unity
   Status: Triaged = In Progress

** Changed in: unity (Ubuntu)
   Status: Triaged = In Progress

** Branch linked: lp:~3v1n0/unity/barrier-timeout

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