Re: LiveCode Externals etc (was Re: Rust externals [was: Being a developer after 40])
Thanks Richard! More questions (ideally of course you'd simply point me to the guide I should have read to have answered these for myself)... On 03/05/2016 23:24, Richard Gaskin wrote: Ben Rubinstein wrote: ...is there anyway an explanation of the differences and ^anywhere, obviously relationships between: - widgets Custom controls written in LiveCode Builder with advanced rendering and packaging. sort of got that. Is there a guide for how to develop, test, package, distribute, install? - libraries Can be written in either LiveCode Script or LiveCode Builder. Note that Builder now has some access to OS APIs, so if your library needs that you'll write it in LC Builder. OK. What makes it a library? Where do they go, how do they get loaded...? - externals Written in C or other low-level language that can compile to machine code with the Externals SDK ... see previous remarks about the existing guide - is that still accurate? - plugins Any stack present in the Plugins folder so it can be opened from the IDE's Development -> Plugins menu, usually custom development tools. So plugins are always stacks - or can they be these new-falutin' script-only stacks I've heard about? thanks as always, Ben ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: LiveCode Externals etc (was Re: Rust externals [was: Being a developer after 40])
Ben Rubinstein wrote: > ...is there anyway an explanation of the differences and > relationships between: > > - widgets Custom controls written in LiveCode Builder with advanced rendering and packaging. > - libraries Can be written in either LiveCode Script or LiveCode Builder. Note that Builder now has some access to OS APIs, so if your library needs that you'll write it in LC Builder. > - externals Written in C or other low-level language that can compile to machine code with the Externals SDK > - plugins Any stack present in the Plugins folder so it can be opened from the IDE's Development -> Plugins menu, usually custom development tools. -- Richard Gaskin Fourth World Systems Software Design and Development for the Desktop, Mobile, and the Web ambassa...@fourthworld.comhttp://www.FourthWorld. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: LiveCode Externals etc (was Re: Rust externals [was: Being a developer after 40])
To be precise: LiveCode 2.7.x or later (any edition should do) Visual C++ 2005 – any edition including Express (if you want to build externals on Windows) XCode 2.4.x (if want to build externals on Mac OS X) (At least it exists now - when I last posted to this list in despair (09/10/2015 18:45), it had gone missing altogether.) On a slightly adjusted topic - one of those questions I've been feeling too stupid to ask but would really appreciate - is there anyway an explanation of the differences and relationships between: - widgets - libraries - externals - plugins ? Ben On 02/05/2016 19:29, Matthias Rebbe wrote: If i remember right, the lesson about creating an external used xCode 3 or so. And the screenshots did not match current xCode version. But i might be wrong. Am 02.05.2016 um 17:23 schrieb Richard Gaskin : Matthias Rebbe wrote: An updated lesson about how to create an external using the current Xcode versions, would be helpful. ;) To help guide that effort, where is the current lesson not working out? -- Richard Gaskin Fourth World Systems Software Design and Development for the Desktop, Mobile, and the Web ambassa...@fourthworld.comhttp://www.FourthWorld.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode