Re: 3D related news item on The Register
wow! but whets with the minecraft landscape :) Alasdair - Original Message - From: "leee" To: Sent: Wednesday, August 03, 2011 1:18 PM Subject: 3D related news item on The Register I found this 3D related news item, and the demo vid, interesting. http://www.reghardware.com/2011/08/03/game_graphics_could_be_1_times_better/ (watch out for line-wrap on that url) The company's own web site seems to be down atm though. LeeE
Re: DynAtomic forthcoming release
which versions are compatible? Alasdair - Original Message - From: "Carlo Lanzotti" To: Sent: Thursday, May 12, 2011 12:44 AM Subject: DynAtomic forthcoming release Dear Realsoft3D users, We got it, and finally DynAtomic for Realsoft3D is almost ready to be released. In the meantime we are updating our website with videos and informations related to it. Some previews are already available at: http://www.dynadream.com It should be take few days, just cleaning up and adding more valuable informations for you. Feedback is important, so share your thoughts! As previously announced, DynAtomic 1.0 will be free even for commercial uses and peoples who won the Realsoft3D contest will have a 1 year FREE support. Sorry for the long wait time, it can happens, sometimes ;-) Sincerly. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com
Re: {Spam?} rs3d 5
I loaded a proj with a clip map an then loaded my mask then ping it worked ! god knows Alasdair - Original Message - From: Mark Heuymans To: user-list@light.realsoft3d.com Sent: Monday, July 26, 2010 8:31 PM Subject: Re: {Spam?} rs3d 5 I cant for the life of make this work clipmap loaded from the library my own texture loaded then preview either shows a white ball or dissapears when I play around with clip from and clip to what am I doing wrong? tia Alasdair Hard to tell without more info... do you want to clip the white or the black? In my standard clip material (V6) "clip from" = [0 0 0], "clip to" = [0.3 0.3 0.3] and the black part is clipped out, works as expected. You can use the Fade channel instead in a simple (but maybe slower to render) material by something like Fade = Texture (MapCoords) or to get more control Variable Clipvalue Clipvalue = Texture (MapCoords) If (ClipValue) < [0.01 0.01 0.01] Fade=1 good luck, Mark H
Re: Fryrender plugin support
Aidan how would one go about building a plug-in for rs3d? Alasdair - Original Message - From: "aidan o driscoll" To: Sent: Tuesday, July 20, 2010 8:12 PM Subject: Re: Fryrender plugin support Alasdair, In my earlier post I mentioned that I was using LUXRENDER at the moment with the new Blender 2.5 Beta ( WIN32 ). I was suggesting it here because the topic talked of Plugins for FRYRENDER. As LUXRENDER is FREE, open source, I thought it might be of interest to RS programmer types ( :D ) to knockup a plug for Luxrender .. thats all! For anyone interested I did a build today of Latest Blender 2.5 Beta ( nearing official release ). I included the Luxblend plug, all setup to use the Luxrender App. How to's and where to gets are at this thread, 8th message down: http://blenderartists.org/forum/showthread.php?t=192077 Aidan On 20 July 2010 19:40, Alasdair wrote: how are you loading it into rs3d and vice versa? Alasdair - Original Message - From: "aidan o driscoll" To: Sent: Tuesday, July 20, 2010 5:47 PM Subject: Re: Fryrender plugin support Hiya, All interesting reading - thank you for one, from me! I brought up OCTANE just to see. But also previously brought up the FREE / Open Source physically based and unbiased rendering engine that is LUXRENDER: http://www.luxrender.net/ Access to this from RS because it is free and therefore accessible to more than FRY which has a far higher cost. Aidan On 20 July 2010 17:24, Rakesh Malik wrote: I think a version of Larrabee will be released soon -- though it's not likely to be a graphics chip, it's most likely to be a mini-supercomputer on a card. The margins in that arena are much better than the margins in CPU's right now, so you can bet that Intel's going to go after it with some gusto. OpenMCL and DirectX are our best bets for "standardized" API's. OpenGL will always be playing catchup, and DirectX will always be leading the way, because Microsoft makes too much money from games to stop pushing DirectX as much as it can, and OpenGL is a standard that requires a committee to agree on. The same committee that ensures that OpenGL is OpenGL also slows it down -- it's the tradeoff for standardization. Threading in Python is a joke. I've done it, it's a waste of effort. The language is suitable only for embarrassingly parallel applications, and that's it. C++0x won't be usable by very many people -- especially the newer programmers. It will be a fine language, but the people using it will be limited to supercomputer models, games, and the better 3D animation and rendering software. There are several modern programming languages that are placing a strong emphasis on parallel, multi-threaded, distributed, and functional programming. In "mainstream" programming, applications will just get buggier and more bloated. In the smaller space of 3D software and games, we'll see some amazing stuff, probably in the next couple of years. They're going to have no choice as far as standards -- there will be a small number of languages (my guess is OpenMCL + whatever Microsoft calls theirs) that will end up becoming pervasive, and anyone who wants to play will have to support them or be kicked to the curb. Thanks -- I'm trying to get out of programming so that I can do more with 3D and photography. I've been out of 3D for too long, because I haven't had the time to keep it up. - Rakesh Malik http://www.whitecranephotography.com http://www.flickr.com/baratheon On Tue, Jul 20, 2010 at 6:22 AM, Jean-Sebastien Perron wrote: Wow really interesting Rakesh. Larrabee won't be released soon, if released at all. I hope you are right, I am eager for theses new features to be open standard. As a programmer, it's even difficult to use good old OpenGl/DirectX mess. Thankyou for that long response, If you know more tell us. I will do further reading about the new GPU. The new c++ standard ( C++0x) that will be revealed the next year, will support multi threading. Like Python, most languages are now supporting parallel execution directly in the language. OpenGL, DirectX, Larrabee, ATI, Nvidia, Mac, Linux, Win ... They will never merge to any standard. I really like your landscape pictures. Jean-Sebastien Perron www.CombadZ.com On 10-07-20 02:34 AM, Rakesh Malik wrote: GPU based renderers are most likely the future. The Cell isn't it -- it's only somewhat parallel, and it's not well-suited to double precision arithmetic. It's a better suited to rendering than to gaming, but it's definitely nowhere near to being all that it's cracked up to be. The latest generation of GPU's from nVidia and AMD/ATI are, however, exactly what you're describing -- massively parallel, with extremely fast buses, and with general-purpose computing engin
Re: Fryrender plugin support
how are you loading it into rs3d and vice versa? Alasdair - Original Message - From: "aidan o driscoll" To: Sent: Tuesday, July 20, 2010 5:47 PM Subject: Re: Fryrender plugin support Hiya, All interesting reading - thank you for one, from me! I brought up OCTANE just to see. But also previously brought up the FREE / Open Source physically based and unbiased rendering engine that is LUXRENDER: http://www.luxrender.net/ Access to this from RS because it is free and therefore accessible to more than FRY which has a far higher cost. Aidan On 20 July 2010 17:24, Rakesh Malik wrote: I think a version of Larrabee will be released soon -- though it's not likely to be a graphics chip, it's most likely to be a mini-supercomputer on a card. The margins in that arena are much better than the margins in CPU's right now, so you can bet that Intel's going to go after it with some gusto. OpenMCL and DirectX are our best bets for "standardized" API's. OpenGL will always be playing catchup, and DirectX will always be leading the way, because Microsoft makes too much money from games to stop pushing DirectX as much as it can, and OpenGL is a standard that requires a committee to agree on. The same committee that ensures that OpenGL is OpenGL also slows it down -- it's the tradeoff for standardization. Threading in Python is a joke. I've done it, it's a waste of effort. The language is suitable only for embarrassingly parallel applications, and that's it. C++0x won't be usable by very many people -- especially the newer programmers. It will be a fine language, but the people using it will be limited to supercomputer models, games, and the better 3D animation and rendering software. There are several modern programming languages that are placing a strong emphasis on parallel, multi-threaded, distributed, and functional programming. In "mainstream" programming, applications will just get buggier and more bloated. In the smaller space of 3D software and games, we'll see some amazing stuff, probably in the next couple of years. They're going to have no choice as far as standards -- there will be a small number of languages (my guess is OpenMCL + whatever Microsoft calls theirs) that will end up becoming pervasive, and anyone who wants to play will have to support them or be kicked to the curb. Thanks -- I'm trying to get out of programming so that I can do more with 3D and photography. I've been out of 3D for too long, because I haven't had the time to keep it up. - Rakesh Malik http://www.whitecranephotography.com http://www.flickr.com/baratheon On Tue, Jul 20, 2010 at 6:22 AM, Jean-Sebastien Perron wrote: Wow really interesting Rakesh. Larrabee won't be released soon, if released at all. I hope you are right, I am eager for theses new features to be open standard. As a programmer, it's even difficult to use good old OpenGl/DirectX mess. Thankyou for that long response, If you know more tell us. I will do further reading about the new GPU. The new c++ standard ( C++0x) that will be revealed the next year, will support multi threading. Like Python, most languages are now supporting parallel execution directly in the language. OpenGL, DirectX, Larrabee, ATI, Nvidia, Mac, Linux, Win ... They will never merge to any standard. I really like your landscape pictures. Jean-Sebastien Perron www.CombadZ.com On 10-07-20 02:34 AM, Rakesh Malik wrote: GPU based renderers are most likely the future. The Cell isn't it -- it's only somewhat parallel, and it's not well-suited to double precision arithmetic. It's a better suited to rendering than to gaming, but it's definitely nowhere near to being all that it's cracked up to be. The latest generation of GPU's from nVidia and AMD/ATI are, however, exactly what you're describing -- massively parallel, with extremely fast buses, and with general-purpose computing engines rather than dedicated hardware to run shaders. The latest nVidia GPU's do double-precision arithmetic well, which is specifically for high-performance computing. The consistency isn't due to the GPU's being GPU's, it's because general-purpose GPU's are relatively new, and there aren't any standards for them yet. It will change, especially with programming languages for them becoming standardized. Intel's Larabee processor is specifically geared toward general-purpose computing -- it's a collection of small, fast processors with very fast interconnects and it's well-suited to applications such as rendering. And lastly... the reason that the industry is being so conservative about parallelism is that most programmers don't understand even the simplest issues in parallel programming -- how to partition and re-assemble data, h
Re: 3D world mag
hi Arjo I suppose th pc v6 is time limited and output limited? Alasdair - Original Message - From: Arjo Rozendaal To: user-list@light.realsoft3d.com Sent: Friday, May 08, 2009 4:58 PM Subject: RE: 3D world mag Hi Aladair, There's also a pc V6 version on the disk. The only difference is that the V5 is a full commercial version. Arjo. Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Alasdair Verzonden: vrijdag 8 mei 2009 17:26 Aan: user-list@light.realsoft3d.com Onderwerp: Re: 3D world mag - Original Message - From: Arjo Rozendaal To: reallist Sent: Friday, May 08, 2009 2:42 PM Subject: 3D world mag Hi, Received my copy of 3D World magazine today. Version 5 and 6 are on the cover disk. Andy Jones wrote a nice tutorial how to create penguins. Arjo. hi how come mac gets v6 and pc only v5? alasdair
Re: 3D world mag
- Original Message - From: Arjo Rozendaal To: reallist Sent: Friday, May 08, 2009 2:42 PM Subject: 3D world mag Hi, Received my copy of 3D World magazine today. Version 5 and 6 are on the cover disk. Andy Jones wrote a nice tutorial how to create penguins. Arjo. hi how come mac gets v6 and pc only v5? alasdair
Re: odd artifacts in 5.1 sp4
- Original Message - From: Matthias Kappenberg To: user-list@light.realsoft3d.com Sent: Thursday, May 07, 2009 12:13 PM Subject: Re: odd artifacts in 5.1 sp4 The image looks like great jpg artifact :-) Is it possible to send only a small screen area :-? Matthias - Original Message - From: Alasdair To: user-list@light.realsoft3d.com Sent: Wednesday, May 06, 2009 6:22 PM Subject: odd artifacts in 5.1 sp4 Hi folks this scene contains a building on a surface which is surrounded by a huge sphere parralel mapped with sky & clouds and I get weird artifacts highlited any ideas Alasdair sorry original picture long gone :( the parrallel mapped sphere used a picture of clouds & sky (upper half only) which can be seen in the centre top but the effect went away when I made the ground plane infinite<>
Re: blank properties window
- Original Message - From: Vesa Meskanen To: user-list@light.realsoft3d.com Sent: Thursday, May 07, 2009 6:41 AM Subject: Re: blank properties window Hi, can anyone tell me how to get my property windows to display properly at the moment it is blank, tried installing the sp4 but that didnt work Try erasing the folder c:\documents and settings\Alasdair\.realsoft. Information about changed window states are saved there, and maybe some window data has become corrupted. Kind regards, Vesa thankyou I took rather more drastic action to fix it I uninstalled and reinstalled :/ Alasdair
blank properties window
Hi can anyone tell me how to get my property windows to display properly at the moment it is blank, tried installing the sp4 but that didnt work thanks Alasdair
odd artifacts in 5.1 sp4
Hi folks this scene contains a building on a surface which is surrounded by a huge sphere parralel mapped with sky & clouds and I get weird artifacts highlited any ideas Alasdair<>
Re: test
- Original Message - From: Matthias Kappenberg To: user-list@light.realsoft3d.com Sent: Friday, March 27, 2009 3:00 PM Subject: Re: test success - Original Message - From: Beg-inner To: user-list@light.realsoft3d.com Sent: Friday, March 27, 2009 3:22 PM Subject: test I did not get the origonal Alasdair
Re: Season's GreetoingZ! and something off topic.....
- Original Message - From: "Zaug" To: Sent: Wednesday, December 24, 2008 12:48 PM Subject: Season's GreetoingZ! and something off topic. Wishing Wonderful Holidays to All! For the photographers on the list, don't miss this perfect for the holidays, simple trick for your SLR: http://www.diyphotography.net/diy_create_your_own_bokeh and my extended tutorial about the same: http://www.catmtn.com/blaug/?p=229 CheerZ!, Zaug neat idea & Merry Seasons Greetings Alasdair www.digitalmystic.co.uk
Re: ivygen to rs3d
- Original Message - From: "standley and mungenast" <[EMAIL PROTECTED]> To: Sent: Monday, August 11, 2008 4:51 AM Subject: Re: ivygen to rs3d Hi, I found this in my archive... Mark's tips on importing ivy.. A few tips: - I noticed (a few hours too late) that the Ivy .obj file I imported into RS was mirrored! Still not sure if the IvyGenerator or RS is to blame, but watch out. - when importing the ivy object, select 'UV coords to per face materials' to apply the old and young leaf and the bark materials to individual faces. - Make the three materials, using clip or fade mapping for the leaves. If anyone wants them, I'll upload the materials I used here. (room for improvement) - save the import action for the last minute before rendering: it's big and makes editing slow. Watch out with low-memory render slaves, they will choke in the ivy chris mungenast Mark Heuymans wrote: ... It can be done! Other users and myself worked with this great little program last year with convincing results after a bit of ... -Mark H No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.6.0/1604 - Release Date: 11/08/2008 05:50 Hi all :) thank you for your help - at last my ivy look like ivy Woo Hoo Alasdair
Re: ivygen to rs3d
- Original Message - From: Mark Heuymans To: user-list@light.realsoft3d.com Sent: Sunday, August 10, 2008 1:42 PM Subject: Re: ivygen to rs3d Hi Alasdair, My previous reply didn't make it, probably because of an attachment. So here we go again: It can be done! Other users and myself worked with this great little program last year with convincing results after a bit of trial&error. Unfortunately I forgot the details, I'll have another look at it because it just works great with RS. Something I do remember: when importing the obj, one of the UV directions had to be switched to get correct leaf orientation. There was a thread about this last year, it should be in the archives somewhere... Hectic times here, I'll get back to it ASAP! -Mark H Im going out of my mind; no matter what I do I cant get rs3d to load the obj file produced with ivygen with the textures in place to render - the object comes with 4 textures that are blank so I build the textures with the texture, bump & clipmask and assign these to the relevant point sets defined in the obj yet I usually get the branches appearing with no leaves HELP !! can anybody give me a step by step guide how to do this - I know it works cos Ive seen examples and they were superb rs3d does not seem to produce or use the mtl file associated with the obj file, why not? Alasdair No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.6.0/1602 - Release Date: 09/08/2008 13:22 I remember reading it at the time thats why I tried it but I couldnt get the import to work thanks Alasdair
ivygen to rs3d
Im going out of my mind; no matter what I do I cant get rs3d to load the obj file produced with ivygen with the textures in place to render - the object comes with 4 textures that are blank so I build the textures with the texture, bump & clipmask and assign these to the relevant point sets defined in the obj yet I usually get the branches appearing with no leaves HELP !! can anybody give me a step by step guide how to do this - I know it works cos Ive seen examples and they were superb rs3d does not seem to produce or use the mtl file associated with the obj file, why not? Alasdair
Re: Yet another bizarre move in the world of 3D - Truespace now FREE, as in air - forever!
- Original Message - From: "Aidan O Driscoll" <[EMAIL PROTECTED]> To: Sent: Tuesday, July 29, 2008 12:23 PM Subject: Re: Yet another bizarre move in the world of 3D - Truespace now FREE, as in air - forever! Hi Alasdair, "only one problem : no renderer is included so it is just a modeller..:( Alasdair" Their are two internal renderers in Truespace - Lightworks and Virtualight. These are accessed from the modeler side. The Workspace side is a work in progress. This currently only supports the external renderer specially designed for it called VRAY. Its an implimentation of VRAY for Truespace. You still have to purchase this for $300 or so. Lightworks and Virtualight are the traditional renderers in TS. Virtualight has caustics and GI etc. The aim of TS up to when it got bought by Microsoft was to create a whole new realtime workspace area for modelling based on Directx. Through ver 7 up to the new v7.6 they have been porting the toolsets over to the Workspace area from the old modeller area. So in effect the old Modeller area is in fact TS v6.6 as a plugin to the new Workspace concept. You might note in the setup areas mention of the bridge. This is similar to LIGHTWAVE. To access either Renderer on the Model side - up top right of the model space work area is a horizontal menu of icons inc large X Y Z - the first Icon by default on the left is RENDER SCENE - RIGHT CLICK this and then look at the settings that appear in the right vertical bar. At the end of these settings is RENDER ENGINE and a drop down box allowing choice of either Lightworks OR Virtualight. If you choose Virtualight you need to right click the same Render Scene button AGAIN to get the Virtualight settings panel up. If you hold the mouse down on the Render Scene button you will get other Render options like render to file, render current object ... Also over to the right of this horizontal panel their is a hidden menu right under the DIRECTX Logo icon in this same panel ( also might be set to OpenGL ). Its a tiny square with a depression in the centre - move the mouse over this and another vertical panel pops up - click the tiny grey bar at the top of this panel to force the panel to stay. All very quirky I know - but hey its now free! Hope this helps Aidan At 16:41 28/07/2008, you wrote: - Original Message - From: "Alasdair" <[EMAIL PROTECTED]> To: Sent: Monday, July 28, 2008 1:25 PM Subject: Re: Yet another bizarre move in the world of 3D - Truespace now FREE, as in air - forever! - Original Message - From: "Aidan O Driscoll" <[EMAIL PROTECTED]> To: Sent: Sunday, July 27, 2008 8:09 PM Subject: Yet another bizarre move in the world of 3D - Truespace now FREE, as in air - forever! Hi Guys, I suppose you all know by now, TRUESPACE ( originally by Caligari, but who recently got taken over by MICROSOFT ) is now FREE - forever. This is the latest version too - last week it would have cost you $595 or so: http://www.caligari.com/Products/trueSpace/tS75/brochure/intro.asp?Cate=BIntro All you need to do is go to download button - login OR register ( free ) - and download. Not alone is the app now free but also ALL the original paid for training videos. This is not a limited offer and the app is NOT CRIPPLED. Their is no catch .. really! From the Caligari Forums info has seeped through that over at the Blender forums ( www.blenderartists.org ) - they are complaining about TS being made free. Now thats a good one :) But indeed - will this have any impact on the 3D industry at all? I know that some complain about TS and its interface. But it has a huge toolset, does the lot inc Char Anim, is hugely oriented to virtual world stuff and gaming. Apparently the app will keep on developing FOR FREE, so its not abandonware - yet. Be that as it may - this is not a free previous version - this is a free CURRENT VERSION! Aidan No virus found in this outgoing message Checked by PC Tools AntiVirus (4.0.0.26 - 10.100.005). http://www.pctools.com/free-antivirus/ only one problem : no renderer is included so it is just a modeller..:( Alasdair oops sorry found the screen / file render Alasdair No virus found in this incoming message Checked by PC Tools AntiVirus (4.0.0.26 - 10.100.005). http://www.pctools.com/free-antivirus/ No virus found in this outgoing message Checked by PC Tools AntiVirus (4.0.0.26 - 10.100.005). http://www.pctools.com/free-antivirus/ it puzzled me why I could only render on the model space and not the other and another learning curve to climb :) Alasdair
Re: Yet another bizarre move in the world of 3D - Truespace now FREE, as in air - forever!
- Original Message - From: "Alasdair" <[EMAIL PROTECTED]> To: Sent: Monday, July 28, 2008 1:25 PM Subject: Re: Yet another bizarre move in the world of 3D - Truespace now FREE, as in air - forever! - Original Message - From: "Aidan O Driscoll" <[EMAIL PROTECTED]> To: Sent: Sunday, July 27, 2008 8:09 PM Subject: Yet another bizarre move in the world of 3D - Truespace now FREE, as in air - forever! Hi Guys, I suppose you all know by now, TRUESPACE ( originally by Caligari, but who recently got taken over by MICROSOFT ) is now FREE - forever. This is the latest version too - last week it would have cost you $595 or so: http://www.caligari.com/Products/trueSpace/tS75/brochure/intro.asp?Cate=BIntro All you need to do is go to download button - login OR register ( free ) - and download. Not alone is the app now free but also ALL the original paid for training videos. This is not a limited offer and the app is NOT CRIPPLED. Their is no catch .. really! From the Caligari Forums info has seeped through that over at the Blender forums ( www.blenderartists.org ) - they are complaining about TS being made free. Now thats a good one :) But indeed - will this have any impact on the 3D industry at all? I know that some complain about TS and its interface. But it has a huge toolset, does the lot inc Char Anim, is hugely oriented to virtual world stuff and gaming. Apparently the app will keep on developing FOR FREE, so its not abandonware - yet. Be that as it may - this is not a free previous version - this is a free CURRENT VERSION! Aidan No virus found in this outgoing message Checked by PC Tools AntiVirus (4.0.0.26 - 10.100.005). http://www.pctools.com/free-antivirus/ only one problem : no renderer is included so it is just a modeller..:( Alasdair oops sorry found the screen / file render Alasdair
Re: Yet another bizarre move in the world of 3D - Truespace now FREE, as in air - forever!
- Original Message - From: "Aidan O Driscoll" <[EMAIL PROTECTED]> To: Sent: Sunday, July 27, 2008 8:09 PM Subject: Yet another bizarre move in the world of 3D - Truespace now FREE, as in air - forever! Hi Guys, I suppose you all know by now, TRUESPACE ( originally by Caligari, but who recently got taken over by MICROSOFT ) is now FREE - forever. This is the latest version too - last week it would have cost you $595 or so: http://www.caligari.com/Products/trueSpace/tS75/brochure/intro.asp?Cate=BIntro All you need to do is go to download button - login OR register ( free ) - and download. Not alone is the app now free but also ALL the original paid for training videos. This is not a limited offer and the app is NOT CRIPPLED. Their is no catch .. really! From the Caligari Forums info has seeped through that over at the Blender forums ( www.blenderartists.org ) - they are complaining about TS being made free. Now thats a good one :) But indeed - will this have any impact on the 3D industry at all? I know that some complain about TS and its interface. But it has a huge toolset, does the lot inc Char Anim, is hugely oriented to virtual world stuff and gaming. Apparently the app will keep on developing FOR FREE, so its not abandonware - yet. Be that as it may - this is not a free previous version - this is a free CURRENT VERSION! Aidan No virus found in this outgoing message Checked by PC Tools AntiVirus (4.0.0.26 - 10.100.005). http://www.pctools.com/free-antivirus/ only one problem : no renderer is included so it is just a modeller..:( Alasdair
Re: animation
- Original Message - From: Arjo Rozendaal To: reallist Sent: Tuesday, July 15, 2008 1:16 PM Subject: animation Hi, Some of you asked to show the animation with the road and trees. I made a short movie out of it. It's still 15 Mb though. www.xs4all.nl/~joly/temp/n50project.mpg Arjo. superb a brilliant animation Alasdair
Re: numeric input
Hi frank in prefereces I have; mm cm m km inch feet yard mile and these affect the grid size snap and numeric input it would be handy to add other scales to this list and expose it on the main interface - it is very odd that the view properties where you can make custom scales does not affect the numeric input, is this the same in v6? Alasdair - Original Message - From: Frank Bueters To: user-list@light.realsoft3d.com Sent: Tuesday, January 29, 2008 4:18 PM Subject: RE: numeric input Hi Alasdair, The grid size and the numeric input are independent. The viewwindow grid that you select from the selectwindow has no influence on the units that you set under file/preferences. All example grids are metric but I expect any new grid that is made in an environment with feet or inches will give grids in these units. I haven't tried this though. Frank Bueters Hi folks still using v5 :( in preferences I can set the grid size and when I create an object with numeric input can create an exact sized object. I then change the grid size in view properties but this has no effect on the numeric input - if it was 1X1X1 foot then it will still be 1x1x1 foot instead of say 1x1x1 inch. I know v5 has been left behind so, how do I make the preferences show more selections of scales? thanks Alasdair Whyte www.digitalmystic.co.uk -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.15/1249 - Release Date: 29/01/2008 09:51
numeric input
Hi folks still using v5 :( in preferences I can set the grid size and when I create an object with numeric input can create an exact sized object. I then change the grid size in view properties but this has no effect on the numeric input - if it was 1X1X1 foot then it will still be 1x1x1 foot instead of say 1x1x1 inch. I know v5 has been left behind so, how do I make the preferences show more selections of scales? thanks Alasdair Whyte www.digitalmystic.co.uk
Re: V6 Demo
I am a registered V5 user but V6 is not on the downlad page! Alasdair www.digitalmystic.co.uk - Original Message - From: "studio" <[EMAIL PROTECTED]> To: Sent: Tuesday, January 22, 2008 8:21 AM Subject: V6 Demo Asked a hundred times : Answer : If you are a registered user of V5 ... You will be able to login to the D/L area ... You Will be able to D/L the V6 release ... You will not be able to install it without the proper 'Install Key' ... You will be able to run it in 'demo mode' ... Is this how information flows (sorry , no , it trickles) in this arena ? sadly , yes ... (and good luck to you all) -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.8/1235 - Release Date: 21/01/2008 09:39
Re: Javascript
thats very helpful, rs3d community to the rescue again :) many thanks Alasdair - Original Message - From: "Matthias Kappenberg" <[EMAIL PROTECTED]> To: Sent: Wednesday, December 26, 2007 9:23 AM Subject: Re: Javascript Copied from http://www.javascripter.net/faq/mathfunc.htm Math.abs(a) // the absolute value of a Math.acos(a)// arc cosine of a Math.asin(a)// arc sine of a Math.atan(a)// arc tangent of a Math.atan2(a,b) // arc tangent of a/b Math.ceil(a)// integer closest to a and not less than a Math.cos(a) // cosine of a Math.exp(a) // exponent of a Math.floor(a) // integer closest to and not greater than a Math.log(a) // log of a base e Math.max(a,b) // the maximum of a and b Math.min(a,b) // the minimum of a and b Math.pow(a,b) // a to the power b Math.random() // pseudorandom number in the range 0 to 1 Math.round(a) // integer closest to a Math.sin(a) // sine of a Math.sqrt(a)// square root of a Math.tan(a) // tangent of a Open the attached file and play the animation... Open "Properties->Script tab" to seen the functions. RS v5.1 file. Hope this was helpy, Matthias - Original Message - From: "Alasdair" <[EMAIL PROTECTED]> To: Sent: Tuesday, December 25, 2007 10:14 PM Subject: Re: Javascript Hi Timo in my javascript book Math.random() is just random() so Ive got to guess which category each command may be referred to under realsoft3d Alasdair - Original Message - From: "Timo Mikkolainen" <[EMAIL PROTECTED]> To: Sent: Tuesday, December 25, 2007 2:15 PM Subject: Re: Javascript > Basic stuff like Math.random() is the same as in your browser's JS, so > you can take a look at general JS tutorials for that. > > On 25/12/2007, Alasdair <[EMAIL PROTECTED]> wrote: >> >> >> Hi everybody >> I know you are all busy getting into v6 (havent learnt v5 enough & >> cant >> afford it yet) but can anybody help me please? >> Alasdair >> >> >> - Original Message - >> From: Alasdair >> To: user-list@light.realsoft3d.com >> Sent: Monday, December 24, 2007 5:19 PM >> Subject: Javascript >> >> >> where can I find a list of the commands such as Math.random() ? >> Alasdair >> >> >> >> >> >> No virus found in this incoming message. >> Checked by AVG Free Edition. >> Version: 7.5.516 / Virus Database: 269.17.7/1194 - Release Date: >> 23/12/2007 >> 17:27 >> >> >> > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.516 / Virus Database: 269.17.8/1195 - Release Date: > 24/12/2007 11:19 > > No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.17.9/1197 - Release Date: 25/12/2007 20:04
Re: Javascript
thankyou that is a great help Alasdair - Original Message - From: "Timo Mikkolainen" <[EMAIL PROTECTED]> To: Sent: Tuesday, December 25, 2007 11:01 PM Subject: Re: Javascript http://www.w3schools.com/js/js_obj_math.asp On 25/12/2007, Alasdair <[EMAIL PROTECTED]> wrote: Hi Timo in my javascript book Math.random() is just random() so Ive got to guess which category each command may be referred to under realsoft3d Alasdair - Original Message - From: "Timo Mikkolainen" <[EMAIL PROTECTED]> To: Sent: Tuesday, December 25, 2007 2:15 PM Subject: Re: Javascript > Basic stuff like Math.random() is the same as in your browser's JS, so > you can take a look at general JS tutorials for that. > > On 25/12/2007, Alasdair <[EMAIL PROTECTED]> wrote: >> >> >> Hi everybody >> I know you are all busy getting into v6 (havent learnt v5 enough & >> cant >> afford it yet) but can anybody help me please? >> Alasdair >> >> >> - Original Message - >> From: Alasdair >> To: user-list@light.realsoft3d.com >> Sent: Monday, December 24, 2007 5:19 PM >> Subject: Javascript >> >> >> where can I find a list of the commands such as Math.random() ? >> Alasdair >> >> >> >> >> >> No virus found in this incoming message. >> Checked by AVG Free Edition. >> Version: 7.5.516 / Virus Database: 269.17.7/1194 - Release Date: >> 23/12/2007 >> 17:27 >> >> >> > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.516 / Virus Database: 269.17.8/1195 - Release Date: > 24/12/2007 11:19 > > -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.17.8/1195 - Release Date: 24/12/2007 11:19
Re: Javascript
Hi Timo in my javascript book Math.random() is just random() so Ive got to guess which category each command may be referred to under realsoft3d Alasdair - Original Message - From: "Timo Mikkolainen" <[EMAIL PROTECTED]> To: Sent: Tuesday, December 25, 2007 2:15 PM Subject: Re: Javascript Basic stuff like Math.random() is the same as in your browser's JS, so you can take a look at general JS tutorials for that. On 25/12/2007, Alasdair <[EMAIL PROTECTED]> wrote: Hi everybody I know you are all busy getting into v6 (havent learnt v5 enough & cant afford it yet) but can anybody help me please? Alasdair - Original Message - From: Alasdair To: user-list@light.realsoft3d.com Sent: Monday, December 24, 2007 5:19 PM Subject: Javascript where can I find a list of the commands such as Math.random() ? Alasdair No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.17.7/1194 - Release Date: 23/12/2007 17:27 -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.17.8/1195 - Release Date: 24/12/2007 11:19
Re: Javascript
Hi everybody I know you are all busy getting into v6 (havent learnt v5 enough & cant afford it yet) but can anybody help me please? Alasdair - Original Message - From: Alasdair To: user-list@light.realsoft3d.com Sent: Monday, December 24, 2007 5:19 PM Subject: Javascript where can I find a list of the commands such as Math.random() ? Alasdair -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.17.7/1194 - Release Date: 23/12/2007 17:27
Javascript
where can I find a list of the commands such as Math.random() ? Alasdair
Re: Dual Quad Core Xeons and RS Gi
vanilla benchmark file replace loaded loaded no replace so can access 2 processors high box count but you cant combine it with gi render - slight difference in image why have render settings in more than one place? view properties AND render there are other items (camera flash comes to mind) which should only be settable in one place Alasdair - Original Message - From: "Jason Saunders" <[EMAIL PROTECTED]> To: Sent: Tuesday, November 27, 2007 10:33 AM Subject: RE: Dual Quad Core Xeons and RS Gi > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of studio > Sent: 27 November 2007 07:30 > To: user-list@light.realsoft3d.com > Subject: Re: Dual Quad Core Xeons and RS Gi > >> Hi Garry, >> I don't understand why you're only using 1 CPU with gi rendering. Why >> don't you use per box post processing? >> Arjo. > > Hi Arjo : > > I have had no luck with that . > > For instance , I just downloaded the alien/ufo benchmark again and > tried box rendering the Gi postprocessing , it takes over an hour > to do . Select "Effect/Image" and it does it rather quickly , but > just 1 CPU is working for the Gi . > http://www.realsoft.fi/updates/benchmark > > I guess I must be doing something obviously very wrong , considering > the benchmark scores for the "UFO" . No idea what's wrong , and I > just gave up on it a few years ago and kept using "Effect/Image" > which works perfectly every time . > > Windows XP (sp1/sp2) > RS V5sp3 > Dual Xeon 3.2 Ghz > > Please forgive my stupidity . It's been a while since I've hit > the Gi render button and perhaps the cobwebs are thicker than > thermal paste . > > garry > > > > > > > >> studio wrote: >>> Hi : >>> >>> When doing RS Gi , 1 CPU will be working and 7 CPU's will >>> be sitting idle ! >>> >>> >>> garry >>> >>> >> > > > > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.503 / Virus Database: 269.16.7/1151 - Release Date: 25/11/2007 > 16:24 > ><><>
Re: Dual Quad Core Xeons and RS Gi
its one of the options when rendering along with quality over speed and the like although I dont know how it relates to actual quality or I may be totally wrong :( Alasdair - Original Message - From: "studio" <[EMAIL PROTECTED]> To: Sent: Monday, November 26, 2007 6:09 PM Subject: Re: Dual Quad Core Xeons and RS Gi My current Dual Xeon has been awesome but is 2.5 times slower than the newer crops and so I am looking at re- placing it . Here's my dilemma ; Sorry , 2.5 times slower is for a single quad core , 5 times slower for the Dual-Quad cores . Alisdair , not sure what you mean by render with 2 cpu's . Thanks garry Hi : My current Dual Xeon has been awesome but is 2.5 times slower than the newer crops and so I am looking at re- placing it . Here's my dilemma ; When doing RS Gi , 1 CPU will be working and 7 CPU's will be sitting idle ! Is there a workaround where I can tell RS to only render every 4th or 8th frame ? We have the "Frame Commands" in the render panel so couldn't we insert a "render every 4th frame" java or RPL command ? Must be a way . World Construction Set isn't and probably will never be multi-threaded but it has always had a "Render Every Xth Frame" in it's Render Panel . That way we could fire up several instances of WCS and have all our CPU's working away . Thanks in advance for any suggestions . garry -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.503 / Virus Database: 269.16.7/1151 - Release Date: 25/11/2007 16:24
Re: Dual Quad Core Xeons and RS Gi
going green by the minute bit of a solution render using two cpu`s Alasdair - Original Message - From: "studio" <[EMAIL PROTECTED]> To: Sent: Monday, November 26, 2007 3:59 PM Subject: Dual Quad Core Xeons and RS Gi Hi : My current Dual Xeon has been awesome but is 2.5 times slower than the newer crops and so I am looking at re- placing it . Here's my dilemma ; When doing RS Gi , 1 CPU will be working and 7 CPU's will be sitting idle ! Is there a workaround where I can tell RS to only render every 4th or 8th frame ? We have the "Frame Commands" in the render panel so couldn't we insert a "render every 4th frame" java or RPL command ? Must be a way . World Construction Set isn't and probably will never be multi-threaded but it has always had a "Render Every Xth Frame" in it's Render Panel . That way we could fire up several instances of WCS and have all our CPU's working away . Thanks in advance for any suggestions . garry -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.503 / Virus Database: 269.16.7/1151 - Release Date: 25/11/2007 16:24
Re: Re: [POSSIBLE SPAM] convert to sds
thankyou Ive got that installed, I eventually built my object with rotated nurbs and then converted to sds with perfect results :) Alasdair - Original Message - From: <[EMAIL PROTECTED]> To: Sent: Wednesday, October 10, 2007 2:11 PM Subject: Re: Re: [POSSIBLE SPAM] convert to sds Booleans work great with SDS as long as they stay SDS. It seems to be more of a rendering thing. RS does not resolve the boolean result with regard to the polys/triangles upon conversion or export. I know it's been on my wishlist for a while. Check out Alessandro's Revolution 4d plugin for booleans. http://www.deltaknowledge.com/revolution4d/index.php cm From: Alasdair <[EMAIL PROTECTED]> Thanks, then the boolean operation should not be available when sds object are selected ?Alasdair -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.14.6/1061 - Release Date: 10/10/2007 08:43
Re: Realsoft V6
- Original Message - From: "Vesa Meskanen" <[EMAIL PROTECTED]> To: Sent: Wednesday, September 19, 2007 1:15 PM Subject: Re: Realsoft V6 Hi Ville Hmmm! I noticed on Robert den Broeders site these two new additions for V6. Could we have slight example? Pleeease :) - Metaball supports the use of the link object (actual metaballs can be outside the metaball level) - Triangular rendering and real time preview show particle generated metaball surface* I made a quick demo about particles, metaballs and links (8 MB flash format): www.nic.fi/~realsof1/metab.htm Best regards, Vesa -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.487 / Virus Database: 269.13.21/1012 - Release Date: 16/09/2007 18:32 wow! that is something else; lovely Alasdair www.digitalmystic.co.uk
Re: Europe's first Islamic Political Party Formed in Finland
- Original Message - From: "Jean-Sebastien Perron" <[EMAIL PROTECTED]> To: Sent: Wednesday, September 19, 2007 2:42 PM Subject: Re: Europe's first Islamic Political Party Formed in Finland studio wrote: Here in canada we can now vote without revealing our face, thanks to those crazy extremist muslims. Jean-Sebastien Perron "The Squeaky Wheel Gets the Grease !" : Some squeak until they have obtained the changes in the system that they require , ... ... , ... ... , ... most just squeak like mice . This post _does_ apply to the vast majority of decent mudhens . garry Hi garry, do you live in Canada? if yes where? I did not know the meaning of the word "mudhens", on the internet I found something about a "toledo mudhens". Is this related to that subject, if yes, it is funny. I am sorry about blaming all these extremist, because all the decisions are taken and suggested by "white european pacifist traitors". It's not the problems of the immigrants if we are so week not to impose our culture and make them proud of our own culture (witch is becoming totally immoral). It must be a shock to the newcomers that dream of coming to canada/usa/europe and find a world of perversions (consumer society, sex everywhere, tolerance of crimminals, culture of BET, no spirituality etc...). Sometimes I wonder if it is not better to have them invade our contry. Maybe we deserve what is happening, we (european descendent) are now a total let down. We rejected our own culture, we forgot about the past, we immitated the lowest of the lowest, we voted for criminals/idiot politicians : we chose to die in horrible pain. It's like the movie Apocalypto. We did not fight, we commited cultural suicide. I now hate Canada and Quebec, I don't recognized it. I don't want to travel and see the world, because with the "New World Order" and "Free Market", every country in the world look alike (there are MC Donalds everywhere). Something new is becoming : global culture and Identity. We are now all the same and equal, women are exactly like man and man exactly like woman. Differences are now forbidden. By destroying racisme, it destroyed the beauty of differences. Being different is beautiful. In 50 years, there will be no more races only (brown) people : no white, no black, no yellow, no red only brown. All colors are beautiful but if you blend them all together the result will be flat. Jean-Sebastien Perron -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.487 / Virus Database: 269.13.21/1012 - Release Date: 16/09/2007 18:32 Hi peoples skin colour is related to their exposure to the sun hence equatorial people tend to be dark skinned and temperate people tend to be fairer skinned, I read somewhere that in a few thousand years Australians will be dark skinned, in other words its all evolution :) I too like variety and yes the world is getting homogenised but the people will alway be different just as my neighbour is different from me personally thinking religion should not be mixed with politics; religion helps people deal with the "why am I here" question whereas politics deal with real life and how to live together. Alasdair www.digitalmystic.co.uk
Re: List Question
Maybe everybody is on holiday? Alasdair - Original Message - From: "Matthias Kappenberg" <[EMAIL PROTECTED]> To: Sent: Friday, June 29, 2007 5:42 PM Subject: List Question Is the list offline? No mails since 26.06.07 Matthias
Re: sds set 4
Hi Matthias that looks very interesting must experiment:) Alasdair - Original Message - From: Matthias Kappenberg To: user-list@light.realsoft3d.com Sent: Monday, June 11, 2007 11:48 AM Subject: Re: sds set 4 :-) maybe of interest: www.the-final.com/uv-edit.gif Matthias - Original Message - From: Alasdair To: realsoft3d Sent: Monday, June 11, 2007 12:28 PM Subject: sds set 4 Hi Matthias ignore that rant extra point deleted now works as expected whee! Alasdair Alasdair Whyte www.digitalmystic.co.uk
sds set 4
Hi Matthias ignore that rant extra point deleted now works as expected whee! Alasdair Alasdair Whyte www.digitalmystic.co.uk
Re: materiel puzzle
Hi Matthias done Alasdair - Original Message - From: "Matthias Kappenberg" <[EMAIL PROTECTED]> To: Sent: Sunday, June 10, 2007 4:01 PM Subject: Re: materiel puzzle Hi Alasdair, is it possible for you to post a file? Matthias - Original Message - From: Alasdair To: realsoft3d Sent: Sunday, June 10, 2007 11:26 AM Subject: Fw: materiel puzzle Hi all below are two pictures of my problem before rendering and after the L shaped part of the solid should be all checker but it persists in a diagonal split :) ?? how can I solve this? Alasdair Alasdair Whyte www.digitalmystic.co.uk 3three.r3d Description: Binary data
avalanche of posts
Sorry folks was having some problems with OE:( Alasdair Whyte www.digitalmystic.co.uk
materiel puzzle
Hi all below are two pictures of my problem before rendering and after the L shaped part of the solid should be all checker but it persists in a diagonal split :) ?? how can I solve this? Alasdair Alasdair Whyte www.digitalmystic.co.uk <><>
Re: nearly finished
Hi there lovely and smooth - love it and definitely interested :) Alasdair - Original Message - From: "Matthias Kappenberg" <[EMAIL PROTECTED]> To: Sent: Saturday, June 09, 2007 7:18 PM Subject: nearly finished Hi all, some WIP: http://the-final.com/kolben.avi I'll post the file, after total finishing, if somebody is interested :-? It'll be a script based animation. Matthias
Fw: materiel puzzle
Hi all below are two pictures of my problem before rendering and after the L shaped part of the solid should be all checker but it persists in a diagonal split :) ?? how can I solve this? Alasdair Alasdair Whyte www.digitalmystic.co.uk <><>
materiel puzzle
Hi all below are two pictures of my problem before rendering and after the L shaped part of the solid should be all checker but it persists in a diagonal split :) ?? how can I solve this? Alasdair Alasdair Whyte www.digitalmystic.co.uk <><>
Re: exporter
thanks I looked at the sdk and I dont think my c is up to it, its afew years since I had to program :) Alasdair Whyte www.digitalmystic.co.uk - Original Message - From: "Frank Dodd" <[EMAIL PROTECTED]> To: Sent: Tuesday, April 10, 2007 6:41 PM Subject: Re: exporter Alasdair wrote: thanks Frank I thought the SDK would be involved but what is c/c++ used for? - my c is a bit rusty :( All of the horse work, extracting the 3D verticies, UV co-ordinates and face information from the 3D model and then writing it out to the file. Regards, Frank "The Rookie" Dodd
Re: exporter
thanks Frank I thought the SDK would be involved but what is c/c++ used for? - my c is a bit rusty :( Alasdair Whyte www.digitalmystic.co.uk - Original Message - From: "Frank Dodd" <[EMAIL PROTECTED]> To: Sent: Monday, April 09, 2007 10:20 AM Subject: Re: exporter Alasdair wrote: How do I go about creating an export module for rs3d? Alasdair Whyte www.digitalmystic.co.uk <http://www.digitalmystic.co.uk> Hi Alasdair, The best way to do this is as a plug-in using the SDK and C/C++. Exporting Geometry and UV data is fairly straight forward and I have a functional but basic directx exporter that can be used as a template, it is based on Fredrik's directx exporter but I have chopped and changed it to make it work with Irrlicht and FreeBasic so it is very messy at the moment but it gets the job done. I did intend on tidying it up before releasing it and was planning on exporting bones and animation but that was the head scratching point that had no working example code and would have taken months of discovery work so I gave up. If you grab me on IRC I will dig out the source code for you. Frank "The Rookie" Dodd
Re: RS animated Character walks on a DA controlled NurbsCurve...
Wow! Alasdair Whyte www.digitalmystic.co.uk - Original Message - From: Beg-inner To: user-list@light.realsoft3d.com Sent: Friday, April 06, 2007 5:20 PM Subject: RS animated Character walks on a DA controlled NurbsCurve... Hi all again.. Here is another test anim I put on the forum=) http://www.3ddart.org/index.php?name=PNphpBB2&file=viewtopic&p=6782#6782 Enjoy.. Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D..
exporter
How do I go about creating an export module for rs3d? Alasdair Whyte www.digitalmystic.co.uk
Re: obj export
same here Alasdair Whyte www.digitalmystic.co.uk - Original Message - From: Matthias Kappenberg To: user-list@light.realsoft3d.com Sent: Thursday, April 05, 2007 11:20 PM Subject: Re: obj export This is the last mail that I've recieved from the list ?!? Matthias - Original Message - From: Alasdair To: user-list@light.realsoft3d.com Sent: Wednesday, March 28, 2007 7:31 PM Subject: Re: obj export yes but the problem is nifscope - its difficult to get it to work Alasdair - Original Message - From: Michael Schmeling To: user-list@light.realsoft3d.com Sent: Wednesday, March 28, 2007 4:33 PM Subject: Re: obj export Hi, Michael many thanks I dicovered that with a little more testing and I dont think I need the parameter space but boy I could do with a nif export - been using nifscope an finding it impossible to create objects of more than one piece to give individual textures to each piece hm, I have no idea about nifscope. Can't you break up your models in RS and export them as different .obj files? Michael
Re: obj export
yes but the problem is nifscope - its difficult to get it to work Alasdair - Original Message - From: Michael Schmeling To: user-list@light.realsoft3d.com Sent: Wednesday, March 28, 2007 4:33 PM Subject: Re: obj export Hi, Michael many thanks I dicovered that with a little more testing and I dont think I need the parameter space but boy I could do with a nif export - been using nifscope an finding it impossible to create objects of more than one piece to give individual textures to each piece hm, I have no idea about nifscope. Can't you break up your models in RS and export them as different .obj files? Michael
Re: obj export
yes but the problem is nifscope - its difficult to get it to work Alasdair - Original Message - From: Michael Schmeling To: user-list@light.realsoft3d.com Sent: Wednesday, March 28, 2007 4:33 PM Subject: Re: obj export Hi, Michael many thanks I dicovered that with a little more testing and I dont think I need the parameter space but boy I could do with a nif export - been using nifscope an finding it impossible to create objects of more than one piece to give individual textures to each piece hm, I have no idea about nifscope. Can't you break up your models in RS and export them as different .obj files? Michael
Re: obj export
- Original Message - From: Michael Schmeling To: user-list@light.realsoft3d.com Sent: Wednesday, March 28, 2007 2:41 PM Subject: Re: obj export Hi I created a simple analitical square then exported it with different setting but all I ever get is # Wavefront .obj file exported from Realsoft3D g rectangle2 v -0.233719 0.431548 4.77106e-012 v -0.233719 -0.0185239 4.77106e-012 v 0.204776 -0.0185239 -4.18022e-012 v 0.204776 0.431548 -4.18022e-012 f 1 2 3 4 so what do all the different export settings do? I need the following data which is part of the wavefront format Vertex data: v Geometric vertices vt Texture vertices vn Vertex normals vp Parameter space vertices Analytical objects do not have texture coordinates and vertex normals associated with them. If you need them, create a polygonal SDS object and assign texture coordinates. Parameter space vertices are not exported by the obj plugin. Michael many thanks I dicovered that with a little more testing and I dont think I need the parameter space but boy I could do with a nif export - been using nifscope an finding it impossible to create objects of more than one piece to give individual textures to each piece Alasdair
obj export
I created a simple analitical square then exported it with different setting but all I ever get is # Wavefront .obj file exported from Realsoft3D g rectangle2 v -0.233719 0.431548 4.77106e-012 v -0.233719 -0.0185239 4.77106e-012 v 0.204776 -0.0185239 -4.18022e-012 v 0.204776 0.431548 -4.18022e-012 f 1 2 3 4 so what do all the different export settings do? I need the following data which is part of the wavefront format Vertex data: v Geometric vertices vt Texture vertices vn Vertex normals vp Parameter space vertices Alasdair
Re: export to 3dmax
- Original Message - From: "standley and mungenast" <[EMAIL PROTECTED]> To: Sent: Monday, March 26, 2007 3:43 PM Subject: Re: export to 3dmax Alasdair wrote: is it possible to create a 3dmax exporter for rs3d ? - I cant use blender because my pc is too slow :( Alasdair 3ds and obj work pretty well to get geometry out to max. v6 will have an fbx exporter. this will be just perfect to export to a number of progs. can't wait. cm hm I wonder if I can afford the upgrade :) Alasdair
correction Re: export to 3dmax
correction I need a nif exporter :) Alasdair - Original Message - From: Alasdair To: realsoft3d Sent: Monday, March 26, 2007 12:02 PM Subject: export to 3dmax is it possible to create a 3dmax exporter for rs3d ? - I cant use blender because my pc is too slow :( Alasdair
export to 3dmax
is it possible to create a 3dmax exporter for rs3d ? - I cant use blender because my pc is too slow :( Alasdair
Re: construction problem
Thank you that works perfectly! Alasdair - Original Message - From: Matthias Kappenberg To: user-list@light.realsoft3d.com Sent: Tuesday, March 06, 2007 8:56 PM Subject: Re: construction problem Before deleting the "rotator" select all created objects (they should be bold typed) and use the RMB and delete their "choreographs" then delete the rotator. Hope tht's helpy, Matthias - Original Message - From: Alasdair To: realsoft3d Sent: Tuesday, March 06, 2007 4:28 PM Subject: construction problem I have sometimes used rotator objects to construct an object the copied and pasted the resultant objects to where I wanted them but when I delete the original rotator construct the copied and pasted object lose all their position and orientation information; why dont they retain the properties? Alasdair
construction problem
I have sometimes used rotator objects to construct an object the copied and pasted the resultant objects to where I wanted them but when I delete the original rotator construct the copied and pasted object lose all their position and orientation information; why dont they retain the properties? Alasdair
Re: help with material
ok you win Im an idiot your material works perfectly at some point I was playing with the scope of my material and it snuck into yours :( Alasdair www.digitalmystic.co.uk
Re: help with material
Hi first please excuse the the length of time to reply thank you for the material this is what Im trying to do - no straight lines to hide discontinuities , I am unsure why the materiel works with your example but not with mine - I played with yours and the ground plane always stayed invisible even when sized to deliberately cut the shadow cast :) my ground plane is an sds surface to reflect the land shape Alasdair www.digitalmystic.co.uk - Original Message - From: Andrew Berge To: user-list@light.realsoft3d.com Sent: Tuesday, December 05, 2006 8:49 PM Subject: Re: help with material Hi, If I understand u correctly then this is the shader u need. rgds, Andrew alasdair wrote: above there is a surface for the tank to sit on and cast shadows on which are mingled with the background picture it is not evident at this size / resolution but the surface is apparent on the backgroud pic to get this I played with lighting levels but have since forgotten / lost the setting :( I need a material which only displays if hit by light rays which do not recieved light directly any light Alasdair - Original Message - From: Neil Cooke To: user-list@light.realsoft3d.com Sent: Tuesday, December 05, 2006 7:12 PM Subject: Re: help with material Hi Alasdair, >a surface where it is directly lit by a light to be invisible but otherwise normally visible This seems to me to be a time thing where the object(s) become visible when the light is on and becomes invisible when the light is off. If that is the case then animate the Fade material (materials library/Constant/Fade) to coincide with the light. If the light is to shine on only that object and no others then use the Light Sensitivity material. But there are a ton of other things you might be referring to so maybe I'm completely off target. Neil Cooke - Original Message - From: alasdair To: user-list@light.realsoft3d.com Sent: Wednesday, December 06, 2006 2:21 AM Subject: Fw: help with material dear folks, Ive been racking my brain and experimenting with illumination maps etc can anyone tell me how to get a surface where it is directly lit by a light to be invisible but otherwise normally visible? does that make sense? :) thank you in advance Alasdair www.digitalmystic.co.uk -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.3/562 - Release Date: 01/12/2006 No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.6/568 - Release Date: 4/12/2006 -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.3/562 - Release Date: 01/12/2006 <>
Re: Realsoft3D related Animation
renamed vob and played in WinDVD - wierd WinME Alasdair - Original Message - From: "studio" <[EMAIL PROTECTED]> To: Sent: Tuesday, December 12, 2006 8:11 AM Subject: Realsoft3D related Animation > Hi : > > http://www.studiodynamics.net/rs_proc/cyberdunes.mp2 > 14 MB - 352 x 480 > > > The above animation begins with a RS3D logarithmic > wave animation . The foreground "rock" is also RS3D . > > Music is original , via E-Jay (demo) . > > The anim is mpeg2 and if it does not play , try > re-naming it to 'cyberdunes.vob' or similiar . > > Please let me know if it plays OK (or not) on your > S/W platform of choice . > > Thanks . > > studio > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.409 / Virus Database: 268.15.15/581 - Release Date: 09/12/2006 > >
Re: any ideas???
Ive only got WinXP sp1 because MS (!"£$%`s) wont validate it and its not very stable WinME is very stabke otherwise I cant afford to buy the upgrade or buy a new computer - Original Message - From: Robert den Broeder To: user-list@light.realsoft3d.com Sent: Tuesday, December 05, 2006 1:51 PM Subject: RE: any ideas??? Hi Alasdair, this is not unusual and its driving me up the wall mostly just trying different settings in a created material select attribute the computer is close to being chucked out the window Windows ME 64MB NVidia Ti4200 512MB Ram Alasdairwww.digitalmystic.co.uk I suggest you install Windows XP. Windows ME is rather unstable. Regards, RObert -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.3/562 - Release Date: 01/12/2006
any ideas???
this is not unusual and its driving me up the wall mostly just trying different settings in a created material select attribute the computer is close to being chucked out the window Windows ME 64MB NVidia Ti4200 512MB Ram Date 12/04/2006 Time 20:42REALSOFT3D caused an invalid page fault inmodule at fb40:.Registers:EAX=0044946c CS=0197 EIP= EFLGS=00010206EBX=0210 SS=019f ESP=0111f084 EBP=bff456cbECX= DS=019f ESI=00590170 FS=12a7EDX=0210 ES=019f EDI=02a9d5c0 GS=Bytes at CS:EIP:Stack dump:1003013a 0044946c a41a 0210 0201 00590170 00590170 1002ff98 14b4 0210 0201 00590170 0111f0e4 8152 0111f0fc **Date 12/05/2006 Time 12:59REALSOFT3D caused an invalid page fault inmodule at fb3a:.Registers:EAX=00449478 CS=0197 EIP= EFLGS=00010206EBX=0210 SS=019f ESP=0111f004 EBP=bff456cbECX= DS=019f ESI=021b0170 FS=4cb7EDX=0210 ES=019f EDI=012c9e00 GS=Bytes at CS:EIP:Stack dump:1003013a 00449478 a41a 0210 0201 021b0170 021b0170 1002ff98 1b8c 0210 0201 021b0170 0111f064 80d2 0111f07c **Date 12/05/2006 Time 12:59REALSOFT3D caused an invalid page fault inmodule NVOPENGL.DLL at 0197:695ffe57.Registers:EAX= CS=0197 EIP=695ffe57 EFLGS=00010282EBX= SS=019f ESP=025afb08 EBP=0001ECX=0004 DS=019f ESI=00f5af08 FS=7197EDX=f9f5c010 ES=019f EDI=00f5af08 GS=Bytes at CS:EIP:8b 03 85 c0 74 1c 8d 49 00 8b 08 39 b9 90 42 00 Stack dump:f4a8adf8 00f5af08 695f528b 00f5af08 00fb8ebc 6961ff6f 00f5af08 00fb71a8 00fb8ebc 69620463 037ffaa0 0001 050c 050c 037ffaa0 **Date 12/05/2006 Time 13:19REALSOFT3D caused an invalid page fault inmodule at fb3e:0003.Registers:EAX=8335d9a8 CS=0197 EIP=0003 EFLGS=00010282EBX=0210 SS=019f ESP=0111f084 EBP=bff456cbECX= DS=019f ESI=002e0098 FS=422fEDX=0210 ES=019f EDI=033a22f0 GS=Bytes at CS:EIP:00 2b 04 70 00 c3 e2 00 f0 2b 04 70 00 2b 04 70 Stack dump:1003013a 8335d9a8 a41a 0210 0201 002e0098 002e0098 1002ff98 1108 0210 0201 002e0098 0111f0e4 8152 0111f0fc **Date 12/05/2006 Time 13:33REALSOFT3D caused an invalid page fault inmodule at fb43:0003.Registers:EAX=8335d9a8 CS=0197 EIP=0003 EFLGS=00010a17EBX=0210 SS=019f ESP=0111f004 EBP=bff456cbECX= DS=019f ESI=00c30098 FS=198fEDX=0210 ES=019f EDI=02a1ae00 GS=Bytes at CS:EIP:00 2b 04 70 00 c3 e2 00 f0 2b 04 70 00 2b 04 70 Stack dump:1003013a 8335d9a8 a41a 0210 0201 00c30098 00c30098 1002ff98 19bc 0210 0201 00c30098 0111f064 80d2 0111f07c Alasdair www.digitalmystic.co.uk
Fw: help with material
dear folks, Ive been racking my brain and experimenting with illumination maps etc can anyone tell me how to get a surface where it is directly lit by a light to be invisible but otherwise normally visible? does that make sense? :) thank you in advance Alasdair www.digitalmystic.co.uk
Re: Test
and then along came two? :) Alasdair www.digitalmystic.co.uk - Original Message - From: "Lawrence Bansbach" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, December 03, 2006 6:03 PM Subject: Test > This is a test. I haven't been receiving posts lately. > > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.409 / Virus Database: 268.15.3/562 - Release Date: 01/12/2006 > >
Re: test
Haliluya (sp!) Ive been reading all your posts and for some reason or another not able to post loved the SSS candles and fingers Alasdair www.digitalmystic.co.uk - Original Message - From: <[EMAIL PROTECTED]> To: Sent: Saturday, December 02, 2006 12:37 PM Subject: Re: test > Yes? :) > > On 02/12/06, alasdair <[EMAIL PROTECTED]> wrote: > > > > > > Am I being recieved yet? > > > > > > Alasdair > > www.digitalmystic.co.uk > > > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.409 / Virus Database: 268.15.3/562 - Release Date: 01/12/2006 > >
test
Am I being recieved yet? Alasdair www.digitalmystic.co.uk
msh format
Hi folks Arjo loved the two picture ! is there a way of loading this format (its for The Movies) ? I know about blender but I was hoping to use RS3d thanks Alasdair erect featherless bipedwww.digitalmystic.co.uk No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 268.1.1/273 - Release Date: 02/03/2006
cpu usage query
two sds objects - perform object knife to cut out a section of the main objectso far after 3mins RS3d not respondingI use process explorer to see what is happening - Process PID CPU Description Company Nameexplorer.exe 1440 63.73 Windows Explorer Microsoft Corporationcsrss.exe 572 31.37 Client Server Runtime Process Microsoft CorporationRealsoft3D.exe 2692 RS3d varies between 0 and 3% and is still not responding after 5mins I have noticed this behavour before and have to kill rs3d to continue anyone any ideas? what has explorer to do with rs3d?? Alasdair erect featherless bipedwww.digitalmystic.co.uk No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 267.15.8/260 - Release Date: 14/02/2006
Re: Identification of Wreck
I think maybe the Orkney Islands Alasdair erect featherless bipedwww.digitalmystic.co.uk - Original Message - From: Neil Cooke To: user-list@light.realsoft3d.com Sent: Friday, February 10, 2006 7:00 AM Subject: Identification of Wreck Hi List, Found an image that I would like more data on ... image posted at ... http://www.neico.co.nz/3d/RS3Dwhatwhere.html TIA Neil Cooke No virus found in this incoming message.Checked by AVG Free Edition.Version: 7.1.375 / Virus Database: 267.15.4/255 - Release Date: 09/02/2006 No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 267.15.4/255 - Release Date: 09/02/2006
Re: VSL-Test
care to share how it was done? superb picture Alasdair erect featherless biped www.digitalmystic.co.uk - Original Message - From: "Matthias Kappenberg" <[EMAIL PROTECTED]> To: Sent: Thursday, February 09, 2006 9:24 AM Subject: VSL-Test Hi all, fast render. http://www.matthias-kappenberg.de/fileadmin/rs3d-diverse/vsl-shading-lineart.jpg I like VSL :-) It's an unfinished model for a geographic-article. Matthias -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 267.15.0/249 - Release Date: 02/02/2006 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 267.15.0/249 - Release Date: 02/02/2006
Re: nurbs fillet
Hello Matthias yes some experimentation revealed that the mesh has to be UN-filled - I guess the manual should make that clear. another point about the manual, it states to create a cone you should use the rotate tool which does nothing but rotate something - what you need is under tools/nurbconstruction/create rotation surface the manual requires clarification :( Alasdair erect featherless bipedwww.digitalmystic.co.uk - Original Message - From: Matthias Kappenberg To: user-list@light.realsoft3d.com Sent: Tuesday, February 07, 2006 8:43 PM Subject: Re: nurbs fillet Hi Alasdair, you must first create a trim-curve in a mesh. Then select the mesh you like to have a filled from and the trim curve inside the mesh (-level) where you want the filled to. Select order: Filled from (<--Mesh) to (<--Trim Curve in Mesh) When I try to create a filled from Mesh to Mesh, I get the same error. (The error is the same in 4.5 and 5.1) Was it a filled, what you've tried to create?!? (No hint in your mail, but I can look in your brain, huhh ;-) Matthias - Original Message - From: Alasdair To: user-list@light.realsoft3d.com Sent: Tuesday, February 07, 2006 7:38 PM Subject: Re: nurbs fillet should have said - ver 5.1 sp2 erect featherless bipedwww.digitalmystic.co.uk No virus found in this incoming message.Checked by AVG Free Edition.Version: 7.1.375 / Virus Database: 267.15.2/252 - Release Date: 06.02.2006 No virus found in this incoming message.Checked by AVG Free Edition.Version: 7.1.375 / Virus Database: 267.15.0/249 - Release Date: 02/02/2006 No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 267.15.0/249 - Release Date: 02/02/2006
Re: nurbs fillet
should have said - ver 5.1 sp2 erect featherless bipedwww.digitalmystic.co.uk No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 267.15.0/249 - Release Date: 02/02/2006
nurbs fillet
working from the manual example I get Error Object meshX could not cut hole in meshY Error:f3iafill: 308 X & Y are the two objects - I've tried swapping order of selection same error swapped parameters what am I doing wrong - the manual must be wrong? Alasdair erect featherless bipedwww.digitalmystic.co.uk No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 267.15.0/249 - Release Date: 02/02/2006
porsche
http://www.galf.freeserve.co.uk/exibition.htm there you go Frank one for you :) separate question - how do you split an object in two and end up with two separate objects? Alasdair erect featherless bipedwww.digitalmystic.co.uk No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 267.15.0/249 - Release Date: 02/02/2006
scale
How about a feature for an update or v6? have rulers attached to the main view window indicating the scale - I find it difficult remember that and this would be helpful thanks Alasdair erect featherless bipedwww.digitalmystic.co.uk No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 267.15.0/249 - Release Date: 02/02/2006
Re: To Alasdair :-) - Great Picture! - Frankolinos Nurbscurve Helper Pro 1.2
er thanks, the background is just a camera background, I adjusted the brightness of the car and added a sort of shadow which I coudn`t figure how to produce in RS with Photoshop. the curves of the nurbs was done by selecting the points and using transformation noise. they are textured with the same picture as the background giving them the same palette. the car (Audi not Porsche) is just rotated to look about right against the picture Alasdair erect featherless bipedwww.digitalmystic.co.uk - Original Message - From: Frank Brübach To: user-list@light.realsoft3d.com Sent: Friday, February 03, 2006 11:49 AM Subject: Re: To Alasdair :-) - Great Picture! - Frankolinos Nurbscurve Helper Pro 1.2 Hi Alasdair, shame upon me! :-) I haven't seen that you have build so fast this great picture with the (porsche) car and the wood and jungele gras in front (left side) with the nurbshelper script, wow! :-)) Congratulations, you have bend the nurbs too, I will make some more functions the next week , so it will function with bend curves, one step after another ! :-)) Thank you for this picture, good idea! How have you combined the grass and the picture by compositing and channel colours (rgb) changes with photoshop ? (another program?). Would be nice to know that how Realsoft can works with 2d Pictureprograms ;-) Have a nice day and do more of this excellent pictures with implementation the nurbskurve skript ;-) I must laugh about that, it was so good I haven't seen it ;-)) Ciao und Servus, Frankolino user-list@light.realsoft3d.com schrieb am 01.02.06 17:03:21: http://www.galf.freeserve.co.uk/exibition.htm Frank that is brilliant see above for example :) thanks frank! Alasdair erect featherless bipedwww.digitalmystic.co.uk No virus found in this outgoing message.Checked by AVG Free Edition.Version: 7.1.375 / Virus Database: 267.14.23/243 - Release Date: 27/01/2006 Verschicken Sie romantische, coole und witzige Bilder per SMS! Jetzt bei WEB.DE Fre! eMail: http://f.web.de/?mc=021 193 No virus found in this incoming message.Checked by AVG Free Edition.Version: 7.1.375 / Virus Database: 267.15.0/249 - Release Date: 02/02/2006 No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 267.15.0/249 - Release Date: 02/02/2006
Re: Frankolinos Nurbscurve Helper Pro 1.2 and make critics and wishes :-))
:) that porche is supposed to be an Audi Quattro ! :-) oh well back to the drawing board Alasdair erect featherless bipedwww.digitalmystic.co.uk - Original Message - From: Frank Brübach To: user-list@light.realsoft3d.com Sent: Thursday, February 02, 2006 12:29 PM Subject: Re: Frankolinos Nurbscurve Helper Pro 1.2 and make critics and wishes :-)) Dear Alasdair, thank you, the Nurbscurve Script will enhanced a little more, but now I think it's time to finish it, though I will make a complete Hair NurbsTool, the ideas I have in mind, but nobody will pay this awesome work, it will takes more than four, five month to build such a big tool! :-) Yes, the Nurbshelper Tool should be an "easy and fast to work" tool for nurbscurves and other creations ;-) / If you build some pictures with the frankolinos nurbshelper, please send it to me: [EMAIL PROTECTED], I will make a new "realsoft-news" column about this tool and perhaps a gallery with nurbscurves pictures with or without the "interpolator" tool. So you can see, how strong this tool may be! :-0. / I will have a look at your website, there is a driving porsche on the street? Very good! :-) - Best regards, make critics or wishes, I will build a new and a better Nurbshelper Version next week, but with only one or two new functions I am thinking it's enough. - If the realsoft user wants to have a bigger Nurbscurve Tool you have to say it :-) / Bye, Frank Brübach (Frankolino), Germany user-list@light.realsoft3d.com schrieb am 01.02.06 17:03:21: http://www.galf.freeserve.co.uk/exibition.htm Frank that is brilliant see above for example :) thanks frank! Alasdair erect featherless bipedwww.digitalmystic.co.uk No virus found in this outgoing message.Checked by AVG Free Edition.Version: 7.1.375 / Virus Database: 267.14.23/243 - Release Date: 27/01/2006 Verschicken Sie romantische, coole und witzige Bilder per SMS! Jetzt bei WEB.DE FreeMail: http://f.web.de/?mc=021193 No virus found in this incoming message.Checked by AVG Free Edition.Version: 7.1.375 / Virus Database: 267.14.23/243 - Release Date: 27/01/2006 No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 267.15.0/249 - Release Date: 02/02/2006
Frankolinos Nurbscurve Helper Pro 1.2
http://www.galf.freeserve.co.uk/exibition.htm Frank that is brilliant see above for example :) thanks frank! Alasdair erect featherless bipedwww.digitalmystic.co.uk No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 267.14.23/243 - Release Date: 27/01/2006
Re: practice make better?
yes, I discovered that when changing from polygonal to nurbs and the surface shrunk to nothing, sharp edges helps in places too, where it does not work around the back end of the model is down to my ineptitude at getting the points to create smooth surfaces, probably should add more faces:( Alasdair erect featherless bipedwww.digitalmystic.co.uk - Original Message - From: Robert den Broeder To: user-list@light.realsoft3d.com Sent: Thursday, January 19, 2006 7:35 AM Subject: RE: practice make better? Hi Alasdair, just a small question, but did you set the 'Interpolate Boundary' option for your SDS objects (property window, Spec tab, rendering section) ? Best regards,Robert Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens AlasdairVerzonden: woensdag 18 januari 2006 23:31Aan: user-list@light.realsoft3d.comOnderwerp: practice make better? http://www.galf.freeserve.co.uk/exibition.htm am I going about this the right way? Alasdair erect featherless bipedwww.digitalmystic.co.uk No virus found in this incoming message.Checked by AVG Free Edition.Version: 7.1.371 / Virus Database: 267.14.17/229 - Release Date: 13/01/2006 No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.371 / Virus Database: 267.14.17/229 - Release Date: 13/01/2006
Re: practice make better?
I find working sds surfaces cumbersome and used a method similar to actually building a car and model each panel individually intending to fill in the gaps (where there is actually a gap in the real car) with a dark surface beneath the gap (?)) or join all the sds surfaces and fill in the gaps later it made sense at the time - still does:) Alasdair erect featherless biped www.digitalmystic.co.uk - Original Message - From: "standley and mungenast" <[EMAIL PROTECTED]> To: Sent: Thursday, January 19, 2006 2:07 AM Subject: Re: practice make better? Hi Alasdair, I think its easier to make a shape like a car body out of a single sds object. Start with an sds cube and extrude, subdivide, and move points around with a top, side and front view of the car set up on planes for reference. Try to keep everything in rectangles, with lines running through. You can merge sds objects together by selecting more than one and hitting 'mergeO', then joining faces, assuming the points are within your specified tolerance. You seem to be heading down more of a nurbs path, in my opinion. chris mungenast Alasdair wrote: http://www.galf.freeserve.co.uk/exibition.htm am I going about this the right way? Alasdair -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.371 / Virus Database: 267.14.17/229 - Release Date: 13/01/2006 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.371 / Virus Database: 267.14.17/229 - Release Date: 13/01/2006
practice make better?
http://www.galf.freeserve.co.uk/exibition.htm am I going about this the right way? Alasdair erect featherless bipedwww.digitalmystic.co.uk No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.371 / Virus Database: 267.14.17/229 - Release Date: 13/01/2006
object handles
Hi folks is it possible to automatically have the object handles reset to the centre of the object bounding box or any of the 8 vertices (my choice) of the bounding box ? if this is in the manual it beats me I've hunted high and low :( thanks Alasdair erect featherless bipedwww.digitalmystic.co.uk No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.371 / Virus Database: 267.14.17/229 - Release Date: 13/01/2006
Smooth
I don't understand - I create an sds square select some faces and smooth locally and I get duplicated faces and points so that it is no longer a surface - is this a bug or a feature and is there any way around it? thanks Alasdair 5.1 sp2 (05.01.54) erect featherless bipedwww.digitalmystic.co.uk No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.371 / Virus Database: 267.14.17/229 - Release Date: 13/01/2006
Re: guess the car :)
thanks for the pointers - lining up the templates is a b*** ! Alasdair erect featherless bipedwww.digitalmystic.co.uk - Original Message - From: K-UDA To: user-list@light.realsoft3d.com Sent: Sunday, January 15, 2006 11:11 AM Subject: Re: guess the car :) Hello Alasdair. You should prepare the template image. And you can find hints in following web.Best regards, K-UDA http://www.onnovanbraam.com/ http://www.suurland.com/ - Original Message - From: Alasdair To: user-list@light.realsoft3d.com Sent: Sunday, January 15, 2006 3:25 AM Subject: guess the car :) http://www.galf.freeserve.co.uk/exibition.htm any comments welcome and hints and tips too :) a good 7 hours work there Alasdair erect featherless bipedwww.digitalmystic.co.uk No virus found in this outgoing message.Checked by AVG Free Edition.Version: 7.1.371 / Virus Database: 267.14.17/229 - Release Date: 13/01/2006 No virus found in this incoming message.Checked by AVG Free Edition.Version: 7.1.371 / Virus Database: 267.14.17/229 - Release Date: 13/01/2006 No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.371 / Virus Database: 267.14.17/229 - Release Date: 13/01/2006
guess the car :)
http://www.galf.freeserve.co.uk/exibition.htm any comments welcome and hints and tips too :) a good 7 hours work there Alasdair erect featherless bipedwww.digitalmystic.co.uk No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.371 / Virus Database: 267.14.17/229 - Release Date: 13/01/2006
re: at last
forgot to say greeblez not only good for space ships! many thanks to Zaug Alasdair erect featherless bipedwww.digitalmystic.co.uk No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.371 / Virus Database: 267.14.15/223 - Release Date: 06/01/2006
at last
I've now got 5.1 whoo!! first effort - http://www.galf.freeserve.co.uk/exibition.htm comments welcome :) Alasdair erect featherless bipedwww.digitalmystic.co.uk No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.371 / Virus Database: 267.14.15/223 - Release Date: 06/01/2006
Re: Java Skript Problem with Sphere
line 25 I think should read bb_vect = (UNKNOWN OBJECT.GetMatrixTranslate() ]; you put the last } after OBJECT instead of after Translate() any help? Alasdair erect featherless bipedwww.digitalmystic.co.uk - Original Message - From: Frank Brübach To: user-list@light.realsoft3d.com Sent: Monday, January 09, 2006 1:48 PM Subject: Java Skript Problem with Sphere Dear RS Friends, I have done yesterday to start with some experience with the _javascript_. I have also have a certain look for the building blocks from Frank Dodd, but I think this tool doesn't real understand the current RS 5.1 SP 2 language??? - I have got an error for my simple sphere script, I added as attachment, perhaps somebody can help me :-), / I have done other experience with the _javascript_ of RS examplex, some doesn't run at all...? - Bye and have a good week for all, Frank Brübach Verschicken Sie romantische, coole und witzige Bilder per SMS! Jetzt bei WEB.DE FreeMail: http://f.web.de/?mc=021193 No virus found in this incoming message.Checked by AVG Free Edition.Version: 7.1.371 / Virus Database: 267.14.15/223 - Release Date: 06/01/2006 No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.371 / Virus Database: 267.14.15/223 - Release Date: 06/01/2006