Branch: refs/heads/master
Home: https://github.com/Warzone2100/warzone2100
Commit: c8e597da4ec72fead9fe00edf5b03f1b12d23e29
https://github.com/Warzone2100/warzone2100/commit/c8e597da4ec72fead9fe00edf5b03f1b12d23e29
Author: Paweł Perłakowski
Date: 2022-03-18 (Fri, 18 Mar 2022)
Changed paths:
M lib/ivis_opengl/imdload.cpp
M lib/ivis_opengl/piematrix.cpp
M lib/ivis_opengl/piematrix.h
M src/atmos.cpp
M src/atmos.h
M src/bucket3d.cpp
M src/bucket3d.h
M src/component.cpp
M src/component.h
M src/display.cpp
M src/display.h
M src/display3d.cpp
M src/display3d.h
M src/effects.cpp
M src/effects.h
Log Message:
---
Perf: improve general rendering performace a bit by avoiding same matrix
calculations in loops
Commit: 4e3dc42eefb82edea8a362559bf3c81a56aa2cdd
https://github.com/Warzone2100/warzone2100/commit/4e3dc42eefb82edea8a362559bf3c81a56aa2cdd
Author: past-due <30942300+past-...@users.noreply.github.com>
Date: 2022-03-18 (Fri, 18 Mar 2022)
Changed paths:
M lib/ivis_opengl/imdload.cpp
M lib/ivis_opengl/ivisdef.h
Log Message:
---
Store modelName in iIMDShape
Compare:
https://github.com/Warzone2100/warzone2100/compare/16fa279517a8...4e3dc42eefb8
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