[Bug 62291] The seed for math.random() should be reset before #invoke

2014-04-02 Thread bugzilla-daemon
https://bugzilla.wikimedia.org/show_bug.cgi?id=62291

Jackmcbarn  changed:

   What|Removed |Added

 Status|PATCH_TO_REVIEW |RESOLVED
 CC||jackmcbarn+w...@gmail.com
 Resolution|--- |FIXED

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[Bug 62291] The seed for math.random() should be reset before #invoke

2014-04-02 Thread bugzilla-daemon
https://bugzilla.wikimedia.org/show_bug.cgi?id=62291

--- Comment #5 from Gerrit Notification Bot  ---
Change 122862 merged by jenkins-bot:
Prevent passing information between #invokes using math.random

https://gerrit.wikimedia.org/r/122862

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[Bug 62291] The seed for math.random() should be reset before #invoke

2014-04-01 Thread bugzilla-daemon
https://bugzilla.wikimedia.org/show_bug.cgi?id=62291

Brad Jorsch  changed:

   What|Removed |Added

   Assignee|wikibugs-l@lists.wikimedia. |bjor...@wikimedia.org
   |org |

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[Bug 62291] The seed for math.random() should be reset before #invoke

2014-04-01 Thread bugzilla-daemon
https://bugzilla.wikimedia.org/show_bug.cgi?id=62291

Gerrit Notification Bot  changed:

   What|Removed |Added

 Status|NEW |PATCH_TO_REVIEW

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[Bug 62291] The seed for math.random() should be reset before #invoke

2014-04-01 Thread bugzilla-daemon
https://bugzilla.wikimedia.org/show_bug.cgi?id=62291

--- Comment #4 from Gerrit Notification Bot  ---
Change 122862 had a related patch set uploaded by Anomie:
Prevent passing information between #invokes using math.random

https://gerrit.wikimedia.org/r/122862

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[Bug 62291] The seed for math.random() should be reset before #invoke

2014-04-01 Thread bugzilla-daemon
https://bugzilla.wikimedia.org/show_bug.cgi?id=62291

--- Comment #3 from Brad Jorsch  ---
(In reply to orlodrim from comment #2)
> After thinking about it again, this probably requires some extra care in
> case of nested modules invocations. Otherwise, the random generator might be
> unexpectedly reset when frame:expandTemplate() is called, for instance.

Good catch!

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[Bug 62291] The seed for math.random() should be reset before #invoke

2014-03-11 Thread bugzilla-daemon
https://bugzilla.wikimedia.org/show_bug.cgi?id=62291

--- Comment #2 from orlod...@wiki256.net ---
After thinking about it again, this probably requires some extra care in case
of nested modules invocations. Otherwise, the random generator might be
unexpectedly reset when frame:expandTemplate() is called, for instance.

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[Bug 62291] The seed for math.random() should be reset before #invoke

2014-03-10 Thread bugzilla-daemon
https://bugzilla.wikimedia.org/show_bug.cgi?id=62291

Brad Jorsch  changed:

   What|Removed |Added

   Keywords||easy

--- Comment #1 from Brad Jorsch  ---
Since math.random is supposed to be an interface to the C rand() function,[1]
and that function is explicitly defined as being seeded with 1 if srand
(math.randomseed) hasn't been called,[2] I'd suggest fixing this by calling
math.randomseed( 1 ) at the top of mw.executeFunction() (in
engines/LuaCommon/lualib/mw.lua).

If no one objects in a reasonable period of time (and no one beats me to it),
I'll submit a Gerrit change to do this at some point in the not-too-distant
future.

 [1]: http://www.lua.org/manual/5.1/manual.html#pdf-math.random
 [2]:
http://manpages.debian.net/cgi-bin/man.cgi?query=rand&sektion=3&format=html

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[Bug 62291] The seed for math.random() should be reset before #invoke

2014-03-10 Thread bugzilla-daemon
https://bugzilla.wikimedia.org/show_bug.cgi?id=62291

Andre Klapper  changed:

   What|Removed |Added

   Priority|Unprioritized   |Normal

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