I have looked through many posts on this issue, and I've concluded
that there's not much I can do to prevent it... I am able to reproduce
this error when repeatedly rotating an Activity that uses OpenGL.
W/SurfaceComposerClient( 749): lock_layer timed out (is the CPU
pegged?) layer=2,
What problem is this causing you that you are trying to fix?
On Wed, Jul 21, 2010 at 5:47 AM, Matty busbus...@gmail.com wrote:
I have looked through many posts on this issue, and I've concluded
that there's not much I can do to prevent it... I am able to reproduce
this error when repeatedly
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