Hm, so it would appear that the boards ate my last post so here goes
again. Can you give me a little more info about the actual structure
of your objects, like how you stored your line segments? I have seen
a lot of articles on the web that say how to collide vs a line but
skip what the actual fo
I've done similar stuff in the past and I've found the best way is to
use a multilevel approach. First have each object have a radius such
that it can tightly encircle the whole object. Then do a broad range
sweep of of collision tests using circle-circle colission tests. This
is basically using
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