I need a little bit more of information before I can answer this
properly. Is your raw YUV frame being passed to the GPU as an OpenGL
ES texture? Is this YUV frame a static image, or it changes
dynamically (like, is it being captured from a live videocamera in
real time)?
Doing the math to (a) pro
Yes same thing is happening for me.
I have also written program in opengles 2.0 and uploading texture yuv
is taking around 54ms and rendering is taking 20 ms.
640*480.
But what i feel is this is blocking cpu but i dont know how to do all
of that in gpu or second option is that all this is happen
thanks for your response, yes, our frame is from a live camera, so it
changes dynamically.
as what you said, we passed YUV frame to the GPU, and do the YUV to
RGB convert in the GPU side (we used matrix-vector multiplication).
My questions are:
1) Does the GPU convert blocks the CPU?
2) if the fir
I have not fixed it now.I think that the driver maybe change Liumince
to BGRA when Upload texture,so it is very slow.
在 2010年12月5日 上午2:12,Nilly 写道:
> Yes same thing is happening for me.
>
> I have also written program in opengles 2.0 and uploading texture yuv
> is taking around 54ms and rendering
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