Thank you very much for your advice!
I have not tried to raise MediaPlayers thread priority yet, but I'll
try it next. Although i must admit that i am not convinced with this
solution. The game is opengl powered. Input processing, game logic and
rendering are each separated in a dedicated thread
That will have no effect whatsoever, since media playback already
happens in a separate thread (several, actually), which is owned by
the system and runs at elevated priority. The priority of the thread
that calls in to MediaPlayer has no influence on this at all.
On Thu, Oct 15, 2009 at 7:02 AM
Hi Mike
It's most likely just a threading issue, the MediaPlayer thread may
getting interrupted by your game thread, that's why it gaps. You would
have to set the thread priority a bit h igher for the code that calls
MediaPlayer (you should also try running MediaPlayer in a seperate
thread first
3 matches
Mail list logo