You will have to either draw the UI yourself, or put an "invisible"
view over the top of the buttons, and handle the touch events there,
and then send the appropriate events to the underlying buttons. That
way you can track where the finger is at all times while it's moving.
-niko
On Sep 15, 11:3
can someone pls provide code snippet ? or bttr insight to the problem
i am facing :|
thx in advance
On Sep 15, 6:32 pm, nivedita arora
wrote:
> really Sorry i mixed two problems in explaining :|
> yes, i hv tried flag of change of view, the ontouch converts ->onclick
> type functionality .
>
> Bu
On Thu, Sep 15, 2011 at 7:58 AM, nivedita arora wrote:
> yes i gt continuous button down rather thn one click. any idea how boggle
> type games have button click functionality using finger drag ?
>
Set some flag on the first touch, ignore all other touch events when the
flag is set, and clear th
On Thu, Sep 15, 2011 at 8:32 AM, nivedita arora wrote:
> But the other problem still exists.problem is when i drag of finger
> only one button gets registered , even if i press other buttons by
> dragging cursor -> other button touch are just ignored.
>
I don't know - perhaps instead of registe
really Sorry i mixed two problems in explaining :|
yes, i hv tried flag of change of view, the ontouch converts ->onclick
type functionality .
But the other problem still exists.problem is when i drag of finger
only one button gets registered , even if i press other buttons by
dragging cursor ->
yes i gt continuous button down rather thn one click.
any idea how boggle type games have button click functionality using
finger drag ?
thx fr ur help :)
On Sep 15, 5:41 pm, TreKing wrote:
> On Thu, Sep 15, 2011 at 6:29 AM, nivedita arora
> > wrote:
> > Problem is i dont want continuous clic
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