Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-08 Thread AudioGames.net ForumNew releases room: ross
Re: Swamp, zombie fps by Aprone But, what if you had an HC char for example in 2.9. And then you imported them into 3.3 or 3.2?URL: http://forum.audiogames.net/viewtopic.php?pid=174452#p174452 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-08 Thread AudioGames.net ForumNew releases room: ross
Re: Swamp, zombie fps by Aprone hey guys.so i have a question about cycles and titles. lets say you have an hc char before the whole cycles thing was put in swamp. if you got on that hc person now and managed to get up to 150 with that hc char, will that count as a cyce? or is it that you have t

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-07 Thread AudioGames.net ForumNew releases room: ross
Re: Swamp, zombie fps by Aprone Great point musicmanURL: http://forum.audiogames.net/viewtopic.php?pid=174433#p174433 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/l

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-07 Thread AudioGames.net ForumNew releases room: ross
Re: Swamp, zombie fps by Aprone hey guys!first wanted to say i love the update. i want to share some of my opinions on the topic people have been talking abouti don't agree that you should be able to recieve a title without doing it the curreent way. the way i see it, earning a title isn't somet

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-13 Thread AudioGames.net ForumNew releases room: ross
Re: Swamp, zombie fps by Aprone hi guys!saul and i just did two strip malls. no matter how hard people think they are, they arent. Yes, they are for higher leveled players, but they are crazy fun. WeAprone, we were wondering if the rep or exp values could be raised for those missions, just a tho

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net ForumNew releases room: ross
Re: Swamp, zombie fps by Aprone hello allso i am again going to state my opinions.as far as trading goes, i totally support sneaks idea 100%. it doesnt need to be harder than it should be.as far as resetting points: i think it should be 1 time a day, plus your leveling up, and if you want, buyin

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net ForumNew releases room: ross
Re: Swamp, zombie fps by Aprone hey there these are both great ideas. i personally would love to have unlimmitted resets, but if it came to one per day, it would still be great.as far as the trading. i think it should just be very basic, like flyby said, this isnt alter or any other rpg. I think

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-27 Thread AudioGames.net ForumNew releases room: ross
Re: Swamp, zombie fps by Aprone Hey aprone! Just sent you an email Thanks for the updateSsURL: http://forum.audiogames.net/viewtopic.php?pid=170384#p170384 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://saba

Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-03-11 Thread AudioGames.net ForumNew releases room: ross
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 this sounds pretty sick.URL: http://forum.audiogames.net/viewtopic.php?pid=168429#p168429 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-11 Thread AudioGames.net ForumNew releases room: ross
Re: Swamp, zombie fps by Aprone [[wow]]. i havent been on swamp in months. Frankly don't think i was ever going to bother getting back on at all, lol. but [[wow]], i am for sure going to pay theh 24 bucks and get back on. I sometimes pop on and notice that there are a lot less people on now than

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-13 Thread AudioGames.net ForumNew releases room: ross
Re: Swamp, zombie fps by Aprone hey aprone. two things.1. how come we cant make new chars? my friend from my school wants to play swamp. his name wants to be darkblaze. but like others have been saying, he cant make his char. is there anyway you cant take off the block so he could make it? or ma

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-10 Thread AudioGames.net ForumNew releases room: ross
Re: Swamp, zombie fps by Aprone Will do aprone. Ill tell others to be on the lookoutURL: http://forum.audiogames.net/viewtopic.php?pid=158115#p158115 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-10 Thread AudioGames.net ForumNew releases room: ross
Re: Swamp, zombie fps by Aprone ah that makes sense.aprone, i have a question. didn't player poyraz get banned? well, today me and a few of my friends saw him running around and he found a few song pieces also. and the stats command said he was unbanned. so not sure if you did that or something

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-08 Thread AudioGames.net ForumNew releases room: ross
Re: Swamp, zombie fps by Aprone I have a question. Is there a way you can make it so we can give someone a specific item? Or maybe at least it gives them a random item that they don't have yet? Also, I haven't found a wrapping paper yet, but people say you have to donate it to the safe zone?  Ho

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-04 Thread AudioGames.net ForumNew releases room: ross
Re: Swamp, zombie fps by Aprone hey apronefor some reason, the server has been really slow today. at first i thought it was just me, but others have been experienceing it also. for example, its almost like we get a connection interuption, then all the chat messages come flooding in. i lost a few

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-30 Thread AudioGames.net ForumNew releases room: ross
Re: Swamp, zombie fps by Aprone hahahhhaa what a loser! hahahahi am cracking upURL: http://forum.audiogames.net/viewtopic.php?pid=156819#p156819 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-30 Thread AudioGames.net ForumNew releases room: ross
Re: Swamp, zombie fps by Aprone hey guysso umm... what nik is doing  is illegal right? not just by hacking aprones game. but officially agreeing to the user agreement?second. nik, just [[wow]]. i am at a loss for words. how do people like not realize what childish behavior they are displaying. y

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-25 Thread AudioGames.net ForumNew releases room: ross
Re: Swamp, zombie fps by Aprone so i think the server is down. or something...  i was in the middle of sub 1 and i was skyping with saul. and at the same time, saul and i were like, what?  i sure hope when the server is back up that i dont get swarmed in the kitchen hahaha ssURL: http://forum.au

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-18 Thread AudioGames.net ForumNew releases room: ross
Re: Swamp, zombie fps by Aprone apronei have been thinking for a bit... what about... i have actually mentioned something like this before but... what if there was only 1 zombie on the map. and it had a crazy amount of health. like, it took thousands of bullets to kill. and, whoever kills it, ge

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-18 Thread AudioGames.net ForumNew releases room: ross
Re: Swamp, zombie fps by Aprone apronebelieve it or not, i am actually kind of glad you just said, screw it. lol. i am willing to deal with all these bugs. even with those bugs, swamp still remains the best AG game out there.what i find funny, is that i have almost never gotten effected by any o

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-02 Thread AudioGames.net ForumNew releases room: ross
Re: Swamp, zombie fps by Aprone ah that sucks danaprone, i think i can shed a little more light on the possible armor bug.so, i have i think 158 points on medium armor. i am wearing paintball mask, plastic shin pads, combat boots, and composit armor. i just got done reassigning my points from a

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-27 Thread AudioGames.net ForumNew releases room: ross
Re: Swamp, zombie fps by Aprone mehgcapyes, kai day is still going. frankly, i am still not tired of it hahah.regarding my campane. Here is what i have so far.https://www.dropbox.com/s/ilmg4cdg3ffon … ampaign.7zAnyone, mehgcap, aprone, please help me with this. its irrating me lol. i am totally

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-27 Thread AudioGames.net ForumNew releases room: ross
Re: Swamp, zombie fps by Aprone mehgcapok thanks. yeah i put it in last night. i just realized that i put my whole sound folder in there accept the sounds that are not normally not in swamp. hehehe, i will take it out once you get it and take out those sounds lolURL: http://forum.audiogames.net/

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-26 Thread AudioGames.net ForumNew releases room: ross
Re: Swamp, zombie fps by Aprone mehgcapyes i know. i only want it to trigger once. if you want. i can give you my campane that i have so far. bt the event still doesnt work. i have tried everything.do you want me to give you what i have so far to see if you see the problem. like, its just that o

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-26 Thread AudioGames.net ForumNew releases room: ross
Re: Swamp, zombie fps by Aprone hey guys.i really haven't been posting on the forum much at all. but i make it a dayly habbit to check it on my phone haha. anyway, i was looking for some help with my campaign i am making.I was wondering if you could set up a block location event and have a zombi

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-07 Thread AudioGames.net ForumNew releases room: ross
Re: Swamp, zombie fps by Aprone LordURL: http://forum.audiogames.net/viewtopic.php?pid=150961#p150961 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogam

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-22 Thread AudioGames.net ForumNew releases room: ross
Re: Swamp, zombie fps by Aprone heres my view on it. This might sound kinda harsh, but here it is. Aprone should fix the item loss bug. Then, poof, swamp is done like it should have been a long time ago. Aprone, sometimes its possible to be to nice. Just finish it dude, just throw in the towel.

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-19 Thread AudioGames.net ForumNew releases room: ross
Re: Swamp, zombie fps by Aprone Ciao, I totally 100% agree. Put their names up on this form so we can see. Then they will get a piece of our minds.URL: http://forum.audiogames.net/viewtopic.php?pid=149173#p149173 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-15 Thread AudioGames.net ForumNew releases room: ross
Re: Swamp, zombie fps by Aprone well i guess you havent seen the million other posts saying that aprone is done with new features with swampURL: http://forum.audiogames.net/viewtopic.php?pid=148719#p148719 ___ Audiogames-reflector mailing list Audioga

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-15 Thread AudioGames.net ForumNew releases room: ross
Re: Swamp, zombie fps by Aprone MehgcapI agree with what you're saying. See, that makes sense, people always ask for do something like that. But as far as positing missions, you don't see anyone complaining about that. Point being, if it's something that everybody will want, there's no point add

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-15 Thread AudioGames.net ForumNew releases room: ross
Re: Swamp, zombie fps by Aprone adding a pause feature is a horrible idea. it doesnt even make sense. not to many people solo missions, so it would pretty much be pointlessURL: http://forum.audiogames.net/viewtopic.php?pid=148697#p148697 ___ Audiogame

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-13 Thread AudioGames.net ForumNew releases room: ross
Re: Swamp, zombie fps by Aprone i see your point musicman. but unfortunetly, last week all my weapons were taken out of nowhere. i would get on the test server, but now that all my weapons are gone, i really wont be able to test the armor issue. Aprone, can you please give me my stuff back. i lo

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-12 Thread AudioGames.net ForumNew releases room: ross
Re: Swamp, zombie fps by Aprone Aprone[[wow]], love all of the changes.But, i have been at school all week, so i havent had time to post this.Last week, i log in, and all my things are gone. Normally, i would just have sucked it up. But, now i really want to try out all the new things. Is there

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-29 Thread AudioGames.net ForumNew releases room: ross
Re: Swamp, zombie fps by Aprone aprone, i have created a map in the swamp map editer. i hope you will like it. i have a couple kinks i need to work out. but i am just posting this so that people can try it out and see if they like it. dont want to add something that people wont like, lol. anyway

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-16 Thread AudioGames.net ForumNew releases room: ross
Re: Swamp, zombie fps by Aprone so, i am strongly all for the payment. lol, i would pay ten dollars a month, i love this game. but, i still think there should be a payment if you get ban from swamp. i also think it should still be a high one. if it were just a monthly payment, they would be pret

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-15 Thread AudioGames.net ForumNew releases room: ross
Re: Swamp, zombie fps by Aprone my vote is yes.but, i dont agree that the price should differ depending on the offence. a ban is a ban. weather it is hacking, to exploiting a loop hole in the game, you violated the user agreement. because if lets say, you do something little, and that only costs

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-02 Thread AudioGames.net ForumNew releases room: ross
Re: Swamp, zombie fps by Aprone hello guys.ouch, sorry runner, all of it must be frustrating.aprone, i was just curious, what is the setting of the new rig? if you dont want to reveal anything, its cool, i was just wondering.i am actually at a computer science camp, and i met a couple professors

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-25 Thread AudioGames.net ForumNew releases room: ross
Re: Swamp, zombie fps by Aprone Lol aprone, If you really want it to be more exciting and challenging, add the behemoth. lol. I know you said swamp was done, so I'm not going to bother. It's still fun just to think about it though :-).  I've been thinking about replacing the tyrant sounds with t