Re: Game Objects Library
Hi,I must confess I didn't know what an Entity component system was until I googled it, so I may be misunderstanding what you're asking.It's simply another way to use objects, so you can subclass and what you like, same as creating normal cl
Game Objects Library
Hi all,In my quest to break my mindspace project into small chunks, I have just released the objects part of the code.dumpible_objects provides you with an easy systems-agnostic way to represent your game objects pythonically, while making it dead easy to dump and load
Game Objects Library
Hi all,In my quest to break my mindspace project into small chunks, I have just released the objects part of the code.dumpible_objects provides you with an easy systems-agnostic way to represent your game objects pythonically, while making it dead easy to dump and load
Game Objects Library
Hi all,In my quest to break my mindspace project into small chunks, I have just released the objects part of the code.dumpible_objects provides you with an easy systems-agnostic way to represent your game objects pythonically, while making it dead easy to dump and load
Game Objects Library
Hi all,In my quest to break my mindspace project into small chunks, I have just released the objects part of the code.dumpible_objects provides you with an easy systems-agnostic way to represent your game objects pythonically, while making it dead easy to dump and load