I know how to open a halo and navigate through menu choices to add a
mouseUp action to a ScriptableButton.
How can I add the mouseUp action with code? To be something like:
button := ScriptableButton new.
button position: 200 @ 200.
button label: 'Paragraph'.
what goes here?
button
When I run following passages (first the code marked 1st, then the code
marked 2nd, and last, the code marked 3rd), 1st: 100 RectangleMorphs
draw to the screen
2nd: they change position
3rd: they disappear.
If I use BlobMorph instead of RectangleMorph, both Squeak and my
computer
I'm running Squeak3.9-final-7067.image
What image are you using? It works on my image (Croquet) using
BlobMorphs, although updating the blobmorphs takes 100% cpu, the
image is still responsive
polishookm wrote:
When I run following passages (first the code marked 1st
Thanks.
And just to be sure, where exactly should I get the etoys image?
Thanks again -
Matthew Fulmer wrote:
On Sun, Mar 09, 2008 at 11:49:59PM -0400, polishookm wrote:
I'm running Squeak3.9-final-7067.image
If you're planning on doing a lot of morphic work, use the etoys
image
:)
Matthew Fulmer wrote:
On Mon, Mar 10, 2008 at 12:02:44AM -0400, polishookm wrote:
Thanks.
And just to be sure, where exactly should I get the etoys image?
The web page is http://wiki.laptop.org/go/Etoys
Direct link: http://etoys.laptop.org/src/etoys-image-and-pr.zip
--
Mark
would seem to be very essential.
Well, just my opinion at the moment and certainly, THANKS AGAIN, for
taking the time to explain.
Matthew Fulmer wrote:
On Mon, Mar 10, 2008 at 12:33:26AM -0400, polishookm wrote:
Thanks Mathew,
As soon as I asked the question, I googled etoys image
Dear Friendly Place,
I downloaded an image, changes, and source from
ftp://ftp.ofset.org/squeak/squeak-dev
and started Squeak with the 3.0 VM that comes with the Squeak download on
www.squeak.org
In squeak-dev, I go to Welcome/optionalPackages (in the Script Manager).
Next I select the
Hi Herbert,
Thanks for all trying and suggesting it's much appreciated - and
provides a lot of context for the classroom. I'm take a look at the
project file you sent It's great to know that so much constructive
feedback is available through the list.
Ab,
Mar,
Herbert König wrote:
:56 PM, polishookm wrote:
Scott, thanks very much for both solutions (and that great
explanation about the fence).
The solution you've proposed here is pretty much what the student
began with. Except his scaling factor was slightly higher.
I'll see if I can post the project once it's finished
Hi Herbert,
Herbert König wrote:
Hi Mark,
p mechanism. Like all first attempts, it will likely morph and correct and
p revise and clarify itself into something else as the student acquires
p more familiarity with tile scripting.
doesn't he know the rule Never do anything for the first time
the advances in etoys have been made over the past 18 months
-- hundreds of bug-fixes, feature-enhancements, performance
improvement, example projects, tutorials, and other documentation,
plus a large user community.
Cheers,
-- Scott
On Feb 20, 2008, at 8:29 PM, polishookm wrote:
Scott
Hi Herbert,
Thanks for trying the project. It's a first attempt (by a student) to
connect behavior of two objects in this case, a paddle and a joystick
mechanism. Like all first attempts, it will likely morph and correct and
revise and clarify itself into something else as the student
Im finding that with
[Rectangle forward by 5]
[Rectangle bounce silence]
the rectangle eventually collides with the top of the world and bounces
off in the opposite direction - with no sound ... the bounce is silent.
However, this script
[Rectangle forward by JoyStick's upDown * 8]
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