Hi,
I've done some testing with configurations. Here are some results.
So, first of all i've disabled version3 and nonfree otions. First of
them leads to gpl3 or higher library version, second maked libraries
un-redistributable. Now libraries are gpl2 or higher.
Also, i've disabled
Hi,
maybe this is not the moment or not the good thread but i have a problem to
import correctly pal avi video in the blender 2.57 sequencer with the 25 fps
framerate.
In this case, the sound is too short and of course the video in blender is
unsynchronized. But if i select a custom framerate at
Also, forgot to mention.
Pre-rc1 binaries were 52mb. Not sure why with the same configuration Ken
had got such bigger binary -- maybe it's because of collada (not sure
i've used exactly the same configuration for it).
Really strange thing that even with binary 10mb bigger tham mine Ken's
I'm talking about this for long time now but I always get this
beautiful answer: We don't need that because we have fly mode. And if
we really want to align camera to view, we have Ctrl+0. If you really
need that (although we don't know why would you need such a thing),
Blender is opensource so
Am 2011-04-25 08:26, schrieb Sergey I. Sharybin:
So, question is: do we want to support more codecs (ogg, vorbis, teora,
vpx, dirac, schro) and have 8mb bigger Blender binary as we've got now?
Ogg, vorbis and theora are definitely needed as they are in the output
file formats and codecs and
Made full release build cycle (with blenderplayer, strippng, packing
and so on). Archive size with all that codecs enabled growed up from 30
to 33mb for linux64 platforms
Sergey I. Sharybin wrote:
Also, forgot to mention.
Pre-rc1 binaries were 52mb. Not sure why with the same configuration
Quick note that there have been a few new-devs posting on the mailing
list wondering where to start -
IMHO a fly mode alternative is a good project for beginner developers
so get their feet wet and write something useful.
On Mon, Apr 25, 2011 at 7:22 AM, Damir Prebeg blend.fact...@gmail.com
+1 this side,
While on the topic of camera view navigation, if i may just add something
slightly related: not being able to zoom with ctrl+mmb while in camera view
catches me out a lot.
I'll often have two viewports alongside one another - one in camera view and
one in 3d - while animating to
Ok so we got some attention :) now let's get this thing working
great. Any py coders around? (better than me)
Daniel Salazar
3Developer.com
On Sun, Apr 24, 2011 at 3:55 PM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
So can we take a look at camera view navigation? It's like
Yep, I agree :) so lets do this!
Daniel Salazar
3Developer.com
On Mon, Apr 25, 2011 at 7:07 PM, Matt Ebb m...@mke3.net wrote:
On Mon, Apr 25, 2011 at 7:55 AM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
Also a lock camera to view option would be great so we can just move
the
Hi all,
please add notes here
http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2011/NotesOnCode
that explain variables that took you awhile to understand, as well as
particularly useful functions, files or directorys.
Hopefully we can reduce the time and pain of learning blenders
hi i get this error after the commit 36315 to build blender:
-
Creating library
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