But don't allow this assumption to prevent you from applying a scientific
process to verify the disproof. There is knowledge in the ability to say
that something is verifiability wrong if the hypothesis could be
intuitively believed.
On Sat, Oct 6, 2012 at 2:05 AM, Harley Acheson wrote:
> Take al
This is just a really fancy way of saying that these points are at the same
distance to two of the edges of the image. Not more. I do believe that this
might be a good guide, but it's pretty trivial that it will often look good
to place important things in an image at the same distance to, for exam
When thinking about adding guides, I'd really appreciate "Action Safe". We have
"Title Safe" but that's not enough.
Cheers
Bartek Skorupa
www.bartekskorupa.com
On 6 paź 2012, at 10:59, Julian Hh wrote:
> This is just a really fancy way of saying that these points are at the same
> distanc
Hello to all,
I wanted to report the conclusion of the second phase of the project Image
Layers for Blender.
On my blog (http://ruesp83.wordpress.com/) you can read all the new features
and
improvements implemented.
This is a video demonstration: https://vimeo.com/50590714
I hope that the work is
On Sat, Oct 6, 2012 at 10:59 AM, Julian Hh
wrote:
> This is just a really fancy way of saying that these points are at the same
> distance to two of the edges of the image. Not more. I do believe that this
> might be a good guide, but it's pretty trivial that it will often look good
> to place
Hi Joshua,
Thanks a lot for the performance analysis of BKE_object_add function.
That helped me understand the slowness and come up with a temporary
performance fix.
The Freestyle branch concerns the rendering of 2D storkes (e.g., silhouette and
crease lines) automatically generated from a given
While looking at init_structDNA() in
source/blender/makesdna/intern/dna_genfile.c (line 316 in v2.63a), I
noticed these fragments of code:
int *data, *verg, gravity_fix= -1;
char str[8], *cp;
verg= (int *)str;
data= (int *)sdna->data;
strcpy(str, "SDNA");
ok, so we do need this patch in, right?
It may be a good idea to remove the -forceload from OSX then, to make
Linux and OSX to behave alike.
Cheers,
Dalai
2012/10/6 Lukas Toenne :
> Revision: 51117
>
> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=51117
Hi folks.
I'm working in r51130, Windows 64 and Ubuntu 64.
This problem appear since this friday.
In some scenes Cycles freeze in "Updating Shaders". I'm searching the
problem, but I can't find it.
I run the same scene with release 50896 , work fine.
Tested in cpu and gpu, batch and GUI render.
We assume "int" to be 32 bits on both 32bit and 64bit platforms. This
is the case for windows and unix systems:
http://en.wikipedia.org/wiki/64-bit_computing#64-bit_data_models
There are some platforms that do not follow this convention, but
they're pretty esoteric. There's probably lots of code i
Hi,
Thanks for the file. Ideally such reports go to the bug tracker, makes
it easier to keep tracker of things without the entire list getting
notified. But it's no problem, will fix this soon.
Brecht.
On Sun, Oct 7, 2012 at 1:46 AM, Eugenio Pignataro wrote:
> Hi folks.
>
> I'm working in r5113
Hi Tamito,
Looks like I missed one other thing in new_id(): check_for_dupid().
Just like the list sorting, it starts by going through the list of
objects at least once to check for duplicate names, and potentially
repeats this process a number of times until all conflicts have been
resolved.
>Fr
Now I'm not that great at Assembly, but it would seem that even more
time could be shaved by looking at the disassembled code, and removing
compiler specific instructions that may 'increase' time in the bin.
--
Best Regards,
David Hutto
CEO: http://www.hitwebdevelopment.com
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