Hi,
Do you know anything about the state of the integration? Is it meant to be
continued at some point, or is it being worked on at the moment? I haven't
really heard any news on this.
It seems as if development stopped dead in it's tracks. Quite a few features
are still missing, which means
mostly in
compositor since its what I use, but maybe in other places)
After all its been a while since I re-build so maybe this as been fixed
2011/10/31 Mats Holmberg mats.holmb...@2me.fi
I would like to see this improved a bit too. As it is now, it's really
difficult to pan without
.
-mats
Mats Holmberg, ArtFlow
3D-Animation / 3D-Graphics / Airbrush Art Supplies
mobile +358 (0) 40 1920382
email mats.holmb...@artflow.fi
www.artflow.fi
www.maalinetti.com
On 31.10.2011, at 2.03, Jonathan Williamson shadowdrag...@gmail.com wrote:
Hi there, in particular Jens (I believe you
Thanks Brecht!
-mats
On Oct 28, 2011, at 7:57 PM, Brecht Van Lommel wrote:
Revision: 41345
http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=41345
Author: blendix
Date: 2011-10-28 16:57:06 + (Fri, 28 Oct 2011)
Log Message:
---
Fix:
Hi,
It's dodgy still. It's best to try different setting and see what works best
(or least bad, that is).
On my Mac Pro, at best, Blender smoke sim utilizes 6-7 % of my cpu. That's with
16 threads (8 real, 8 virtual cores). Fluids are the same.
I don't see any change, no matter what I put in
Oh yes!
I can confirm. It has been a problem for a long time, I first noticed it about
six months ago when I got a new machine. It's been discussed over at IRC, but
no resolutions yet.
My Mac Pro cannot really be used for simulations at all, my MacBook Pro is a
lot faster. This is a bit weird
Hi,
I had the same problem, but my solution was to build against SDK 10.6, which I
had installed for snow leopard. I just modified my user-config.py accordingly.
Everything seems to work ok.
-mats
Mats Holmberg, ArtFlow
3D-Animation / 3D-Graphics / Airbrush Art Supplies
mobile +358 (0) 40
You are on the right tracks, Troy. The alpha issue is something we've been
pondering about at Studio Lumikuu also. If you composite within Blender there
really are no issues, but, in my case, using After Effects gives very weird
results.
I've always used premultiplied png -files before, as
And if this would work for the camera, then it should also work for anything
else (lamps mainly). The script didn't work for me on osx - the view is not
locked to the camera view and trackballing around loses the camera lock
alltogether =)
Cheers,
-mats
On 27.4.2011, at 1.39, Daniel Salazar -
Blender still has blazing fast startup (compared to any app). I'd be really
happy keeping it that way, but I do agree that wether it takes three, four or
five seconds seems quite irrelevant.
Mats Holmberg, ArtFlow
3D-Animation / 3D-Graphics / Airbrush Art Supplies
mobile +358 (0) 40 1920382
On 19.2.2011, at 20.20, ra...@info.upr.edu.cu wrote:
Is on the way ;)
This comment really made my day =D Thanks.
-mats
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Tolputt wrote:
Mats Holmberg wrote:
Sadly many people still think of installation as being something mythical,
even a bit frightening, no matter what the platform is. If we can counter
that, great. +1 for an uncomplicated .zip approach!
And on some platforms for some applications
Sadly many people still think of installation as being something mythical,
even a bit frightening, no matter what the platform is. If we can counter that,
great. +1 for an uncomplicated .zip approach!
-mats
On 14.7.2010, at 6.14, Mike Belanger wrote:
Have to agree with William and Benjamin.
I guess the problem with fields nowadays is that they aren't really needed. I
use Blender for creating TV-commercials, all in standard resolution PAL format,
but have never used fields for anything. The biggest reason for this is that
fields are quite useless when compositing, and compositing
, as well as information about my latest activities. Use coupon
Papasmurf for $15 off!
- Original Message
From: Mats Holmberg mats.holmb...@2me.fi
To: bf-blender developers bf-committers@blender.org
Sent: Fri, July 9, 2010 11:10:14 AM
Subject: Re: [Bf-committers] Proposal to Remove
And as always, why would made for the professional mean that it needs to be
userUNfriendly? The so called 'pros' who want to do things the hard way, are in
fact no pros at all. If one does real work, one has to deal with real
deadlines, and will appreciate everything that makes life easier.
Hi,
I feel the problem really is that the panel is kind of tucked away. So a
combination of making the panel more visible and also at the same time remember
previous settings would be nice. I don't think a popup (eg. at the side of the
3d-view) would necessarily be a bad thing, but I wouldn't
Thanks Damien for making multitouch work! Here's a couple of issues FYI.
I have an issue, where I feel zooming works inverted. In my opinion zooming out
should be done by pinching and zooming in by spreading your fingers apart.
That's the way it works on the iphone as an example. It also stops
On 12.1.2010, at 8.39, Nathan Letwory wrote:
2010/1/12 Erwin Coumans erwin.coum...@gmail.com:
I'm surprised of so much resistance among the Blender developers
to such a nice build system as cmake.
Thanks,
Erwin
We can also reverse the question - we have a very nice and working
SCons
On 8.12.2009, at 14.37, dw...@free.fr wrote:
to design issues or inconsistencys.
With the new design, the horizontal layout
for buttons does not work well, thats
a fact and was planned.
I see your point with the AA-fonts. I too am quite a heavy Blender user and
think that the non-AA
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