Hi,
On 3/24/07, Ivan Raikov <[EMAIL PROTECTED]> wrote:
Thanks for adding these extensions to loopy-loop. I still haven't looked
at it, as I am still fighting with SRFI-42, but you have certainly made
the case for at least considering loopy-loop.
Technically, I cheated, I didn't add what you
2007/3/23, Brandon J. Van Every <[EMAIL PROTECTED]>:
minh thu wrote:
>
> I sought a kind of german demo which featured procedural content to
> make a very small exe that holds everything. It was popular at the
> time but I forgot the name.
.theprodukkt ? http://www.theprodukkt.com/
Yes :)
th
minh thu wrote:
I sought a kind of german demo which featured procedural content to
make a very small exe that holds everything. It was popular at the
time but I forgot the name.
.theprodukkt ? http://www.theprodukkt.com/
Cheers,
Brandon Van Every
___
Hi Alex,
Thanks for adding these extensions to loopy-loop. I still haven't looked
at it, as I am still fighting with SRFI-42, but you have certainly made
the case for at least considering loopy-loop. And actually, I have a
question: I want to have an iterator that lets me create several vectors
Abelson and Sussman is also pretty good, and much deeper than the
Working Programmer; but in my case, I was introduced to functional
programming after I had been hacking in C for a long time, and I liked the
practical-mindedness of the Working Programmer. So it might make a better
introduction
On Fri, Mar 23, 2007 at 11:09:15AM -0400, Ivan Raikov wrote:
>By the way, Brandon, R5RS is a terrible way to learn functional
> programming. I recommend _Standard ML for the Working Programmer_, which
> of course is a book about ML, but it really shows you all the powerful
> "idioms" of functio
By the way, Brandon, R5RS is a terrible way to learn functional
programming. I recommend _Standard ML for the Working Programmer_, which
of course is a book about ML, but it really shows you all the powerful
"idioms" of functional programming. Going from Standard ML to Scheme had
essentially a
Hi Brandon,
2007/3/22, Brandon J. Van Every <[EMAIL PROTECTED]>:
The Ogre 3D engine bored me to death. I spent 1 week reading the docs,
feeling pretty miserable about it and not getting any work done. All I
wanted to do was shove things into vertex buffers, and the engine really
wasn't adding