Hey,
I'd like to hard-link Qt in my application, while at the same time
allowing some of my other libraries to build as DLLs. Last time I
looked cmake just had a single 'either or' option for building either
as shared libraries or without. Is there some way to do a mixed build
like this, and more
Hi all,
I'm using Xcode 3.2.2 and Perforce for my Source Code Control.
Whenever I rebuild the Xcode project with cmake, Xcode loses its
connection to the source code server and I have to reset it manually.
Does anyone have a solution for this?
Thanks in advance
Glenn
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Here's a very short example that demonstrates the problem.
This is a CMake file for the "states" qt 4.6 example
(Developer/Examples/Qt/animation/states)
#---
PROJECT(states) # the name of your project
CMAKE_MINIMUM_REQUIRED(VERSION 2.4.0)
FIND_PACKAGE(Qt4 REQUIRED) # find and setup Qt4 for this
Removed the globbing, same exact behavior.
Any other ideas?
Does this normally work for people? Any examples?
G
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Please keep m
Really? How could it? Suppose I only have 1 qrc file, named foo.qrc:
wouldn't these two lines be equivalent?
FILE (GLOB my_RESOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "res/*.qrc" )
SET( my_RESOURCES "res/foo.qrc")
???
TIA
G
On Tue, Dec 15, 2009 at 7:15 PM, John Drescher wrote:
>> The CMake
If I modify my .qrc file, the first build regenerates the cxx output
file, but the cxx file itself is not compiled and linked in until I
build again.
Is there a way to add an additional dependency to allow the system to
realize that the cxx file needs a rebuild on the first pass?
The CMake script
>I think the SDL developers are just being a bit "too" slick. They are setting
>up SDL for Xcode development where typically you would link to the SDL and
>then have a "Copy Files Phase" where you copy the framework into the
>Application Bundle that resides in the build directory.
Its a cultura
Hi again, I'm trying to use the source_group command with XCode, and
its marginally working, but in a flaky sorta way.
I was wondering what other people have any tips.
The behavior I'm seeing is:
Groups in the form
source_group( Name FILES ${source} )
Work OK, they ad
I have my Qt project building using CMake, but in the Xcode project
I'm seeing references to missing foo.moc.rule files for each moc'd
source file. The fact that they are missing doesn't seem to be hurting
anything, but I'm wondering what they are, and if they're not needed,
how I can get rid of th
>The subtle thing
> about the Xcode Environment variables is that your CMake Code is run
> at "Cmake Time" which will have no idea about the Xcode variables that
> are set during a "Build Time".
Right. But in my case this is OK, because I evaluate the Xcode env
variable in my python script which i
For a Xcode specific solution to this see my specFramework
Installation Directory / Framework copying thread.
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Please keep messa
Thanks Mike,
I pretty much got my build process on the Mac working. The thing that
took me awhile to understand were the different running contexts that
bits of the CMake script are processed within. What I want is a little
different than the standard way that things are done in the CMake way
Ok, this is something that I thought was going to be easy, but I
really can't figure it out...
I've written a python script to smash my private frameworks into my
built application, but, I need to know exactly where the frameworks
and the app have been built.
I know I can control the top-level bina
Hi all,
Does anyone have any experience with how to copy a built framework
into the application bundle?
In Xcode we set the Installation Directory of the Framework to
@executable_path/../Frameworks/, then as a post-link phase of building
the app we run a python script to copy the built framework
I'm still playing around with the states Qt example, and I've hit something
I don't understand:
I can get everything working as expected with QT4_AUTOMOC, but not if I use
QT4_WRAP_CPP.
In the QT4_WRAP_CPP case, it seems the only way to get dependencies set up
correctly is to add the MOC output t
on of the Pixmap class into a new header file named main.h. It seems
in general putting your Q_OBJECT class defs in a header is required when
building Qt projects under CMake... but there's probably some way around it.
Cheers
G
On Fri, Dec 4, 2009 at 8:59 PM, Glenn Hughes wrote:
> Hello al
Hi all,
Is FindQT4 documented anywhere? I've found it referenced through a few
examples, but googling for it mostly yields bug reports rather than
information.
Thanks!
Glenn
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Hello all, I'm just getting going with CMake and qt, and I'm having a bit of
a problem.
I've assembled pretty much the simplest CMakeLists.txt file I can imagine
for a very simple example qt project. (I'm trying to build the qt 4.6
"states" example using CMake.)
When I build, I get the following l
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